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Raumhafen Adamant (Spacestation Adamant) is a fast-paced german Space Opera RPG based on a novel by André Wiesler.

Most adventures start on Adamant, a mostly terraformed vacation planet that is a popular destination for tourists, conference attendees, and gamblers. But behind the flashy curtain it is also an interesting place for smugglers, criminals, and mutants. Spaceships with Skirttime drives connect Adamant with the rest of the universe. Other planets can be reached in just a few hours or days. Different alien races (most of them more or less humanoid) inhabit these planets, visit Adamant, and are playable as characters.

Adventures are action-oriented and come in various flavors: crime, espionage, exploration, military action, etc.

Character creation is point-based. After selecting a species, the player assigns points to his attributes and his skills. All have a range from 1 to 5. Some species may have higher attribute maximums that grant automatic successes during checks. There are two derived values: Body and Soul. Body is the double of the sum of the three bodily attributes. Soul is the double of the sum of the three mental attributes. Every player also gets to choose four special talents. Finally, the GM grants each character equipment that fits the character's skills and talents.

The success of an action is determined by adding an appropriate skill and an attribute and rolling as many d6. For every double rolled, the character scores successes. Triples or even more dice with the same result give more successes. Doubles of 1 are subtracted from the successes. A character must achieve at least 1 success in an unopposed roll or he fails. A negative result is a critical failure. When a roll is opposed, the participant with more successes wins.

Combat is divided into rounds in which each participant may take a single action. Attacks reduce the body attribute of the opponent by the number of successes. There is no difference in damage for different weapons. Only special weapons gained by a talent may grant a damage bonus. Armor reduces the number of successes.

Special forms of combat are social combat and space combat. Social combat works like physical combat, only that damage is subtracted from the soul attribute. Spaceship conflict also works the same, but reduces a ship's hull attribute.

Some species have psionic powers. "Psionics" is a special talent that works like an attribute and is added to the specific skill of a psionic power for psi checks. Using psionic powers may result in soul damage.

A player may use an action point to double his successes of a single roll, or to re-roll a check. There is only one action point for the whole group of players. A check at the start of the game session determines which player gets the point. When he has spent the point, one of the other players with the highest coolness rating gains the point. This is to ensure frequent usage of action points.

Coolness starts at 0 every game session. It is granted by other players whenever they think an action or line was cool. After spending an action point, the coolness rating drops again to 0.

After completing an adventure, every character rolls 5d6. Depending on the number of successes he may raise two skill values, gain a new talent, or raise an attribute. When he has five successes, he may do all at once.

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