Games Played at the February 2011 WABA Mt Claremont Meet
Ernest Chua
Australia
Western Australia
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February's meet was dedicated to raising money for the victims of the floods and fires that took place in the previous months. Money was raised through entry fees and two raffles run. On behalf of the WABA Committee, thanks to everyone who in some way contributed.

We await a final total for the amount raised.


As Warren noted below, we will be donating $250 to the Lord Mayor's Distress Relief Fund Gascoyne and Mid West Floods Appeal and $250 to the Lord Mayor's Distress Relief Fund Perth Hills Fire Appeal.

In the midst of all this, there seemed to be a few new faces and people seemed to enjoy gaming.

The metalist of games played can be found here: http://www.boardgamegeek.com/geeklist/23419/perth-eurogamesf...

WABA's guild can be found here: http://www.boardgamegeek.com/guild/308
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1. Board Game: Nexus Ops [Average Rating:7.23 Overall Rank:382]
Ernest Chua
Australia
Western Australia
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I managed to make it late in the afternoon when the cricket match I was umpiring finished early. Roger persuaded me into a two player game of Nexus Ops, a light VP-accumulating space-themed war game in which players control areas to gain money to buy creatures to kill the others creatures to get points.

Roger said he picked this game because of its quick set up time, easy play and that we both knew how to play. He obviously picked it as he wanted an easy win, smashing me 10-1.

With it all set up, we had another game, including a third player new to this game (sorry, name forgotten). This time, Roger couldn't just attack me (although he did so anyway). I once again failed to win enough battles or secret objectives, with the new player winning. Roger would have probably got to 10 the next turn, with my grand plans effectively crushed once opposing troops got to my home base.

Note to self for future: Just because you can buy a Rubium Dragon, it doesn't mean you should
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2. Board Game: Tide of Iron [Average Rating:7.23 Overall Rank:677]
Nathan
Canada
Vancouver
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December 18th, 1944. The Germans (commanded by Mal) attempt their push forward through Western allied lines during the infamous Battle of the Bulge. Mal's 12th SS "Hitler Youth" Panzer division begin an attack on an outnumbered US force from the 2nd Division's 9th infantry who are guarding a strategically important bridge. The Germans aim to capture the bridge and move southwards into allied held territory.

The heavily dug in Americans stand their ground in front of the bridge and manage to halt 2 Panzer IV tanks while the heavy machine gun overlooking the objective cuts and pins down some of the advancing SS infantry. German casualties are soon matched by that of fallen US soldeirs as the persistant Germans continue a slow advance under fire through the barbed wire obstacles.

An early rush forward by a German halftrack is stopped in its tracks as a Sherman shell finds it mark. US officers attempt to slow the advancing infantry by calling in artillery bombardments just forward of the bridge...but contact cannot be made initially. A heavily depleted SS squad makes its way over the bridge accompanied by a Panzer IV. A last desperate shot by a Sherman to halt the tank fails to penetrate its rear hull. As they pass into the allied front, their commrades behind secure the bridge while under US artillery fire that had come to late. In spite of the historical outcome of this encounter, Mal's German troops have won this day.

Well played Mal.

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3. Board Game: Space Hulk: Death Angel – The Card Game [Average Rating:6.99 Overall Rank:569]
Nathan
Canada
Vancouver
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Mal, Rowland and I finish the day with this one. After discovering that we had begun the game with half the force that we should have been using (the Marines were dropping like flies) we restarted with the "correct" game conditions.

A steady progress was made through the rusting Hulk, and many vile Xenomorphs were slain for the Emperor. Many Battle Brothers had been lost by the time the Genestealer lair was finally discovered. Two mighty Brood Lords rose up against the final three remaining marines. They were quickly dispatched at the cost of two more marines, leaving one sole marine to bask in victorious glory.

Whether he then made it out alive to tell the tale is as yet...unknown.
 
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4. Board Game: 20th Century [Average Rating:6.89 Overall Rank:1365]
Jeremy London
Australia
Dianella, Perth
Western Australia
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Tim taught this new game to Richard, Hadassa and me. It was Hadassa's first time at WABA, but she won. It's a clever game with lots of balancing to do between being productive and managing pollution. The double auction mechanism works well.
 
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5. Board Game: Guillotine [Average Rating:6.54 Overall Rank:1077]
Jeremy London
Australia
Dianella, Perth
Western Australia
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I played this twice. One super quick game with Tim, Richard and Hadassa where the first two rounds were shortened by the Scarlet Pimpernell and Unpopular Judge. I don't remember who won. In the second game I went head to head with Richard, who won by 2 points.
 
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6. Board Game: The Battle for Hill 218 [Average Rating:6.65 Overall Rank:1688]
The Cheng Meister
Australia
Maylands
Western Australia
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Played 2 games, one against Roger who won and one against Owen where I won. A good game for 2 people.
 
