There's a bunch of geeklists about solitaire games around already, but none is strictly about solitaire WAR games. Since users more frequently specifically ask for recommendations of solitaire war games than solitaire games in general, and having responded to at least five of such prompts, I decided to create this geeklist. I hope it will serve as a reference. Expansions are included in the base game entry only when they have separate BGG entries.
How this list is ordered:
1) Boxed games. In chronological order, but games which use the same or similar systems are listed in sequence.
2) Magazine games. Ordered alphabetically and by publisher.
3) Print'n'Play games. Disorder.
Since I virtually have no experience with Print'n'Play or Magazine games, I only list them without providing comments. I would be glad, if another user with more experience in PnP or Mag games added more entries or singled out a particular game listing it as an separate entry, but unfortunately the best I can do to express my gratitude for this is by giving a single lousy thumb-up.
Please also note that this list is strictly about war games which are primarily meant to be played solitaire. For example Up Front, although containing a few rules (or hints) on solitaire play, should not be on this list.
I also want to restrict this game on games about real or hypothetical wars (conflict simulations), so please leave fantasy or science fiction games off this list!
This game was created for the 2015-16 Wargame Print and Play Contest. I just had a nice prototype made by the Gamecrafter so that I could pass it around and get local gamers to try it our and provide feedback.
In Castle Itter, you take control of a makeshift force that is defending a medieval castle, nestled in the Austrian countryside, from a Waffen-SS assault. The force consists of an American tank crew and infantrymen, Wehrmacht infantrymen, a former SS officer, French prisoners, and an Austrian resistance fighter.
Object of the Game The goal of Castle Itter is to last until reinforcements from the 142nd Infantry Regiment arrive. In the game, this is represented by playing through a deck of SS cards.
Feedback and Playtesters I'm looking for two things: feedback on the rules and people who are interested in serving as blind play testers.
Virtual Implementations of the game: • Tabletop Simulator Workshop Note: Tabletop Simulator can be accessed on Steam and works on Windows, Mac, and SteamOS. However, it costs $20 (US). Occasionally it goes on sale. The Castle Itter workshop is free. • Zuntzu gamebox Note: Zuntzu can be accessed here. It is free to use, but it only works on Windows.
Unboxing of the Gamecrafter prototype I'm including this here in case you're interested in what the PnP components will look like (for the most part) when the game is built.
Should be coming soon to retail. The KS packages are just now getting shipped.
This is a card-based, abstract game. NOT Sci-fi or fantasy! You use ships, tanks and planes to conquer the enemy territory. You seek to get to the top of the pyramid-shaped battlefield before the enemy develops their ultimate weapon.
Whitedog seems to filling the niche that VPG used to focus on, small, low complexity solitaire war games. This one seemed to drop off the radar with news that it was only going to be a computer game. But it's available now from Whitedog Publishing.
In Pavlov’s House, you take control of the valiant defenders of a Soviet strongpoint in Stalingrad as they hold out against constant German attacks for almost two months. You also control the key leaders throughout the Soviet 62nd Army that made the defense of Pavlov’s House possible.
1759: Siege of Quebec is the first Worthington's Great Sieges game series. These games highlight command decisions for players against a solitaire game engine opponent. They have been designed for easy set up and quick game play. Game unit placement is shown on the game board and units are wooden markers representing troop and ship formations. The game was developed for solitaire play and players can play as either the French or the British against the solitaire player game engine. There is also a two player version of the game. Both sides require you to make great decisions based on good strategy, keep your wits about you when orders do not turn out well, and press on to victory.