Welcome to the home of the Flying Swordsmen Role Playing Game. Flying Swordsmen is a game of fantasy martial arts, where characters use swords, fists, spells, and more to battle other martial artists and monsters, and seek out new techniques or magic to improve their martial skill.
Players take on the role of a Fighter, Wizard, Shaman or Thief, and can customize their martial arts abilities as they advance in level. The Stunt system allows players to create the sorts of wild and crazy abilities and moves seen in Wuxia (fantasy martial arts) movies and comics.
If you've played tabletop RPGs before, then go ahead and download the free rulebook and enjoy! Flying Swordsmen is built using the algorithms of older editions of the world's most popular fantasy RPG, and takes direct inspiration from a "lost" martial arts game built on those same rules. It's compatible with older editions of the game, and like other modern simulacra, is based on the OGL.
For those of you who don't follow my blog, Flying Swordsmen is a wuxia/kung fu hack of D&D. It started out as a retroclone of Chris Pramas's Dragon Fist RPG (2E AD&D with kung fu) and became something a bit more. Also something a bit less, as I stripped out most of the lingering AD&D stuff.
So think of it as Labyrinth Lord does Crouching Tiger Hidden Dragon, with a wild and open system for martial arts.