From the Introduction:
"Traveller" the game system is intended to introduce an unlimited scope of gameplay, with the ability to utilise the details of other systems. This helps to reduce the learning curves in gaming, and the game master can quickly assemble a group together with a common-known game system, and apply a "Traveller" adventure to it.
"Traveller" only stresses one thing, which is role-playing over system. Since the intent is to have fun, why stress over the mechanics or waste 80% of the time looking up a myriad encyclopedia of rules?
The key concepts to "Traveller" are:
- Attributes selection
- Performing tasks
- Combat mechanics
These are the recommended prerequisites for gameplay:
- A fun game master
- Some players intending to have fun
- Some D30 dice (okay, so you don't have these - how about some D20 dice then?)