Pg. 0
|
Editorial
|
Editorial
|
|
Would you like a little chocolate with your peanut butter? This month in Dragon and Dungeon, we offer a savory
|
Edit
|
Pg. 0
|
The Seven Styles
|
Article
|
|
These days, every young adventurer from Waterdeep to Suzail wants to learn the martial arts styles of Kara-Tur,
|
Edit
|
Pg. 0
|
Class Acts: The Assassin - Secrets of the Ninja
|
Article
|
|
You have nothing to fear from the shadows, for they are your allies. Learn the ways of the ninja, and arm yourself
|
Edit
|
Pg. 0
|
Class Acts: The Runepriest - Runepriests of Kara-Tur
|
Article
|
|
The shan zi runepriests of Kara-Tur represent an ancient tradition. Their written language, handed down by the
|
Edit
|
Pg. 0
|
Character Themes: Fringes of Kara-Tur
|
Article
|
|
Ferocious nomads haunt the vast steppe that separates Faerûn and Kara-Tur, while monastic guardians known as
|
Edit
|
Pg. 0
|
Character Themes: Samurai and Yakuza
|
Article
|
|
Samurai are the elite warriors of Kozakura, trained from birth to fight in battle for their noble masters. The
|
Edit
|
Pg. 0
|
Monk Basics
|
Article
|
|
Throw away those weapons, grasshopper—you won't need 'em.
|
Edit
|
Pg. 0
|
The Ecology of the Hengeyokai
|
Article
|
|
In the lands of Kara-Tur, even the animals are not always what they seem. That dog might be an adventurer in
|
Edit
|
Pg. 0
|
Unearthed Arcana: A Matter of Honor
|
Article
|
|
Honor can be a tool for great storytelling. This article provides a system for including honor in your game, and
|
Edit
|
Pg. 0
|
D&D Alumni
|
Article
|
|
Take a trip through past editions of the D&D game, and see how its iconic features have evolved over the
|
Edit
|
Pg. 0
|
Confessions of a Full-Time Wizard
|
Article
|
|
And now for something truly terrifying: D&D's "Player-in-Chief" is back from Oktoberfest and ready
|
Edit
|
Pg. 0
|
Dragonmith
|
Comic
|
|
Get your "funny fix" here.
|
Edit
|