From the Official Website:
A UK based, Live Action Roleplaying (LARP/LRP) Society
Fools and Heroes (F&H), is a UK based Live Action Roleplay (LARP) Society. We run a high fantasy plotline, which ends in a large fest every year.
F&H has a unique world setting, it has its own runic alphabet, months of the year and colourful history that will set your imagination on fire.
There are eight guilds, seven churches and five knightly orders available for a character to join, giving a wide variety of characters, be them human, dwarf or Elf (dont forget the halflings!).
There's always something going on to do with F&H, and with 18 or more branches, you are bound to be able to find an event close to you.
Within this genre of LRP, there are many different systems active at the moment: the main differences between them being game world and they systems for combat and advancement. For ease of explanation, Fools & Heroes is best described as a level based system: your character's skills are determined by profession and rank combined with individual ability. Combat is based around a '1 hit per location' system, which means that each character (not the player!) will receive an injury from a single weapon blow - always assuming that they are unarmoured. This represents the painful truth: being hit with a real sword would hurt.... lots. Armour complicates matters but these things are explained more fully in the players guide.
Fools & Heroes is a national society, with local branches in many locations around the country. Players often travel from branch to branch and are often willing to help with lifts to new players. We pride ourselves on being a friendly society. Currently there are usually around 20 active branches at any one time, so the chances are high that an adventure will be running somewhere accessible to you, pretty much every weekend. Each branch runs adventures, usually at set times each month. These adventures follow a local story-line or plot specific to the area: the majority of local events will be based around plots run by the branch referees. In addition, there is a national plot and elements of this may appear in any adventure. At each meeting of Fools & Heroes, the players are divided into two roughly equal teams. Each team takes it in turn to play their characters on an adventure or to play the monsters and act out th plot written by the referee. The referees usually run at least two adventures at each meeting, so a player should always have the opportunity to play as well as monster.
In addition to this, branches can organise 48+ hour events called fests, which attract large numbers of participants form all over the country and involve possibilities such as night adventures, banqueting until dawn, taking part in a mass battle (or two) and rubbing shoulders with the good and the great of Ithron.