This game has been produced by several publisher with a wide range of components and names. I have the one named Loco! and come with ugly cards which has a tendency to get bendt quickly. The box for this editon is also cheap and the chips has a tendency to fall out of its frame.
I think it is kind of neat to have this big box game come in such a small package. If you think about it, this game could just as well come in a Pandemic sized box. It makes you want to categorize this game as a filler, when it is rather complex and with a long rulebook.
This tiny game if the size of a deck of cards is really a big box boardgame and could easily have been produced as so. I think that because this game is so small it prevents me from trying it out. And if i should bring it to my game group I think I would have a hard time getting anybody to play it.
I think this game would have benefited as a tile laying game, instead of just cards. As with the two previous games, this is from Adlung which, as far as I know, only publishes games made up by cards only.
An incredibly well done medium weight game, that was reviewed well, had the potential to become an excellent gateway game, and was produced for about $5 a copy. The board was four thick pieces of laser-printed cardstock, the pawns were cheap plastic, & the cards were flimsy cardstock. The stones were nice, but I see full bags of them at the dollar store all the time.
This thing is horrible. The ships come on what looks like a credit card and then the "proud owner" has to put them together. "slide slot a into part b" etc etc. And it comes complete with tinystick on magnets for the "cannons" to latch onto. The territory flags are cheap plastic AND they have to be put through not only a cheap cardboard tile but also the playing board itself. I haven't been around games long but when it comes to crappy production this one has to be right up there.
This is a good game, however, one of the editions (don't know which one, maybe the thinner box?) had extremely thin counters that actually came apart while we played. Not a big deal since the counters are one-sided, but it was kind of weird that they "shed" as the game went on....
The modular board is warped and so doesn't fit together properly, the cards all stick together, some of the artwork is ropey, the rulebook is unclear and badly organised, and the figures are made of very soft plastic, which is impossible to straighten out if they were squashed at an odd angle in the box.
I love zombies, but this game was a massive disappointment.
I don't want happiness by halves, nor is half of sorrow what I want. Yet there's a pillow I would share, where gently pressed against a cheek like a helpless star, a falling star, a ring glimmers on the finger of a hand.
The idea for this game is good. But the components are pretty bad. Tiny little hex counters to represent your guys, wafer thin platters and poor artwork on the cards (ok that last point is of course subjective).
This is one of those games that is begging to get a makeover, boardgame edition. It has quite a cult following (#1 on Tom Vasel's list), is a good game when you get into it, but it easily makes this list.
The most under-produced game in my collection is probably Puerto Rico; not surprising given the majority of my games are "AT."
The chits are plentiful, generally lack any sort of art, and those that do aren't very aesthetic anyway. The boards are thin, all identical, and like anything else Rio Grande Games publishes, the rulebook has boring colors/font, and made up of glossy pieces of paper stapled together.