Nürnberg 2011 Canonical List
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The 61st Spielwarenmesse – the International Toy Fair in Nürnberg, Germany – takes place Feb. 3-8, 2011, and this list is intended to catalog titles that will be on display at the show. Note that, unlike at Spiel in October, many games previewed at Nürnberg won't be available for purchase immediately, instead appearing in stores over the following 1-9 months.

(I used to create convention previews for BoardgameNews.com, but I'm now the News Editor for BGG, so in future those previews will appear on this site. Since the news system is still in the works at this time [Jan. 4], I thought I'd use this format instead to get info out now. Many thanks to BaSL for his efforts pulling together previous con preview Geeklists, and for kickstarting this one, too.)

NB: If a new title currently doesn't have a game entry, then there likely isn't enough info to create one, despite whatever I've listed below. Since I'm now a BGG admin, I'll be working with Scott Reed to help get games into the database using whatever info I've gathered from designers and publishers.

Publisher shortcuts – click on the name to jump to that position in the Geeklist:
Abacusspiele
alea
Amigo Spiel
Days of Wonder
Drei Magier Spiele
eggertspiele
Filosofia
FoxMind Games
Gigamic
HABA
Hans im Glück
Huch! & friends
Hurrican
Kosmos
Le Scorpion Masqué
LEGO
Libellud
Looney Labs
MyWittyGames
Out of the Box
Pegasus Spiele
Queen Games
Ravensburger
Schmidt Spiele
Winning Moves Deutschland
Zoch Verlag

Lists from earlier years:
Nürnberg 2009 Canonical List
Nürnberg 2008 Canonical List
Nürnberg 2007 Canonical List
Nürnberg 2006 Canonical List
Nürnberg 2005 Canonical List
Nürnberg 2004 Canonical List
Nürnberg 2003 Canonical List
Nürnberg 2002 Canonical List

I'm still adding items to this list and will likely be doing so through the end of January 2011. Feel free to suggest other games to add in the comments!
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1. Board Game Publisher: ABACUSSPIELE
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2. Board Game: Airlines Europe [Average Rating:7.33 Overall Rank:343]
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Before Ticket to Ride, before Santa Fe Rails, before Union Pacific – yet after Acquire – there was Airlines, one of the earliest published games from designer Alan R. Moon and publisher Abacusspiele.

At its heart, Airlines is a stock game, with players earning points for the stock they hold in particular airline companies when one of the randomly determined scorings takes place. On a player's turn, that player either expands an airline (with certain airlines going only on certain routes and routes being limited in the number of airlines they can hold) and claims a stock, or else plays stock onto the board. A player scores only for stock in play, but the value of a stock is determined by the breadth of coverage an airline provides – thus, you're torn in terms of what to play when.

More than two decades after the publication of that game, Moon and Abacusspiele present Airlines Europe, the design of which Moon began in 2007. According to the publisher, "He wanted to preserve the feel of the original game and its successor, Union Pacific, while confronting the player with even more exciting choices."

The result of that redesign process is Airlines Europe, featuring a reduced playing time, a new point structure, a European setting, and 112 tiny detailed airplanes.

Due out March 2011 from Abacusspiele, with Rio Grande Games making the title available in North America later in 2011.
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3. Board Game: Gold! [Average Rating:6.44 Overall Rank:4103]
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Gold! Gold! Nothing but gold as far as the eye can see. Well, to be honest the landscape holds a few donkeys, too, and while donkeys can help carry all that gold, they'll also eat into your savings if you aren't careful.

Gold! consists of a 60-card deck, with cards in six colors; each color has gold cards valued 3-8 and a few donkeys worth -2. Each player starts the game with a different-colored donkey, then two cards are removed from play and five cards laid out face-up. On a turn, a player can:

• Take the lowest valued card on display, with donkeys always being worth less than gold, and add it to his tableau.
• Exchange one gold card from his tableau for a lower-valued gold card.
• Exchange a donkey from his tableau for a gold card of any value.

Whenever a player collects three cards of the same color, he must score it. First, though, he can pilfer a card in a color not present in his tableau from an opponent.

When the last face-up card is claimed, five new cards are revealed. Once the final set of five cards is claimed, players compare their totals in each of the six colors; whoever has the highest total in a color scores the highest gold card of that color. Players then sum the cards in their score piles, and the player with the highest score wins. (2-3 players, 8+, 20 minutes)

Skotos will release Gold! as an app for iDevices at the same time that the card game is released.