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7. Board Game: 7 Wonders [Average Rating:7.78 Overall Rank:47]
The Cheng Meister
Australia
Maylands
Western Australia
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A couple of games of this, first with Stew, Roger and Owen playing for the first time, with Tim and I leading the experienced players charge. I ended up winning this first encounter I can't remember who was in the 2nd game but I remember my civilisation did very poorly laugh
 
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8. Board Game: Railways of the World [Average Rating:7.69 Overall Rank:105] [Average Rating:7.69 Unranked]
Nathan
Canada
Vancouver
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Andrew kindly taught this game to Eric, Mal, Rowland and myself with Gracie making it a full 6 player game.

Everybody seemed to grasp the rules relatively early with various strategies soon put into effect (of which mine was terrible as I quickly became aware that I was headed for a downward spiral of increasing debt and little opportunity to actually accumulate net income).

Before long the board (Eastern USA) was an impressive display of railway routes, clourful steam engines, empty city markers and rapidly dwindling cubes. Each of us progressed up the score track with Andrew taking an impressive lead and eventual win, followed by Eric I think, with the rest of us not too far behind (relatively).

While I had clawed my way back from a crushing debt ruining my chances of actually doing anything, my large deduction of end game points from too many issued shares saw me fall from 2nd or 3rd place to 5th. An important lesson learned

A really neat game this one. Thankyou Andrew.
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9. Board Game: Merchants & Marauders [Average Rating:7.44 Overall Rank:220]
Roger Lai
Australia
Churchlands
WA
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First 4P game with Simon, Tim and Gemma.

I nearly had a disastrous start as my flute was boarded by a NPC pirate frigate very early on. Luckily Simon (rolling for the pirate) failed to roll any skulls over three turns allowing my hardy crew to turn the tables on the pirates. Unfortunately my captain forgot to take over the pirate frigate for our own nefarious uses.

Gemma and I were goody merchants and plied the seas for trade goods. I picked up a rumour about hidden caves but it turned out to be false. Simon tried to be a pirate but failed all his scouting rolls. He did find one merchant in a sea zone which granted an automatic scouting success.

In the meantime, Tim was a successful pirate arrrh. He successfully raided many merchants and also spent much time in port selling his ill gotten gains. He upgraded to a frigate and continued to be successful though he was running out of friendly ports to dock with.

Gemma and Simon upgraded to galleons and Tim started looking like a target. I dilly dallied between whether to upgrade the ship and hunt pirates or do the boring thing and stash gold at my home port. I decided to upgrade but my little old flute was frightened away by a NPC pirate frigate.

Eventually a French Naval frigate blockaded Tim in port. Tim then played a special glory card allowing him to stash his gold immediately for a 10 VP victory. It was a shame the cowardly pirate didn't attempt to run the naval blockade.

Thoughts:

There were 3 new players and there was quite a bit of downtime. Turns seemed to be: R - I'll move 3 seazones S - I'll move two and fail a scouting roll T - I'll do port activities.(shuffle shuffle)...right, sally out and merchant raid...(shuffle shuffle).. G - is it my turn yet?

Bit fiddly going through the cargo card stack all the time.
Also wish there was more interaction/danger from NPC ships and more claiming missions/rumours - there has been a lot of discussion on the forums re: variants/house ruling in this respect.

Probably speed up with more play and more experienced players are likely to take their turns simultaneously. Quite enjoy it 2P as the downtime is less.

Will need to play it some more before thinking about house rules.

The other Tim has had 12 plays under his belt - any comments?
 
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10. Board Game: The Bridges of Shangri-La [Average Rating:6.78 Overall Rank:1328]
Eric
Australia
Nedlands
Western Australia
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Played this with Chris, Emily, Mark and me. It's an area control game where you have to build up your forces (or master of a discipline) and then take over that discipline in another village, where each path can only be used once in a game.

It's highly strategic with things like face off (2 villages have strong forces both trying to go into a third village) or you burn a bridge just to stop others from taking over.

Emily won on 22, then Chris on 21, Mark on 16, me on 14. (I only found out near end game that 2 villages won't count towards the end score, i have like 10 points between them )
Would really like to play again because of the numbers of strategies available.
 
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11. Board Game: Galaxy Trucker [Average Rating:7.43 Overall Rank:152]
Eric
Australia
Nedlands
Western Australia
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Chris, Mark, Emily and I continue with a game of galaxy trucker. 3 of us have played this before Emily being the odd one out.

A fun game of tile building and random events. The highlight being when we encounter a slavers and pirates and some other attacking cards consecutively in the beginning of our third round. In short we were bombarded repeatedly and we lose bits and bits of our ship in those few incidents. Emily's ship got destroyed completely while the rest of us all lost the left side of our ship. While I was thinking none of us would get home the rest of the encounters are relatively uneventful. Chris bring it home on $67, with me on $61 mark on $20? and Emily on $3 or $5.

I am really enjoying this game more after my first few times.
 
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12. Board Game: Blue Moon City [Average Rating:7.05 Overall Rank:558]
Eric
Australia
Nedlands
Western Australia
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Chris, Emily and I finish off with this game. It's a card drafting/resource management game.

