RPG: Fiasco [Average Rating:8.15 Overall Rank:4]
Mark Crane
United States
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Light shelf wear. Unmarked. Softbound. Will ship for free to the USA and pay the first ten dollars for international winners.

User Vaklam wrote:

"This is perfect for a pick-up game, especially at a convention because there is no prep time needed. It is best if one of the players has a solid understanding of the rules but it would be possible for a group to sit down with the game and play the whole thing cold by following the directions in the well-organized rulebook.

The entire game, from setup to aftermath, fits easily into a game slot. Even with five players, the longest game of Fiasco I've been in only took 2.5 hours.

The design encourages fast play and everyone at the table was involved at all times. Also, when you know things are going to go to hell for the characters, it frees you from the desire to 'win' the RPG."

User Leyton wrote:

"An instant 10 without hesitation. I and my two colleagues had never played a RPG or collaborative storytelling game before. We were all interested in the premise but our expectations were blown away by Fiasco. For me and my two friends this game was a revelation and easily the gaming experience for us of 2012 possibly even the last five years.

As before, I have never played an RPG before so my knowledge of the genre is very shallow but I found the use of dice incredibly innovative - pacing the story, being a baromoter of mood, suggesting direction and if so inclined enabling tactics within the game - whether this system is original to Fiasco I do not know but as a boardgame player I looked jealously at how clever the dice could be used. Furthermore, the set-up, acts, tilt and aftermath made the compeling experiece of collaborative storytelling incredibly rich and coherent even if you found yourself in places you would never expect at the start of the game.

The framework of the game provided a structure for collaborative gaming but also enabled a space for developing your own character and creating truly individual moments. My girlfriend, who was initially reluctant to play and typically the quietest of the group, grabbed the idea of Fiasco and in the first scene just lit the fuse and let the game go boom. From then on there was no turning back.

The greatest compliment I can play from three newbies who just picked up the book and gave it a go was that through the 2 and half hours of play, amidst the laughter and moments of inspiration, we all said on several occasions, 'This works and not only that this works but this would be the greatest film ever.'

Thank you Jason for Fiasco a staggering work of creativity and application. A turning point for my gaming direction."

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