Due out February 2011.
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4. Board Game: Tichu [Average Rating:7.59 Overall Rank:133]
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Tichu has been repackaged once again by Abacusspiele for the 2011 Nürnberg show, this time in a hardbox with full-color rules and summary cards of the legal plays, how the special cards are used, how bombs are defined and ranked, how to score points during the game, and what to do with the cards held by the player who goes out last. (An excerpt of the scoring side of the player aid is included below.)

Spanish publisher Homoludicus has also released this version of the game in Spanish.

Released in January 2011.

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5. Board Game Publisher: alea
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6. Board Game: The Castles of Burgundy [Average Rating:8.13 Overall Rank:14]
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Right now the best description of Die Burgen von Burgund that I've seen comes from the BGG game page. Here it is, somewhat edited:

"Die Burgen von Burgund is set in the Middle Ages in France (Burgund). Players, in the role of an aristocrat, reign over a small princedom and want to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of the travelling people.

"In terms of game mechanisms, players place settlement tiles into their princedom; every tile has its own function which starts to work once the tile is placed. The princedom itself consists of several countrysides, and every countryside demands its own settlement tile.

"The core mechanism of the game involves two dice, and the pips show the kind of action the players are allowed to do. (For example, after rolling a '2' and a '5,' you can use the 2 to buy a watchtower and places it on a '5' city tile, which then triggers the function of the tower with additional advantages). You can influence the dice, so using the dice is not completely subject to luck.

"There will be a beginner and a master version of the game rules." The game will include rules in English, German and French, according to Patrick Korner, who's editing the English rules.

Due out late February 2011.
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7. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2406]
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Alea developer Stefan Brück has released a bit of info about the title to follow Die Burgen von Burgund. The dynamic design duo of Wolfgang Kramer and Michael Kiesling will present König Artus und die Tafelrunde, aka "King Arthur and the Round Table," a medium-sized game rating 2-3 on the alea difficulty scale. Brück says that the game attracted him due to its high replay appeal, with that appeal being due to the game's exceptional playing mechanism.

In mid-January 2011, Kramer posted a moderately detailed description of König Artus, noting that the game has "an unusual game mechanism that can change the game situation suddenly in a single turn, so you want to stay calm and wait for the right time. The only problem is: When is the time right?"

All players receive the same challenges, and since some of them earn you negative points, you'll constantly be wavering back-and-forth as to when to take the pain and be done with it. Says Kramer, "Should you collect 12 penalty points now, or would it be better to wait longer? Many players will miss the right time and reap significantly more negative points." As such the game is largely one of tactics, in addition to a fair amount of luck, roughly 30% in a game with more than two players, according to Kramer.

König Artus will include two levels of difficulty. (2-4 players, 10+, 45-60 minutes)

Due out March 2011, according to Herr Kramer.
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8. Board Game Publisher: AMIGO
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9. Board Game: Blockers! [Average Rating:6.70 Overall Rank:1510]
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Amigo is releasing the 2010 Briarpatch edition of Kory Heath's Blockers! in German in 2011. The U.S. publisher chooses a soothing blue as the dominant background color; the German publisher an eye-piercing yellow. What can we conclude from this? (2-5 players, 8+, 30 minutes, €20)

Due out March 2011.
 
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10. Board Game: Coco Schnipp [Average Rating:5.79 Unranked]
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It's well known that monkeys and crocodiles are mortal enemies, each contesting the territory of the other and engaging in a battle of wills to see who will claim a larger swath of jungle.

Manfred and Wolfgang Ludwig's Coco Schnipp trades on this antipathy, pitting the player monkeys against a nasty crocodile while also racing against one another. Each player places his monkey on the starting line of the game board and takes possession of three colored coconuts: red, blue and yellow. On a turn, a player spins the wheel:

• If a monkey head appears, that player tries to shoot one of his coconuts into the water hole in the center of the game board. If he succeeds, he moves the monkey ahead 2-4 spaces depending on the color of the coconut used.

• If a color appears, each player races to shoot the appropriately colored coconut into the water hole. Whoever does so, or comes closest to the hole, moves his monkey 2-4 spaces.

Whenever a player moves his monkey, he may move the crocodile to any free space on the game board. Land on a crocodile and you're scared back five spaces on the race track. The first player to reach the end of the line wins. (2-4 players, 5+, 20 minutes, €20)

Due out March 2011.
 
