Categories: American West/Bluffing/Card Game/Deduction/Fighting/Show More »
Mechanics: Hand Management/Variable Player Powers
"The Outlaws hunt the Sheriff. The Sheriff hunts the Outlaws. The Renegade plots secretly, ready to take one side or the other. Bullets fly. Who among the gunmen is a Deputy, ready to sacrifice himself for the Sheriff? And who is a merciless Outlaw, willing to kill him? If you want to find out, just draw (your cards)!" (From back of box)
This card game recreates an old-fashioned spaghetti western shoot-out, with each player randomly receiving a Character card to determine special abilities, and a secret Role card to determine their goal.
Four different Roles are available, each with a unique victory condition:
Sheriff - Kill all Outlaws and the Renegade Deputy - Protect the Sheriff and kill any Outlaws Outlaw - Kill the Sheriff Renegade - Be the last person standing
A player's Role is kept secret, except for the Sheriff. Character cards are placed face-up on table, and also track strength (hand limit) in addition to special ability.
There are 22 different types of cards in the draw deck. Most common are the BANG! cards, which let you shoot at another player, assuming the target is within "range" of your current gun. The target player can play a "MISSED!" card to dodge the shot. Other cards can provide temporary boosts while in play (for example, different guns to improve your firing range) and special one-time effects to help you or hinder your opponents (such as Beer to restore health, or Barrels to hide behind during a shootout). A horse is useful for keeping your distance from unruly neighbors, while the Winchester can hit a target at range 5. The Gatling is a deadly exception where range doesn't matter - it can only be used once, but targets all other players at the table!
Information on the cards is displayed using language-independent symbols, and 7 summary/reference cards are included.
Re-Released:
Bang! The Bullet! A new edition including all expansions was released in Essen 2007 ==================================================
The aim of the game for each player to earn the most money from capturing famous outlaws. 2 to 4 players take up the roles of Sheriffs who are hot on the outlaws tails, trying to capture the outlaws with most rewards on their heads. ==================================================
In this historically accurate offering, the designer obviously took great pains to retain the impact of the steam train on the central Rocky Mountains and the surrounding areas.
Players buy trains, send out surveyors to build new track, give prospectors goals for claims, purchase and operate mining claims which can offer coal, lumber, silver and gold, or even haul passengers around this turn-of-the-century map. Once a player finds a claim, builds track to the location, and pays the operating expenses, that player will still need to contend with hauling the material to market as well as the always-present possibility of the claim running out of materials.
With the advanced rules, players can expect to add track-grade issues and winter snow fall to the list of problems encountered. If that weren't bad enough, there's always the distinct possibility that another player will reach the market first and make the unique supply- and demand-oriented prices drop right before goods delivery.
Availibility : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game. ==================================================
In this western themed game, players are looking to drive cattle across the west, establishing towns. If you don't like the way something is going, you can fight other players for control with your cowboys. You can rob the bank, rustle cattle, and shoot those pesky farmers! ==================================================
Mechanics: Action Point Allowance System/Card Drafting/Set Collection
In Lawless, each player is in charge of a ranch in the Wild West. In order to become the richest ranch owner in the West, players must buy land and cattle and hire cowboys to look after them. All this, of course, must be dealt with amongst Indian wars, bank robberies, stagecoach attacks, gunfights at the saloon, cattle theft, gold rushes and all that stuff. In such a wild world, the legal ways are usually not the best ways to get richer.
Lawless is a nice, fast paced and fun game of resource management, full of action and event cards, in which a strong theme and clever mechanics are deeply interwoven. ==================================================
Gnadenlos! (Merciless!) is a game in which players enter a prospecting boom town and try to accumulate the most prestige points. Rather than doing the dirty work themselves, players high adventurers to pan for their gold, fight their gun battles, and sit in for them in the poker games. Since the money hasn't yet come in, these rough-tough folk are hired merely with pieces of paper - IOUs. But on pay day the IOUs come due, and if a player can't pay off debts, then the vultures swoop in.
Players bid for adventurer cards that will be used in various events - Gold Fever, High Noon, and the Poker Game. Each adventurer carries a number (a rating) for each of the three events. When it's time to play out an event, players place an adventurer card face down. All players simultaneously turn the cards over. The adventurer with the highest number pertaining to the event wins; the lowest loses (ties are usually kept as ties, with both receiving the benefits or penalties). In Gold Fever the winner and second highest receive gold, which may be exchanged for prestige points or used to pay off debts. In High Noon, the winner gets to pick back up two IOUs (not necessarily his or her own); the loser is shot and loses the adventurer card. Also the undertaker advances on space along a timing track. In the Poker Game, the winner moves forward on the prestige track; the loser moves backwards. The IOU cards used in bids for the adventurers are placed in rows along the board, each beside on of six dice symbols (showing 1 through 6). When as many rows as there are players in the game are filled, it's Pay Day. A die is rolled and the outermost card beside the corresponding die symbol is turned up. The player who owns that IOU must pay up. This continues until either all cards by one die symbol have been turned up, or a player cannot meet a debt. The unfortunate player in this case gets a vulture chip and moves back 5 spaces on the prestige track. The game ends either when one player has 3 vulture chips; a player reaches or passes the winning space on the prestige track; or the undertaker reaches his final space. When the game ends the player farthest along the prestige track wins. ==================================================
A very different betting and racing game for 2 to 6 players. Each player tries to gain control of 2 horses in the 7 horse field and then lead them to victory but first they must win the right to control those horses. There are two parts to each game. First a poker type part where players bet on the horses in an effort to gain control and then a race component where the owners now become jockeys and with the use of movement cards try to lead their horses to victory. ==================================================
The setting is northern Mexico starting in 1898 where an economic boom, a dictator who welcomes foreign investment and wide-open land set the stage for one of the greatest capitalist free-for-alls in history. Each player is an hacendado. These entrepreneurs vie to build the largest empire of railroads, mines, ranches and other businesses. They may employ banditos, strikers and other sneaky maneuvers to tax, bribe raid and destroy their opponents, often employing police, federal troops, even the US Army. They may even get themselves elected to the governor's office or the presidency itself (a crime in Mexico). ==================================================
Categories: Card Game Expansion for Base-game Farming
Mechanics: Set Collection Trading
High Bohn is the first of the Bohnanza expansions printed by Lookout Games. It was released in a limited run and then was slightly reworked and published by Amigo Spiele as High Bohn: Bohnenduell um 12 Uhr mittags and then by Rio Grande Games as High Bohn Plus.
There is a building type for each bean in the original game. Each building type gives the player some special ability to help trading, planting beans, or harvesting. The value of each building a player builds is added to his score at the end of the game and bonus points are awarded for completing different types of buildings. ==================================================
Mechanics: Hex-and-Counter/Modular Board/Simultaneous Action Selection/Variable Player Powers
"Fill Yore Hand ..." with Gunslinger, the game of western gunfights. In Gunslinger, you play the part of a western character who is caught in a sudden gunfight, and you face the split-second decisions and incidents of the showdown as bullets start to fly.
Gunslinger is based on a quick and easy game system that recreates the split-second nature of gunplay. Each turn the players secretly play cards to define exactly what they will do during the next two seconds in the game. Then they step through these actions on the playing map, resolving each shot in the split-second when it takes place. Gunslinger resolves combat quickly and easily. The attacker draws a result card that shows exactly where his shot hits, which combines with his gun to determine the damage he inflicts. This recreates the critical differences between weapons: Winchesters, Shotguns, Buffalo rifles, Colt's "Peacemaker", Smith & Wesson's breakopen guns and Remington's Derringer are a few of the guns in the game. ==================================================