Traveller is a science-fiction role-playing game set in the distant future, when humanity has made the leap to the stars and interstellar travel is as common as international travel is today. This means that Traveller is set against a background drawn from adventure-oriented science fiction literature, and the scope and breadth of the game are limited only by the imagination and skill of the players and their referee. Players are no longer limited to wandering inside a single underground labyrinth, to exploring a single continent, or even a single world. In Traveller there is an entire universe to be explored. Almost any situation which occurs in any SF novel, movie, or short story can be recreated in Traveller with a little work on the part of the referee.
In Traveller, mankind has conquered the stars, and travels from one stellar system to another as easily as present day Terrans can travel from one continent to another. The tremendous distances involved, however, dictate that interstellar voyages can take weeks, months, and sometimes even years. A situation similar to earth in the eighteenth century is created, where communication is limited to the speed of travel, and the stage is set for adventure in a grand fashion, with all the trappings of the classic space opera: giant, star-spanning empires (good, evil, or both), huge starfleets, wily interstellar merchants (or pirates, depending upon your point of view), complex diplomatic maneuvers, larger than life heroes, heroines, and villains the mind boggles.
Posted by Designer
A group of adventures stuck on a world with some sites to visit all around the globe in their trust ATV. This is a Classic Traveller adventure in the style of the infamous Traveller Double Adventure: Across the Bright Face/Mission on Mithril.
The adventure was written by Dr Paul Dale as the Traveller adventure at Minicon-1, Easter 1996. This version contains cleaned up text and colour graphics.
These are 3 dimensional sector maps for Traveller. They retain the scale of 1 parsec to a hex but add a vertical dimension, also 1 parsec per step up or down.
[floatright][ImageID=2821121][/floatright] This latest addition is a sector 10 parsecs in each direction, whereas the previous file is for a sector 6 parsecs across. The pdf has instructions for populating the sector map. In the 10 parsec version you will, on average, find about 200 star systems within the sector volume. That is a lot of adventuring space.
One thing to note in both 3D maps is the increase in the number of potential connections between star systems for any given jump distance. In a 2D map, for example, there can at most be 6 jump-1 connections to a star system, but in 3D there can be 8. Also trade and...