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11. Board Game: No Thanks! [Average Rating:7.05 Overall Rank:417]
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Thorsten Gimmler's '''''Geschenkt''''' first appeared in 2005 from Amigo Spiel, and while the game is incredibly simple – pay a chip not to take the card on display, or take the card (along with any chips on it) – it's also proved to be winner over the years, with many other companies releasing the game in their native tongue.

Now in 2011, Amigo is rewrapping Gimmler's present to gamers, while also adjusting the player count to 3-7 from the original 3-5. The cards in the game still go from 3 to 35, so apparently the only difference will be in the chip count – and perhaps not even that. The Amigo press release mentions only a version for up to seven players, with no details on what that version entails. (3-7 players, 8+, 20 minutes, €7)

Due out March 2011.
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12. Board Game: Halli Galli [Average Rating:5.79 Overall Rank:4944]
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Amigo Spiel has yet another version of Haim Shafir's long-lived ''Halli Galli'' in the works for 2011. This one is titled '''''Halli Galli Sommerspaß''''', and the "spaß" in this edition comes from the water-resistant cards, plastic bell and carrying case, making this the perfect edition to play on the beach while eating ice cream and drinking lemonade and getting sticky crumbs on everything. Just hose down the game once you're through playing and you'll be all set for next time! (2-6 players, 6+, 15 minutes, €8)

Due out March 2011.
 
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13. Board Game: Hippo Hopp [Average Rating:5.57 Overall Rank:13833]
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In Hippo Hopp, players are birds circling around the backs of hippos as the beasts prepare to settle down for the night. You're looking for bugs and worms to eat, but the hippos don't want to hear about your stomach's cries of hunger. They just want to rest! Do what you can to avoid the gaping maws of the hippos and not get bit.

To start the game, 19 hippo cards (valued 1-8) are laid face-up in a circle to give players a chance to memorize their order, then they're turned face down. Players take turns choosing a hippo card, turning it face-up, then moving the bird token a number of spaces equal to the value of the card. You score one point for each face-up hippo you cross, but should you land on a face-up hippo, you claim the card, which costs you two points at game's end. If a hippo nabs you, replace that card with another from the deck.

Instead of turning a hippo face up, you can remove an opponent's penalty card from the game to use the movement value shown on that card. The game ends when the hippo deck runs out, and the player with the most points wins. (2-4 players, 8+, 30 minutes, €7)

Due out January 2011.
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14. Board Game: Cuckoo Zoo [Average Rating:5.67 Overall Rank:11736]
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Kakadoo is a new version of Haim Shafir's Cocotaki, itself an Uno-style card game in which players win by being the first to dump their hand.

Each turn you can discard a card if you match the animal or color on top of the discard pile, but you must make the proper sound while doing so or draw four penalty cards. In most cases you meow, baa or bark, but the lion must be greeted with a "Hello, your majesty". Play a donkey, and only donkeys can follow in the next round; play a cockatoo to skip the next player. Red cards require you to be quiet. (2-10 players, 8+, 20 minutes, €8)

Due out January 2011.
 
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15. Board Game: Monsta [Average Rating:5.43 Overall Rank:14639]
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Tim Roediger's '''''Monsta''''' comes across like a marriage of ''Pokemon'' and Reiner Knizia's ''Money!'' The card deck consists of monster cards valued 2-7. Players start with a few cards in hand.

On a turn, the active player draws a card from the deck and gives it to the player with the fewest cards in hand. Then, if the active player can play a set of cards – two 2s, three 3s, etc. – he may do so, scoring one of the cards and discarding the rest. Finally, the active player takes the top card of the deck and a card from his hand, then auctions them to the other players. They bid secretly; high bid wins and claims the cards, with the active player taking the winning bid. The high bidder becomes the new active player. The first player to 15 points wins. (3-5 players, 8+, 30 minutes, €7)

Due out January 2011.
 
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16. Board Game: Ring-A-Ding-Ding [Average Rating:5.74 Overall Rank:12275]
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Haim Shafir and Jeanie Gadish's RinglDing takes speedy pattern-recognition games to a fashionable new level.

To set up the game, players place a bell in the center of the table, shuffle a deck of cards, and lay out 72 elastic hair bands within reach of all the players. One card is revealed, and players race to assemble the right combination of hair bands in the right order on the proper fingers of one hand.

