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HERO HIGHWAY

WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue -- multiple manuscripts manifesting Metamorphs, Masterminds, and Madmen., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue -- characters of distinction explore Distinctive Features., by Steven S. Long
YOU GOTTA HAVE CHARACTER: Kristina Wasa was the 17th-Century swashbuckling philosophizing cross-dressing queen of Sweden., by Jason Walters
LEFTOVER HERO: Some of the shapeshifters from The Ultimate Metamorph shifted right between the pages of the book, and ended up here., by Steve Metze

CHARACTER CORNER

MYTHIC HERO: The battle between Beowulf and Grendel has been told a thousand times, and is presented here twice., by John R. Ivicek Jr.
THE REPAIRMAN: Crimefighting is a do-it-yourself project, and there's one vigilante who can fix it himself, with Crime's own guns., by Dean Shomshak

POWER PLACE

MIND OVER MATTER: There are many ways for GMs to handle mental powers in the game, with each perhaps requiring its own treatment., by Charles Braden
CROSSING OVER: Dimensional travel can be problematic for the GM who is unprepared, or a wealth of opportunity with a little planning., by Joseph J. Parton
DECONSTRUCTING DEX: Is DEX too much of a bargain? Splitting it into its component parts might make for a more finely-tuned gaming experience., by Gary Mei

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Pg. 2
WHEN LAST WE LEFT OUR HEROES...
News

Keep up with the news from Hero Games. This issue -- multiple manuscripts manifesting Metamorphs, Masterminds, and

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Pg. 4
HEROGLYPHS
Article

See how Steve Long himself answers rules questions. This issue -- characters of distinction explore Distinctive

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Pg. 6
YOU GOTTA HAVE CHARACTER
Article

Kristina Wasa was the 17th-Century swashbuckling philosophizing cross-dressing queen of Sweden. (HERO System

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Pg. 13
LEFTOVER HERO
Article

Some of the shapeshifters from The Ultimate Metamorph shifted right between the pages of the book, and ended up

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Pg. 41
MYTHIC HERO
Article

The battle between Beowulf and Grendel has been told a thousand times, and is presented here twice.

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Pg. 49
THE REPAIRMAN
Article

Crimefighting is a do-it-yourself project, and there\'s one vigilante who can fix it himself, with Crime\'s own

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Pg. 53
MIND OVER MATTER
Article

There are many ways for GMs to handle mental powers in the game, with each perhaps requiring its own

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Pg. 57
CROSSING OVER
Article

Dimensional travel can be problematic for the GM who is unprepared, or a wealth of opportunity with a little

Edit
Pg. 62
DECONSTRUCTING DEX
Article

Is DEX too much of a bargain? Splitting it into its component parts might make for a more finely-tuned gaming

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Digital Magazine
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Year: 2005
Electronic (PDF, DOC, eBook, HTML, etc.)
64 pages
Size: Letter
English
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RPG: Champions (HERO System 5)
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RPG: HERO System (5th Edition)
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RPG: Pulp Hero (HERO System 5)
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