- Thi Nguyen(rorschah)United States
Salt Lake City
A quickie of a geeklist. Just a brief thought I just had, please add more ideas.Recommend
The idea of a game being "elegant" is pretty familiar -mostly people talk about abstracts like go, or semi-abstracts like, say, Samurai, Tigris & Euphrates, and Acquire. Most abstracts do, indeed, have a small rule-set and a lot of complex interaction.
However, most of them aren't particularly *like* anything. I mean, chess is mostly a game of competing geometries, and go - well, you can tell somebody it's like a long-term territory dominance game, but it's, in the end, just about the relationship of stones and liberties.
So I'm interested in which games get a hell of a lot of *feel* of a specific situation for a relatively small number of rules.
I'm interested in the relative elegance - the ratio of rule complexity to simulation.
And I'm also sometimes charmed by particular rules - one particularly nice quirk that makes the game much more simulatory.
Games that don't make this list because of relative inelegance: Advanced Squad Leader,
- [+] Dice rolls