The first player to hit the bell with the band-bedecked hand wins the card – if the bands are placed correctly, of course. If the player goofed, then the player not only doesn't claim a card; he loses a card previously claimed. The first player to collect five cards wins. (2-6 players, 4+, 10 minutes, €15)

Due out January 2011.
 
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17. Board Game: Schwarz Rot Gelb [Average Rating:5.91 Overall Rank:9458]
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Schwarz Rot Gelb is a quick-playing pattern-building game – well, anti-pattern-building really. The game includes 80 color cards and 30 point cards (valued -4 to 10); each color card has 1-4 words on it, with the words being one of five colors but printed in one of the remaining four colors. Thus, the card might have "Gelb" (yellow) printed twice, but in black ink.

Shuffle the color cards, then spread them out on the table. Reveal as many points cards as the number of players. Each player takes a starting card and placed it at the beginning of a row. Simultaneously, players start flipping over cards to find one that fits next to his rightmost card, with "fits" meaning that neither of the two colors on the rightmost card are repeated on the new card and the number of words showing on the two cards differ. If you draw a card that meets this description, add it to your row and draw again; if not, place it face-up on the table.

Once a player has a certain number of cards in his row – 7-11 depending on the number of players – he calls "Stop!" All players check their card rows for errors, discarding any mistaken card and all cards played after it. The player with the longest row of cards claims the highest point card on display; the player with the second-longest row the next highest point card; and so on.

Shuffle the color cards for a new round of play. After five rounds, the player with the highest point total wins the game. (2-6 players, 8+, 20 minutes, €8)

Due out January 2011.
 
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18. Board Game: Uuups [Average Rating:3.98 Unranked]
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Uuups consists of 30 Uuups cards (containing a letter) and 60 word cards (containing a word). Use thirty random word cards to form the word deck. To start a round, place two word cards face up on the table. (If the two words have fewer than ten letters, add another card to the table.) The start player then begins a clapping rhythm, then all players take turns calling out the letters in the alphabet to the rhythm, e.g. clap-clap-A, clap-clap-B, clap-clap-C, etc.

However, if a letter to be called appears ''exactly once'' in the words on the table, then the player should instead say "Uuups". If a player says the wrong thing, speaks out of turn, takes too long, or otherwise goofs, that player collects an Uuups card. Each Uuuups card bears a letter on it, and that letter now counts toward whether a player should say the letter or "Uuups" in the alphabet recital. Players start the round again with "A"; if players run through the entire alphabet or three Uuups cards are handed out, the round ends and two (or three) new word cards are revealed. Once all the Uuups cards have been taken, the game ends and the player with the fewest Uuups cards wins.

The game includes variants to shorten or lengthen the playing time or make the game easier or more difficult. This last change involves players saying "Schwupps" instead of the letter or "Uuups" when a letter appears on the table two or more times. (2-5 players, 8+, 20 minutes, €8)

Due out January 2011.
 
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19. Board Game: Wizard [Average Rating:6.90 Overall Rank:715]
W. Eric Martin
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Ken Fisher's Wizard has been around for 15 years, at least according to the calendars at German publisher Amigo, so the company is releasing an anniversary edition of this entrancing trick-taking game in a silver tin.

In addition to the cards, scorepad and pencil, the box will include 25 "exclusive silver Wizard coins" for indicating bids during a round. (U.S. Games, which sells Wizard in North America has had gold coins available through its website since at least 2008.) (3-6 players, 10+, 45 minutes, €13)

Due out March 2011.
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20. Board Game Publisher: Days of Wonder
W. Eric Martin
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21. Board Game: Ticket to Ride: Alvin & Dexter [Average Rating:6.57 Unranked] [Average Rating:6.57 Unranked]
W. Eric Martin
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Trends are a constant in the board game industry, as they are in any industry. Gamers looking back through the years will see pirates, vikings, Rennaissance happenings, European expansion, European merchantilism, haberdashery and many other topics rise and fall among trends in games hitting the market. For 2011, the trend appears to be giant monsters that destroy things, with Richard Berg's Godzilla: Kaiju World Wars coming from Toy Vault, Richard Garfield's King of Tokyo coming from IELLO, and now Alvin & Dexter – A Ticket to Ride Monster Expansion from Alan R. Moon and Days of Wonder.

