The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the first fantasy roleplaying game, in which players are characters in an ongoing fantasy story. This new kind of game has become immensely popular over the years, and D&D has grown to include many new ways to vividly experience worlds of heroic fantasy.
The core of D&D is storytelling. You and your friends may tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more. You can also explore the many worlds of D&D through any of the hundreds of novels written by today's hottest fantasy authors, as well as engaging board games and immersive video games. All of these stories are part of D&D.
New edition of Dungeons & Dragons released in 2014 after two-and-a-half years of development including an open "D&D Next" playtest program which ran from May 2012 through October 2013. This edition of the game aims to take the best parts of all previous major editions of D&D, and to be extensible in a modular fashion, with Dungeon Masters adding new rules as needed and players having a flexible level of complexity in character design.
Revised character sheets.
One page has no spellcasting, so it has a whole column for features, and lots of space for attacks and equipment. A non-casting class can use this one sheet for everything. There are two versions - skills listed alphabetically and by attribute.
A spell page with a table for listing spells and their details such as casting time, duration, if it requires concentration or is a ritual. A spellcaster just adds this to the first sheet to have everything they need.
I created a complete(ish) checklist of all D&D publications from the beginning. I did not include magazines.
I hope that anyone takes this and improves it and re-shares it. I will probably try to update it as they release more stuff.
If I missed anything let me know and and I will add it. If you have suggestions feel free to drop them to me.
Hope this helps someone.
I took the Journey system from The One Ring as well as a bunch of hazards for that system from online forums and modded them to work with 5E exploration games.
I'm mainly going to use it with a "pathcrawl" game on a large island, but you could really use it for whatever you'd like.
4 Pages of Custom DM Screen Tables in PDF Format. Created to augment existing 5E DM Screen due to lack of references. I printed out on Avery Full Page Shipping Labels (Avery 15265), trimmed the edges slightly to fit, and adhered directly over my 5E DM Screen.
The excel sheet reflects all the changes in the document and contains a few new goodies. There is a rough analysis of Epic Boons and a series of tabs for races for settings from my play-testing sessions. Keep an eye on future issues of RPG Review for write-ups of these and other PC races. There is also a tab devoted to a developing fan conversion of Council of Wryms with better cross-compatibility with regular D&D campaigns. The Council of Wryms thorough Review and conversion article is still being written at this time.
Everything you need to create new races
So how is this article different to other fan races? In Part 2 I have analysed all the race and feat traits in the Players’ Handbook, Dungeon Master’s Guide, Elemental Evil Player’s Companion (EEPC), Volo’s Guide to Monsters, and the Tortle Package and then reverse engineered the system Wizards of the Coast uses in-house to create PC races.
The PDF now has a table of contents and bookmarks.
There are numerous small tweaks made in response to feedback from over 1000 player/hours of testing and 3 years of development. Including changes to prices for flying speeds and some example race designs.
I have now added evidence from the races from Volo’s Guide to Monsters (VGM) and the Tortle Package (TP). This has led to many small changes and a few...