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Table of content from the publishers website --> http://www.pegasus.de/233+M540b8211e1a.html

Scenario 1 (1920s): THEY SLEEP BY TWILIGHT by Aaron Vanek. This Twenties scenario set in New England is a case of tangled concerns, barely formed fears and mistaken identities, and is designed to be a change from usual Mythos hunting duties.

Scenario 2 (Modern): OUT OF THE AGES by Gary Sumpter. Classic Call Cthulhu scenarioist Gary Sumpter brings us his Cthulhu Now version of the aftermath of the Philadelphia Experiment. It starts with the strange death of a former senator.

Scenario 3 (Strange Aeons): MASTER OF HOUNDS by Keris McDonald. A one-off, nightmarish dream-quest into the roots of London's history, starting in 1665 when London is in the grip of the Great Plague.

The Swords of Snefru - an ages old conspiracy now seemingly involved in international terrorism. Are they implacable defenders of humanity or in league with the Cthulhu Mythos?

A War to End All Wars - A World War One previous experience generator for Twenties Call of Cthulhu characters.

ASTROLOGICA CTHULHIANA - CTHULHIAN ASTROLOGY by Manfred Escher

THE GERMAINE INSTITUTE by Christopher Smith Adair. Mankind is fighting a war, and it is losing. The victims and the casualties are everywhere. The most tragic victims are the youngest, most helpless members of a society on the brink. These innocents are being sacrificed, while the average person and the authorities turn their backs. They won't hear the screams until it is too late. One small, dedicated group stands against the growing darkness, placing themselves between Hell and the children it hungers for. It is a lonely mission, and the enemy is everywhere. The serpent is coiled in the hearts of men, and only the white-hot light of truth will burn them out.

Constantinople - In hoc signo vinces - by Chad Bowser. Situated on the western bank of the Bosporus, Constantinople is a city without equal, and capital of an empire at the height of its glory. In the year 1000, almost all investigators travelling from Western Europe into the Near East, or from the East to West, will encounter Constantinople in one way or another. Rther than a strict geography, this article explores the personalities of the men and women who make Cthulhu Dark Age Constantinople an exotic and deadly place to visit.

Keepers Corner: Dreaming of times gone by. Another angle on time travel by Derek Mayne.

Cult Exposed! THE BELIEVERS OF RED HOOK by Dan Harms

Directives for A Cell By Scott Glancy

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Pg. 3
Contents and Credits
Editorial

Designer and Production Credits and Contents.

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Pg. 4
Editorial
Editorial

The theme for this issue is \"Seen and Unseen\", with a variety of adventures and articles.

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Pg. 5
The Master of Hounds
Adventure

A one-off adventure with 3 pre-generated characters. A family of 17th century London children must travel through

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Pg. 19
Constantinople 1000AD
Adventure
Article

The great city on the Western bank of the Bosporus detailed for Cthulhu Dark Ages, with characters, resources and

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Pg. 29
The Sword of Sneferu
Article

An ancient cult dedicated to combating Nyarlathotep on his \"home ground\". A group that can help or

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Pg. 42
They Sleep By Twlight
Adventure
Map

An adventure set in Boston in the Year 1926 for a group of investigators. Is the baby carried by a young mother

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Pg. 60
The Germaine Institute
Article

A group created to protect children from paranormal abuse could have bitten off more than they can chew. The

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Pg. 73
The Woman in Yellow
Adventure

A cameo of adventure options involving a mysterious woman for the Gaslight setting.

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Pg. 75
Little Slices of Death - A Dreaming Vignette: The Temple
Adventure

Three cameos set around an ancient temple in the Dreamlands.

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Pg. 76
Monstrous Adventure Hooks
Adventure
Article

Some additional monsters and adventure hooks omitted from the English Malleus Monstrorum.

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Pg. 86
Out of the Ages
Adventure
Map

A child with sudden knowledge of advanced mathematics leads the investigators to a secret WW2 military

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Pg. 105
Cult Exposed - The Believers of Red Hook
Article
Map

A small but tenacious cult based in Red Hook, its believers, spells, ceremonies and goals.

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Pg. 111
Professionally Speaking - The Photographer
Article

New details, skills, templates and historic photographers for the Classic Cthulhu setting.

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Pg. 120
Keeper's Corner - Dreaming of Times Gone By
Article

Time travel by the power of dreams.

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Pg. 123
Directives from A Cell - Delta Green and the Long War
Article

The new rules of operation for Delta Green after 9/11, and modern terrorism with the mythos.

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More Information Edit | History
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Year: 2007
Soft Cover
ISBN-10: 3-937826-92-0
132 pages
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