Geeklist s for D-Day at Omaha Beach

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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Steve O'Grady
United States
Jacksonville
Alabama
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2013 Printing from Decision Games. Solitaire Game by design.

Not in Shrink, but otherwise Like Brand New. Box in very Good shape.
Never played. Counters are Unpunched.

Current Geek Marketplace has it for $65+, e-Bay has it for $50+


Bid - $35 + Shipping (USPS Priority Mail Medium Box - $13.60)

BIN - $60 + Free Shipping


Winning Bid - Chris Blackford (tucker8807) $40 + Shipping (USPS Priority Mail Medium Box - $13.60)
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Bob Davis
United States
Missouri City
Texas
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Lev
United States
Spotsylvania County
Virginia
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Setting up for Easy Fox & reading the rules. Play will commence soon.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Jesus Berjano
United Kingdom
Coventry
England
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It finally arrived to my local shop and I had to try it out. I read the rules, went with the flip book on hand and jumped in for the Easy Fox scenario, which is not easy and I'm still trying to find the fox whistle



I like it. It reminds me a lot to RAF: The Battle of Britain 1940, but you've got many more decisions to make and less luck involved as there are no dice. I really like Butterfield designs. The game is brutal, I was just playing with half of the map and it ended in disaster. I managed to get to round 12, where my 9th infantry loss happened... I am happy though that at least I managed to completely take over a 2 hex german unit (the red one) and the green one was going to be taken next. So more or less my strategy was working, I just had too many losses shake

I'm looking forward to try the whole map and see if I can read the end of the first half without the losses. Great game as a first contact, I am glad to have purchased it
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Jesus Berjano
United Kingdom
Coventry
England
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I started a full campaign last week and advanced to turn 8 so far. I've already taken a couple of German positions. The advancement on the West side is going pretty well. I've only lost one unit there so far and almost break through one of the positions. On the East side thing are not going that well though. I've got 3 units pinned behind a cliff as they're going to get massacred if they get out, in the meantime I've got two units trying to take over a nest that will liberate those units, but they haven't got a weapon requirement so they're also pinned for the moment while I try to get some support to them, though is going to take a couple of turns (I don't tink they're going to last that much...). I've already lost 6 in that side, so things are not looking very good.



What a game! There is a bit of luck involved at the start, but once things get going basically you win/lose because of the decisions you make. The 2 actions per section of the beach per turn is brutal, it feels that you can't do much to be fair, but little by little you start doing something, getting closer to those nests, taking over them them. Brilliant design. Rules wise is not that complicated, but the flipbook on the files section makes things much easier

I'll keep you guys posted on how it progress.

Edit:
Well, it didn't last long as suspected. Catastrophic loss in turn 10. Nine losses in the 1st Division. The west side was going so well. I had already open big breach by taking over a few nests and the inland invasion was going to follow shortly. Not the same scenario on the East side, they got completely devastated. I got units stuck, and too much infantry got into bad spots there. I managed to take over a couple of nest but I got stuck with one that needed Bangalore torpedoes and it was impossible to get them there in a timely manner with just 2 actions per turn... Also the events were much more favourable to the west side of the beach.

This is how it looked at the end (I believe I managed to destroy 9 nests in total)



Zoom on the west side


Zoom on the east side


I really like the game, is just brilliant, I need to play this again soon. I need to conquer that beach angry John Butterfield is a great designer. This is my first full game that I have played, so I expect to start seeing a better strategy in a couple of games, but right now I see very difficult to overcome the only 2 actions per division per turn, I had tanks and other non-infantry units stuck in the beach and getting killed because there were other priorities to not get destroyed fast with the infantry looses.

<summary>Great solo game. Easy to play with the flip book from the files section. Lots of tough decisions and a bit of luck. You'll keep coming back to this one.</summary>
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GeekList: Hollywood at War
Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Ron A
United States
Coronado
California
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Charles Durning: Durning landed at Omaha Beach in the D-Day invasion. He survived the landing, but was wounded in an ambush during the Battle of the Bulge. He was captured, escaped, and narrowly missed assassination at the Malmedy Massacre. He won three Purple Hearts and the Silver Star.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Drew
United States
Dallas
Georgia
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1st edition that has only been played once. In great condition and has the updated counters from D-Day at Tarawa.

