Geeklist s for D-Day at Omaha Beach

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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Runs with scissors
United States
Vancouver
Washington
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Year purchased: 2013

Category: wargame, solitaire

Designer Butterfield

Another Butterfield solitaire, this the first in a series of sea invasions based on the same engine.
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Barry Miller
United States
Saint Charles
Missouri
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Ahh... by John Butterfield.... a "God" in the solitaire wargaming world!

And this game is a masterpiece of solitaire design.

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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
John Perry
United States
Worcester
Massachusetts
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Dr. Urza, PhD of Dungeon Crawl
United States
Washington
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#73

Last year: NR

When this game first came out, I thought it was a seminal solitaire design by one of the best in the business, John Butterfield. He’s since outdone himself with some other games (appearing higher on this list…), but the revised edition of Omaha Beach is still a great play. One of the game’s many cool mechanics is that of equipment. A full-strength infantry company has all the gear you’d expect it to have: radios, bangalore torpedoes, and BAR automatic rifles, among other things. However, when that company suffers losses (which will happen very often, as illustrated in Saving Private Ryan), some of that equipment gets damaged or left behind. Maybe the guy with the radio didn’t make it off the beach, and now that company doesn’t have one. This is important, because each German unit has certain requirements that must be met by units attacking it if the attack is to succeed. (Generally, you don’t see these requirements before attacking it for the first time) If you don’t have what you need, the best result you can hope for is the option for “attrition” in which both the German unit and one of your attacking units takes a step loss.

One of my favorite things about this game is how it seamlessly can be made into a two player co-op game. Each of the two divisions has its own set of units, their own command action pool, and their own AORs (area of responsibility) with a dividing line right down the center of the map. So you can focus on your own tactical dilemmas in your AOR, while collaborating with your partner on strategic concerns and those tactics concerning the area in the immediate vicinity of the dividing line.

My biggest complaint about DDOB is that you’re really dependent on getting heroes, which only appear through random event draw. These heroes are so important because normally you can only activate two units in each division per turn, in addition to those activating for free because they’re adjacent to an HQ or are simply running up the beach. Units with a hero, however, get to activate every turn for free, no matter where they are or what they’re doing. All those free activations add up, and a division with multiple heroes is going to have a much easier time getting things done than one which didn’t get any. On top of that, heroes act as an “equipment wildcard”, able to satisfy almost any equipment requirement that the attacking units are otherwise without. Hero units are thus your “tip of the spear”, able to take the attack to the enemy with their free movement and more effective, less risky attacks. This is all generally a fun mechanic, but the problem is that random event draw. It’s not uncommon to have a bad day, and end up with a division that has zero heroes in it.
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Kevin Erskine
United States
Alexandria
Kentucky
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#65 S 4

Number of Years in the Top 100: 4


Rank:
Score:
Avg. Vote:
# of Votes:
Highest Vote:
#1 Votes:
2017
65
329
7.3
24
3
0
2016
61
267
6.2
18
1
2
2015
48
192
7.3
14
1
1

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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Stig Morten
Norway
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Underplayed: Need to get it to the table again.
 
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Mark Morrise
United States
Salt Lake City
Utah
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June 2013 SGOYT

3 - D-Day at Omaha Beach
3 - Field Commander: Alexander
3 - Field Commander: Napoleon
3 - Friday
3 - Thunderbolt Apache Leader
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Mark Morrise
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Salt Lake City
Utah
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July 2013 SGOYT

4 - D-Day at Omaha Beach
2 - Onirim
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
David Stoffey
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Arlington
Virginia
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My Santa came through with a game that's been on my wishlist for a long time and recently shot up to the top ranks with the new edition. I'll be excited to get this on the table soon, but I didn't expect the rulebook to be so long!

Thank you, Santa Grog!
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Adam Garbett
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#8
2015: 3
2016: 10

Probably the best Hex and Counter wargame with a dedicated solo system.
Butterfield definitely knows how to make them. For me this has the best theme of his D-Day games, and as you send your counters across the beach you can't help but feel the horror as you lose step after step to the German defences. It can be brutally difficult, but at the same time a great experience. Getting into the extended game is a challenge in itself, but once you manage that you almost open up a second game as the enemy starts moving around and trying to repel you. A brilliant system which is also kept very simple and provides minimal overhead for the player.
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Matthew Galer
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and its brothers

D-Day at Tarawa
D-Day at Peleliu
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Judd Vance
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Kansas
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Continuing with Barteus-Con 2017: (a.k.a. 30 solitaire games in 30 days).

