Vol. III No. 5 of Dragon Magazine, then called "The Dragon."
Cover Art is uncredited.
A discussion of GenCon XI, and a special guest editorial by Gary Gygax, \"MDG Shows Origins (And GenCon) How
The \'\'Origins \'78 D&D\'\' Tournament. A blow-by-blow description of the first place team\'s victory over
The methods of scoring Tournaments, and DM consistency.
or, A Pigeonhole For Nearly Everyone You Ever Adventured With.(Dungeons & Dragons, Humorous)
80 new items to supplement the original list.
GAMMA WORLD Design Journal; \"More Excerpts from the Journals of Hald Sevrin, written in 2697\"
The continuing adventures of everyone\'s favorite dragon & friends.
A variant on handling wish spells in your Dungeons & Dragons game.
How to create a theme to your treasures, making the reward fit the monster in Dungeons & Dragons.
Aboriginal Gods & Goddesses from down under.
Fantastic figures for futuristic RPGs.
A system to divide spells in Dungeons & Dragons according to their \'category\' (school).
Brief descriptions of some of the great cowboys and gunfighters of TV and movies for BOOT HILL.
Prelude to Dragonquest Part 1
A review of the Gamma World game.