Starting Bid $25
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GeekList: Reviews. 8-15 June
Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Oleg Port
Russia
Smolensk
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10.0


10.0 Board Game Geek

I highly recommend D-Day at Omaha Beach to any solitaire wargamer.


 
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Matt P
United States
Missouri
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Judd Vance
United States
WICHITA
Kansas
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Edition: 1st (2009) edition shown

Condition: Very good.

Shipping: Free to all of USA.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Jim Miller
United States
Germantown
Tennessee
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2nd print, 2013. New, in the shrink. Pictured edition.
 
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Chris Tse
Greece
Athens
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Έκδοση: 2η έκδοση Decision Games 2013

Γλώσσα: Αγγλική

Κατάσταση: Άριστη,έχει απλά γίνει unpunched. Το παιχνίδι δεν έχει mounted χάρτη.

Δωρεάν μεταφορικά προς όλη την Ελλάδα όπως ορίζει η math trade.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Kai Mölleken
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Today I finished another game of D-Day at Omaha Beach. With another loss. With 10 VPs I was far away from even winning just First Waves and I was even one point short if I had wanted to continue into the extended game.



I was doing a lot better than in my previous game. And a little less bad luck with the German reinforcements could have swung the game around. (Maybe...) But they kept popping up in places where they had fields of fire on the draws or the WNs I had just cleared and ended up costing me a lot of points.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Ron A
United States
Coronado
California
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An obvious choice to be played on June 6th.

I'll get to the game itself in a bit, but I thought I'd sidetrack first. Back in April I saw a link to a story of Robert Capa's D-Day experience. Capa was a famous wartime photographer (starting back in Spanish Civil War days) who landed in the 1st wave on 'Easy Red' with Easy Co, 1st Infantry Division. Capa later went on to found the legendary Magnum Photo agency.

I would think that anybody reading this has seen as least one of Capa's D-Day photos, but seeing a number of photos together with the story makes more of an impact. For anybody that wants to read more; Robert Capa's photos and personal account of Omaha Beach

So any account by me of a game will certainly pale in comparison to somebody who was actually there on that momentous day. Suffice to say that I suffered a catastrophic loss on turn 16 in the 1st Division sector without even clearing any of the draws.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Ron A
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California
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With any luck, this will be the 1st of half a dozen or so entries for this game today. Just a few years ago we'd have 5-6 entries for DDaOB on June 6th.

Since today IS the anniversary of the landing, I decided to play the flat out historical scenario, no effective bombardment this time.

I was doing so-so, cleared out about half of E-3, making some progress on E-1, pretty much NO progress on the 29th sector.

Thus it was somewhat ironic that the 1st Div sector took the bulk of the casualties. On T16 two more companies were reduced to 1 step, making 9 companies from the Big Red One in all, a catastrophic loss. The 29ers weren't too far behind, with 6 companies reduced to 1 step.

Not a good day for the Americans.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Mike W
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Illinois
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Played a pair of DDOB games last week and into the weekend.

The first play of the Extended Game ended with an Operational Victory at 56 VPs!
(Although technically I should have stopped after the first Victory Check…)

Turn-by-Turn Details

Gained 3 Heroes in 29th (Turns 2, 5, and 11), none in 1st.
Turn 4 - elim WN68N.
Turn 7 - elim WN66N.
Turn 9 - elim WN62N, Smoke event prevented fire from WN72 and WN73 (both were selected on Fire Card).
Turn 10 - elim WN68S and WN72N.
Turn 11 - elim WN62S and WN66S.
Turn 13 - elim WN61 and WN64, elements of 116 Regiment cross the sector boundary to engage WN65 from west.
Turn 15 - elim WN65N and WN65S.
Turn 16 - elim WN72S.

First Victory Check: Only 8 VPs but decided to continue since each division had a Catastrophic Loss count of only 3 companies and WNs 66N/S, 68N/S, and 72N/S were all completely cleared just not in full control for VPs, so I felt like I was in a really good position. Also, I had not played the Extended Game for a while so wanted to go for it.