Full AAR here:

https://www.boardgamegeek.com/geeklist/232121/barteus-con-20...

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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Judd Vance
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November 21

Game: D-Day at Omaha Beach
Publisher: Decision Games (2009)
Designer: John Butterfield
Edition: First Edition (2009)

Past Experience with game: Back in 2011, this was HOT. It was out of print and the price shot up. DG had a few games in the warehouse and I jumped in and bought one. It took me about 18 months to get to the table, but this was my 5th time. The last time was the previous Barteus Con.


Game Play: This game does not use dice. Each turn you get a limited amount of actions. When enemy units fire, it is based on if there are one or two counters on the location, what color it is, and what color and type of marker is in your hex. If you are color blind, stay far away from this game.

Beyond that, it is hard to describe. Probably best to watch a review video.

Game Summary: Last time I played this, I found out I messed up a couple of rules, so I reviewed that. I played through and won. I pushed up the middle and got lucky that the Germans green units weren't firing until I overran them. I pushed right up that spot and took the main road, while avoiding the gun placements on the right.

Pretty sure I played it wrong, but didn't really care.


Conclusion: This game is a something of a modern day solitaire masterpiece. The thing is, I don't like it. The more I play it, the less I like it. The epiphany was tonight. I understand the basics and those basics don't really do it for me. I don't care to study it in detail and I don't care to study the extended game. There's not enough fun factor to entice me. That may also have to do with not being a big fan of the topic. The only other D-Day game I have is D-Day Dice which is really Yahtzee with a light D-Day theme. I guess I'd rather play a Memoir scenario, or something like Breakout: Normandy where D-Day is a single impulse or two.

This is the #4 ranked wargame on BGG, but it's not the first highly ranked game I have not liked: Combat Commander: Europe, Twilight Struggle, No Retreat! The Russian Front, and COIN games all fit the bill. I guess I march to my own drummer or I'm one of those pretentious hipsters that doesn't like what the crowd does: that doesn't bode well for the copy of Here I Stand I have coming in the mail.

Butterfield is a master of solitaire, but not for me. I much prefer his 2-player Hell's Highway. Last Barteus Con, I realized Ambush! (another Butterfield solitaire masterpiece) wasn't for me and I put it on the trading block. This time it was this game. I'll either trade it or put it up in a pay it forward and it will make somebody else happy, so all's well that ends well.

Just weird coincidences, but tonight was a really unfulfilling experience.

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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Kevin L. Kitchens
United States
Gainesville
Georgia
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Videos
Unboxing (third edition)
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Andrei Palmer
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Crofton
Maryland
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Steve Gallob
United States
Rowlett
Texas
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Like new, shrink removed, 1st edition, unpunched $45 but will entertain offers
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
James Fung
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Lev
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I feel like I am slowly disappearing and becoming less relevant every day. Woe is me...
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This is a hold-over from last month... I'm slowly improving and may even make it far enough to actually need to calculate VP. Maybe...
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
JonMichael Rasmus
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WARGAMES
Prime Movers for August

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D-Day at Omaha Beach, Commands & Colors: Napoleanics and Advanced Squad Leader - Starter Kit #2
all gained two.
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Ted Leiker
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Friday Harbor
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First time posting to SGOYT so hopefully I've done it right.

I had spent a couple of weeks learning the rules and playing a learning game. Finally felt comfortable enough to start the "First Waves" scenario today and finished after about 3 hours with a catastrophic loss on turn 10 due to the 29th Division losing too many infantry units.


The end game state of the board.


East sector end state. The situation was dire for the 1st Division as well because they had lost 6 infantry units.


West sector end state.

By the end I was feeling pretty good about the rules and seemed to be in a nice rhythm. I used the flip book available in the files section, but to be honest I think I was able to understand from the rule book better than the flip book. I will probably play on vassal more than the physical copy just to work through ideas and strategies faster, and also to memorize the rules better, but this one just feels good on the table and is fun to analyze all the units as they are spread out and moving around on the map.

thumbsup Tough decisions to make with limited actions available.
thumbsdown That can lead to A.P.
thumbsup But you soon lean that you must just make a decision and execute because you must push up the beach or be pushed back into the sea.
thumbsup I found it relatively easy to set up and get playing rather quickly.
thumbsdown Anything beyond "First Waves" scenario will probably require a dedicated space to have the game set up for a few days.
thumbsup If you have the dedicated space it's really nice to just stop by and play through a turn or two at a time (like a half hour before bed time whistle)
thumbsup After losing I immediately wanted to set up and play again. Unfortunately more new games arrived this week so I need to put it away for now, but it will stay near the top of the stack I'm sure.