Alvin and Dexter, you might wonder? Those names don't sound too monstrous, and the first word to come to mind when viewing the homespun artwork of DoW regular Julien Delval probably isn't "panic". Well that may be, but perhaps you'll change your mind once these beasts start smashing your scores in any of the various standalone Ticket to Ride games that Moon and Days of Wonder have released since 2004.

These monsters stymie players both during the game and once it ends. During play, no routes can be built into or out of a city where Alvin or Dexter are currently nesting, and during the final score tallying, any destination ticket showing a city where either monster stands is worth only half its normal value. Desperately need to build a route to Seattle, Paris or wherever else a roaming monster has set up shop? Discard one (or two) wild locomotive cards, and you can move the monster up to three (or six) cities away from its current location. Move a monster more than any other player, and you'll pick up an endgame bonus for your role as monster minder.

Alvin & Dexter – A Ticket to Ride Monster Expansion, which includes twenty monster cards, two bonus cards and rules in eleven languages in addition to the two figures, retails for $13/€10 and will stomp into stores in February 2011.
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22. Board Game: Cargo Noir [Average Rating:6.49 Overall Rank:1697]
W. Eric Martin
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Designer Serge Laget is one of a handful of French game designers who often collaborate with one another. In Laget's case, he's designed Mystery Express with Antoine Bauza, Shadows Over Camelot and Senji with Bruno Cathala, and Ad Astra, Mystery in the Abbey, Castle and Kheops with Bruno Faidutti. This isn't to say that Laget can't design on his own, however, as his Mare Nostrum is one of his best-received games.

In 2011, Laget will go solo once again, with yet another big box game from Days of Wonder: Cargo Noir. (Only Alan R. Moon has as many standalone titles from Days of Wonder to his credit, all based on his award-winning Ticket to Ride design.)

In Cargo Noir, players represent "families" that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get "lost" for the right price – Hong Kong, Bombay, Rotterdam, New York and more – and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, "Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain – you can only bid up, and the last bidder standing gets the goods."

Once you collect goods, you can trade them in to add more ships to your fleet – allowing you to scout for wares in more locations – purchase Victory Spoils, or take other actions. The more goods you collect, the more valuable they can be. As you might guess, the player with the most Spoils at game end wins. Says Laget, "After [putting the auction mechanism in place] game development focused on three areas: fine-tuning the balance so there were always multiple paths to victory; making sure the game shines with two players as well as with five; and finding a theme that would be evocative with a feel that is very different from most other auction or trading games – a Sheep for two Woods it ain't!"

Cargo Noir is for 2-5 players, ages 8 and up, with a playing time of 30-90 minutes. The game retail for $50 / €45 and will be available in stores worldwide in March 2011. I'll publish a more detailed game preview in the future in the new news section of BoardGameGeek.
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23. Board Game Publisher: Drei Magier Spiele
W. Eric Martin
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24. Board Game: Das magische Labyrinth: Erweiterung [Average Rating:7.18 Unranked] [Average Rating:7.18 Unranked]
W. Eric Martin
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The 2009 Kinderspiel des Jahres winner – Dirk Baumann's Das magische Labyrinth – receives a slim expansion for 2011. In the base game, players move their magnetized figures across a game board in order to claim symbols, but a metal ball is attached to their figure underneath the board; if they try to pass through a hidden wall in the labyrinth under the board, they lose their marble and return to their starting corner. Remember where the hidden walls lie underneath the game board, and you'll graduate from being an apprentice magician in no time.

Das magische Labyrinth: Erweiterung adds only a handful of elements to the base game: eight magic walls (that can replace up to eight walls from the basic game) along with four magic wands, magic potions and nightcaps, with each player receiving one of each of these objects.

On a turn, a player can use the power of one of these objects, then remove it from the game: The nightcap covers another player, costing her a turn; the potion lets you move as far as you would like, until hit the target symbol or a wall; and the wand lets you replace the symbol with a new one from the bag before moving.

As for the magic walls, they allow movement through a section of the labyrinth in only one direction. Approach from one direction, and the wall will fold over and let you pass. Approach the other way, however, and *snap* there goes your marble. It's back to start for you, Merlin...

Released January 2011.
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25. Board Game: Unpublished Prototype [Average Rating:6.96 Overall Rank:2406]
W. Eric Martin
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For now, nothing more than a cover image, a player count of 2-4, and a Feb. 3, 2011 release date.
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