Turn 17 - Gained Hero in 29th, WN62S reoccupied then elim, elim WN60.
Turn 18 - Gained Hero in 29th, WN60 reoccupied then elim, elim WN70.
Turn 19 - German successful advance from E2 to 0828.
Turn 20 - Gained first Hero in 1st, German successful advance from C3 to C2, elim WN67.
Turn 21 - Draw E1 controlled, 0828 retaken.
Turn 22 - elim WN71.
Turn 23 - Gained Hero in 1st, Lost Boat team in 29th, elim WN73 (the last WN).
Turn 24 - WN73 reoccupied, D4 taken.
Turn 25 - Tanks roll to D6 and south.
Turn 26 - elim WN69 - Draw D-3 controlled, Draw D-1 controlled, Cabourg taken.
Turn 27 - lost Inspired unit in 1st.
Turn 28 - elim WN73 again.
Turn 29 - Gained Hero in 29th, A5, A9, and Exit G taken.
Turn 30 - B1, E5, and E9 taken.
Turn 31 - KG Meyer event (no units entered board).
Turn 32 - 5 Armor steps exit at G.
Catastrophic Loss counts - 1st 12 companies, 29th 6 companies. Reinforcement location A2 wiped out the Turn 22 companies of 18th Regiment.

Victory Check:
Controlled 3 Draws (D-1, D-3, and E-1) for 12 VP, 26 VP hexes, 17 VP for non-Infantry on high ground, and 5 VP for Armor exit. Lost 4 VP from KGM units. Total = 56 (Operational Victory).




The second play of the Extended Game ended with a Catastrophic Loss in the 29th Division on Turn 29 courtesy of 3 units lost to Mortars from one Fire Card. I did play out the final three turns and ended with a Tactical Defeat at 33 VPs.
(Although, again, technically I should have stopped after the first Victory Check…)

This was a weird game in terms of events. I only gained 2 Heroes (1 in each Div) for the entire game. During the extended portion, there were a total of 10 German Reinforcement Events, such that a couple times no reinforcements were available. All 8 KG Meyer units made it to the map, so basically I was facing just about the whole German OOB the whole time. On Turn 22, I ran into a particularly nasty Double Flanking requirement at Site C1, but on Turn 24 Unexpected Naval Fire wiped out that Depth marker.

On Turns 24 and 25, the AI showed its brilliance when identical coordinated attacks were launched each turn in Vierville, just as I had amassed the forces to push the Germans out of the town. The Fire attacks from G2 and Advance attempts from G5 delayed my capture of Vierville until Turn 30 and contributed to the 29th CatLoss.

I also realized a new assault path that proved to be effective. In my previous plays, I would usually send General Cota up the slope at 0825, while the Rangers would get wasted by WNs 72 and 73. This time I saw that the bluff between WNs 70 and 71 was safe from requiring an infiltration move, so sent 3 companies up there to quickly take out 70 and 71 with Armor support from the beach, then loop around the southern edge of Draw D-1 to clear WN72. Meanwhile the Rangers moved up the 0825 slope to clear WN68S and secure the St.Laurent-Vierville road.

Turn-by-Turn Details

Gained 1 Hero in 1st (Turn 5) and 1 Hero in 29th (Turn 10). This was it for the entire game.
Turn 3 - Smoke event prevented fire from WNs 66/68.
Turn 5 - elim WN68N.
Turn 9 - elim WN62N/S, General Cota with 3 companies (3,3,2 steps) had climbed the bluff between WNs 70/71 and occupied 0828.
Turn 11 - KG Meyer 4x units released, elim WNs 64, 66N, 68S.
Turn 12 - elim WN70.
Turn 13 - elim WN60 and WN71.
Turn 14 - G3 taken.
Turn 15 - elim WN61.

First Victory Check: Only 10 VPs but I again decided to continue.
Cleared or Occupied WN62N/S, WN64, WN68N/S, and 4 Reinforcement hexes but not in control for VP.
Catastrophic Loss counts - 1st 7 companies (at 6 by Turn 11), 29th 6 companies (by Turn 8).