I won by 10+ with Chris and Emily close second/third. Even though I won I wasn't completely sure how and have to say throughout the game I didn't enjoy it. I don't know whether it's the theme or the perceived randomness of it, or that the game feels very flat and there doesn't seem to be too much variation. Happy to be told otherwise and try it again.
 
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13. Board Game: Expos: Arts, Business, & Collections [Average Rating:7.50 Unranked]
Robert Forrest
Australia
Embleton
Western Australia
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So mine was one of the new faces - hello everyone!

Our first game was Expos, taught to us by Leece and Rob. And by us I mean my wife, Jess, our friends-in-boardgaming, Tim and Liz (who played together on a team) and a new acquaintance, Dean.

We all enjoyed the game, though I think we'd have got into it more had it been in English rather than French. I would play it again though, for sure.

It is a set collecting game, with random events and lots of auctioning. It favours those knowledgeable in art - unfortunately, I am an art-school-dropout for a reason.

But I did alright, and had fun!
 
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14. Board Game: Fast Flowing Forest Fellers [Average Rating:6.52 Overall Rank:2011]
Robert Forrest
Australia
Embleton
Western Australia
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I think this was the next game we played - Liz, Tim, Jess and I, plus a friend of Liz and Tim's (Opie, I think? Sorry if I have that wrong).


Anyway, we were looking for something quick and easy, and this looked it.

Deceptively fun, too. I've never been that interested in race games as a genre, but this played nicely. In fact, it was my wife's favourite game of the day.
 
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15. Board Game: Blue Moon City [Average Rating:7.05 Overall Rank:558]
Robert Forrest
Australia
Embleton
Western Australia
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Next up was Blue Moon City, with Liz, Tim, Jess and myself, which is actually the first Reiner Knizia I've ever played. As opposed to Eric above, we really enjoyed the game.

It is probably a bit too random, but still we liked it a lot, in fact, Liz liked it so much, she plans to buy it. (She also totally stomped us.)

And I would happily play it again.
 
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16. Board Game: Mammoth Hunters [Average Rating:6.14 Overall Rank:3570]
Robert Forrest
Australia
Embleton
Western Australia
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Then, we four played Mammoth Hunters. (I presented the girls with three options, one was Princes of Florence, I forget what the second was, and this was the third. They liked the mammoth meeples, so that's what hit the table!)

And, again, we all loved the game. I really want a copy, though unfortunately it's out of print. May have to make an Ebay purchase.

I loved the way the light and dark cards worked (though unconnected to the theme), where you had to play a card every round - either a light card which costs you stone to use, and does good things for you, or dark cards that grant you stone (the only way to earn it) and gives advantages to one or more of your opponents.

I also thought the way the board got more and more locked off (ice covers the territories) was neat.
 
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17. Board Game: Falling [Average Rating:5.51 Overall Rank:15256]
Robert Forrest
Australia
Embleton
Western Australia
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We finished a couple of minutes before the raffle drawing, so Rob pulled out Falling. There were a few people playing whose names I didn't catch, sorry folks!

I get that it's meant to be a silly, fast filler, but I have to say, I did not like it at all! (Sorry, Rob!)

But it was over too quickly to really care.

All the other games were winners, and we had a great time, so we'll be back!
 
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18. Board Game: Army of Frogs [Average Rating:5.97 Overall Rank:4525]
Neil Bloomfield
Australia
Perth
Western Australia
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Played this game for the first time. The first game was with Bert, where Kylie came along, and we needed to straighten out her interpretation of the rules. But that was OK, she distracted Bert long enough for me to win. Then we invited Kylie to join us for a three-person game. We had straightened her out too well - she won both of the following games quite easily. Bert and I excuse ourselves by explaining that we were focussed on each other's play, and not really noticing what Kylie did.

This is more accessible than Hive (by the same author, and with a similar feel). But I suspect there is still plenty of tactics to be learned. We quickly worked out how to pin a frog by placing one beyond it, but Bert came up with a counter-strategy. Would be happy to play this again. Four players would be interesting.
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19. Board Game: Vikings [Average Rating:7.27 Overall Rank:354]
Neil Bloomfield
Australia
Perth
Western Australia
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Five of us (Neil and Bert and Elaine and Pete and one other) had a crack at this. Was my second time; fortunately Pete explained how to play it to the first-timers - there is a lot going on here, even though once you get started, the mechanics flow quite smoothly.

Not sure who won - I know I came somewhere in the middle. Didn't get a goldsmith early enough in the game, and hardly finished an island. Not sure if I enjoy this game or not - somehew the game seems to be over just when your grand plans are ready to put into place.
 
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20. Board Game: Ticket to Ride: Europe [Average Rating:7.56 Overall Rank:102] [Average Rating:7.56 Unranked]
Neil Bloomfield
Australia
Perth
Western Australia
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Elaine was happy for us to keep her copy of the game dusted.

I've played Ticket to Ride, but not the Europe version.

The strong element of luck involved with this game makes me unsure whether I want to play it again. But clearly experience is important - you get to understand which short routes should be grabbed in a hurry. Maybe I'll try a few more times before I make my mind up.
 
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