The first issue of an irregular ‘zine for Crypts and Things, with content compatible with other Old School games based on 1st or Original editions.
This small tome contains the following fragments of fear to bring your games to life.
Achievements. A short system that sits alongside the experience system to reward characters for things they have done in their adventures, making them memorable events and useful benefits.
The Secret of Skull Hill. A short adventure of mystery and otherworldly delights featuring the schemes of an alien parasitic race and their attempts to reunite the body and soul of their host god.
By their Master’s Dark Command. The sad and short lives of Sorcerer’s apprentices revealed, and the useful things they become after death detailed.
Exotic Liquid Relief by Neil Shaw. Is your character bored with quaffing bog standard Blackmire’s Best whenever they need to regenerate 1d6 Hit Points? Well Neil Shaw provides details of a variety of brews to make your character’s life more varied and interesting.
Generic Life Events. This table is if you are overwhelmed by the sheer number of Life Event tables in the main rule book or simply after a OGL version you can base your own efforts off.
Useful Items of the Kindly Ones. Minor magical items left behind by the gods who used to care about Zarth.
Things to Find in Great Pots. A short random table for the harried Crypt Keeper for that inevitable moment when the players ask “so that pot you mentioned just now, what’s in it?”
The Tea Party of Doom. A short encounter somewhere in the dark dismal woods with a crazy immortal Alchemist who has been playing with the psychoactive toads and their potential to provide tea.