Turn 17 - Both Events were German Reinforcements in areas B/D/G, elim WNs 65N, 66S, and 72N, WN62N/S reoccupied.
Turn 18 - German Reinforcement Event in areas C/E/F, -1c29 (CatLoss total 7).
Turn 19 - German Reinforcement Event in areas C/E/F, re-elim WN62S, General Wyman injured.
Turn 20 - German Reinforcement Event! But only 1 unit available (current German unit totals - 22 on board (only 3 without Depth), KGM Pool - 4, Div Pool - 0, Tactical Pool - 0 with 2 elim)
Turn 21 - German Reinforcement Event! (none to place), elim WNs 72S and 69, -1c29 (8).
Turn 22 - elim WN73 (only WN67 remains), had worked to set-up 2 Flank attacks in 1st Div sector - depth revealed to be AR/3 (at A1) and Double Flanking (at C1) so both attacks had no effect.
Turn 23 - Lost Boats Event regained 1c29 (7), -1c1(9).
Turn 24 - Unexpected Naval Fire hits the Double Flanking position C1, eliminating the Depth! Second Event was German Reinforcement (none to place); Germans launched coordinated counterattack in Vierville - G2 Fire attack hit 2 steps then G5 advance attempt disrupted 2 units; C1 taken and elim WN 67 to control Draw D-3; -1c1(10), -2c29(9).
Turn 25 - German Reinforcement Event! (1 unit available); Germans repeated the coordinated counterattack in Vierville - G2 Fire attack hit 1 step then G5 advance attempt disrupted 1 unit; -1c1(11).
Turn 26 - KG Meyer event 4x units released, G2 taken to control Draw D-1, -1c1(12), -1c29(10).
Turn 27 - 18 Regiment pulls back from Colleville after German redeployments and since 1st Div at risk of CatLoss.
Turn 28 - German Reinforcement Event in areas C/E/F, -1c29(11).
Turn 29 - German West Fire Card Mortar attacks reduce 3 companies in 29th Div to hit Catastrophic Loss Limit of 14 companies. (still playing out last 3 turns)
Turn 30 - German Reinforcement Event, E2 and G5 taken.
Turn 31 - D2 and D3 taken to control Draw E-1.
Catastrophic Loss counts - 1st 12 companies, 29th 14 companies (CatLoss on Turn 29).

After Turn 32:
Controlled 3 Draws (D-1, D-3, and E-1) for 12 VP, 10 VP hexes, 11 VP for non-Infantry on high ground, and 0 VP for exits. Lost 0 VP from KGM units. Total = 33 (US Tactical Defeat).

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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Michael McLean
United States
North Carolina
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1/26/17 - solo
 
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Ben Lott
United States
Mason
Michigan
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New to Me


The Longest Day is a massive historical drama that tells the story of D-Day. It starts with some build-up which is extensive and loaded with different characters. We are bounced around so frequently, that after awhile I barely even read the names on the screen because I knew I’d never remember any of them. In many ways that first act felt like an actual history lesson where we are expected to memorize dozens of notable names, titles, and other information because we’ll be quizzed on it later. I observed the accent and the uniform to figure out whose side they were on and figured that was enough for me to get by. Once the actual battle starts it is almost non-stop war sequences. There are a few breaks where we are sent back to the command posts to find out what’s going on with the high-ranking officials, but then it’s back into the trenches. The scope of some of these battle scenes is quite impressive. There were a number of brilliantly executed shots, and I always felt like I knew who was on what side in any given battle sequence. The Longest Day also includes a host of famous actors who I recognized, even if I didn’t know who they were playing. Unfortunately, with such a massive host of characters, I wasn’t able to connect with any of them, unless I happened to recognize the actor as someone I like. So Richard Burton’s scene is a little more poignant, not because of the way it is told, but just because I think he’s a superb actor. A little more focus on smaller details, and a little less emphasis on the grand scope would have helped this film a lot. As it stands, I find it to be just an average war film without much to say.

Ranking on my Flickchart
Loses to Men in Black
Wins against The Maze Runner
Loses to Clueless
Wins against Redbelt
Loses to Little Shop of Horrors
Loses to Harry Potter and the Chamber of Secrets
Loses to Gladiator
Loses to Eddie the Eagle
Loses to Spy Kids
Loses to The Poseidon Adventure
Wins against Stripes
The Longest Day ranked 833 out of 1218
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Ron Campo
United States
Columbia
Illinois
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Continuing my crash course of playing games involving D-Day since I'll be there in 2 weeks. This is a great game and first of the series. Worthy of many replays, and teeth gnashing as the inevitable card that you don't need, shows up to derail a well planned attack. Well done John Butterfield.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Kai Mölleken
Germany
45147 Essen
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I finally managed to play D-Day at Omaha Beach again. At first I needed to look up a couple of things but then everything went smoothly (at least mechanically). Gameplaywise... not so much. In the beginning my tanks failed to hit anything and in the West Sector they didn't arrive at all in turn 1. So those WNs started mowing down my freshly landed troops. When the tanks finally started to hit them and I was able to mount my first successful attacks, things were already looking grim for the 29th. And whenever I sucssessfully attacked one of those WNs, they just kept getting fresh depth markers next turn! On turn 9 the seemingly inevitable happend and two more units of the 29th got shot to pieces, sealing my fate as the 29th losses had reached catastrophic proportions:

