The Dungeon of Doom is a set of rules to run mass numbers of people through a 20 room Dungeon as part of a play-by-forum or play-by-geeklist approach. It was designed by Dave Bernazzani and run by more than 30 DMs during the August 2011 celebration of RPG Geek's 2 year anniversary. We had to cap the # of adventurers to 800 total. That's one heck of a pileup in the Dungeon!
I Dare Ye to Enter Into the Darkness and Gloom I Dare Ye to Survive In the Dungeon of Doom
What Makes Us Explore What Makes Us Go Yonder Deep into Danger Others will Ponder
The Adventurer Knows With Dagger and Rope What we Hold in our Heart Is Courage and Hope
This is the C source code for the Dungeon of Doom simulation. It isn't deliberately obtusely laid out or structured, however speed of execution is paramount in this kind of endeavour and given a choice between clarity and speed, the latter always won.
It needs to be compiled (with the highest possible level of optimisation) and then run from a command line. There are a number of command line arguments and options which are poorly explained. Running without any arguments will simulate 1,000,000 visits to the Dungeon of Doom by a Brute and display the results.
It has only been built and run on Mac OS/X Snow Leopard and no guarantees can be given that it can be compiled or run anywhere else. In fact no guarantees can be given at all. It should be considered as being unsupported...
The results of an empirical analysis of the chances of survival and progress into the Dungeon of Doom.
This analysis examines not only the expected progress using a naïve approach of charging forward but also looks at the special abilities of the Nimble and Fizzle in some depth.
Each result is based on 100,000,000 separate simulations of an adventure into the Dungeon of Doom.