This is Hank. We adopted him 11.5 years ago. He'll be 14 around Christmas. When we got him he had been in the shelter for 3 months. He was a chronic runaway and his first owner finally gave up and didn't come claim him. When we first saw him he was jumping straight vertical in the air in his cage and we thought he was going to be a handful. We put him on a leash and went for a walk and he was perfect. We took him home for an overnight and he stayed perfect. We adopted him the next day. We promptly renamed him Hank (was Tank shake) We had our issues with him running away occasionally too, but as he's gotten older he no longer has the wanderlust. He's a good old buddy and although he doesn't look 14 he acts 14. He sleeps a lot, He doesn't have more than about 5 rounds of fetch in him, and he only really trots now instead of runs. He's healthy though and the vet is always amazed how good he looks for his age. Good diet and moderate exercise. It probably is the key for all of us.
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Adam Garbett
United Kingdom
Walsall
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I haven't played this game for over 12 months. Why I haven't played it I couldn't say because playing it has reminded me it is easily one of my top 5 games. I've already started drafting my top 20 for the peoples choice so better go back and give that another look!

Considering I hadn't played it in so long I don't feel like there were many rules I missed mainly due to the fact that the rules are relatively simple and there is a really helpful flipbook in the files section.

This felt like a particularly brutal play through. Only one armour made the beach on the first turn at reduced strength and it went on from there with unit after unit taking losses. I did get a couple of heroes in the 1st division but had to spend a lot of actions moving men from out under the cliff in the far east of the map.

I got some infantry onto the high ground in both sectors and managed to clear some WNs but my men were getting pummelled on the beach and the 1st division took 8 critical losses on the 11th turn for the loss.



Here is the situation at the end of the Fire phase, the unit at the right was the final straw
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Thomas Delinck
United States
Hobart
Indiana
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My first attempt at playing the new edition of D-Day at Omaha Beach. I'm using the wonderful flip book along with constantly diving into the rulebook to figure things out. Most of the difficulty I've had learning the game so far has been with the organization of the rulebook. While the writing is mostly clear, I think a glossary or index would be insanely helpful in finding certain concepts when you need them.

That said, it is turn 3, and the American forces are just beginning to hit the beach. I sense disaster...

...mostly because I'm not sure what is really expected or possible for me to accomplish in the first 16 turns...yet.



I just realized I've been handling east and west backwards because the bottom of the board is north, not south. Durr...
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
Thomas Delinck
United States
Hobart
Indiana
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So, I finished my first run through of the First Waves scenario and quit about two turns before the end, as I wouldn't have been able to hit the victory point target to win.

I'm a bit torn on this game. I've wanted it for quite a while, and while I can acknowledge that the rules are thematic, representing how brutal and difficult the landings at Omaha Beach were, I'm not entirely certain I had much fun with it. It feels like a mix of randomness and a very slim margin of error. These are both things I am perfectly fine with normally, but combined with the very limited number of actions each turn, I feel like it is a game where I will hit a point each game where I realize I screwed something up, and I'll just feel like scrapping it and starting over.

It's definitely a well made game, and I can see the appeal to others, but I ultimately just don't think it's for me. I may give it a try again in the future if I don't trade it away.
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StevenE Smooth Sailing...
United States
Torrance
California
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I will be at the convention on Saturday, likely after 4p
On Sunday I will be at the con by 11a

Cash day of pickup or PayPal by Aug 31…

SR $10
BIN $20

This is the PC version
You will get the game disk and cover
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Board Game: D-Day at Omaha Beach [Average Rating:8.28 Overall Rank:467]
West Ward Hough
United States
Katy
Texas
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Only one new game for me from July, and boy was it a great one! I had waited a long time for D-Day at Omaha Beach to come back into print, and it was definitely worth the wait. The system is simply amazing! How the game handles the landings, the German fire phases, random events, really everything is fantastic, with its card led system. Every decision seems to matter in your quest for victory. I expect to be playing this one for years to come!
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