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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Paul Schorfheide
United States
Houston
Texas
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I finished a game of the first waves, playing only the 1st infantry division last night:



My final score was 8, tantalizingly close to the 10 needed for a win. If I had controlled WN62S at game end, I would have won (multi-hex WN positions don't count unless both hexes are controlled.) I realized how short this game can really be: by turn 12 I felt like I had the beach under control: most WN positions were either cleared or disrupted and threatened by infantry but there were only 4 turns left. Until that point, I had just been trying to survive without really planning on where my 10 points were going to come from. If you spend too much time getting comfortable on the beach, it's extremely difficult to get the points you need to win.

I got the hero early (turn 3) and was able to use him to clear out WN62 which made the center of the beach much safer, and gave my engineers room to clear beach obstacles well before mid tide hit. Armor on the beach kept WN 60/61 disrupted for a good part of the game, letting my heavy infantry advance and clear them out. The west side of the beach turned into a charnel house: attempts to hit the defenders with artillery usually failed and they tore through infantry in the concentrated fire zones. I ended up with 6 compaines in the "catastrophic losses" bucket, almost entirely from WN 64/65.

Some things I realized:
1) I sent I company out on a bluff climbing mission to get behind WN60 and clear it out. The route looks relatively clear, but it takes so long to do the climbs that they were reduced to 1 step and I wasted precious actions on it. It would have been better to just wait for M company to blast through WN61 and walk right up.
2) After my hero cleared out WN62, being close to the brown tactical reinforcement position triggered German reinforcements to form up there. By this point, he was reduced to a 2 step which wasn't strong enough to clear them out, and they fire on WN62S which prevents US control. I needed to prioritize getting support up to him instead of clumping up on the east and west sides of the beach.
3) Keep artillery with the HQ. This was the first game I felt like I had enough control to plan attacks on the Germans, but by the time I was hitting the stronger tactical reinforcement units my artillery was still on the beach, unable to help. With artillery you can typically get your attack to double the German defensive value, allowing "operational attrition" where you can take a step loss to defeat a unit without the required weapons. This is extremely useful once you have several 2 step infantry companies and can't piece together the required weapons to attack the tactical reinforcements. M company was a godsend, but they can only do one thing at once and events which add depth pop up fairly often, delaying their advance.

This is a great solo game, and one I hope to keep playing. Sometime when I have more than a couple hours I'd like to do the whole beach or, someday, the advanced game.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Matt Poole @BoardGamePictures
United States
McDonald
Pennsylvania
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Starting Bid - 80$
BIN - 100$
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Paul Schorfheide
United States
Houston
Texas
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INCOMING - Decided to invest in a more serious solo wargame and was not disappointed
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Drew
United States
Dallas
Georgia
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I had a chance to play a lot of games last week, both solo and family.

The highlight of the week for me was finally getting D-Day at Omaha Beach to the table. This has been a grail game for me since I first started playing solo war games. I have played D-Day at Tarawa a number of times, so I understood the basics of this game but there was still some changes to the rules. I loved this game and wish I could of kept it out to play another game. I need to re-read the rules again to make sure I am getting all the terrain movement and firing right.
Besides Omaha Beach I was also able to play Onirim, The Game, Imperial Settlers, and Scythe solo. All great games that are in regular rotation for me.
Besides solo games I was able to get in a few nights of games with my family. 3 Wishes was just suppose to be a filler before dinner, but we ended up playing it all night. 10 times in total! Great micro game that I do not mind playing over and over again. We also had a chance to play 6 nimmt! one evening after dinner and my father and I had our weekly game of Memoir '44. This was the first time we used the Mediterranean Theater expansion.

I am at a conference this week, so it will be a very light week of gaming for me.
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Board Game: D-Day at Omaha Beach [Average Rating:8.24 Overall Rank:465]
Kai Mölleken
Germany
45147 Essen
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1944
June 6
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