Adapted from the Table of Contents...
WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue -- multiple manuscripts manifesting Metamorphs, Masterminds, and Madmen., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue -- characters of distinction explore Distinctive Features., by Steven S. Long
YOU GOTTA HAVE CHARACTER: Kristina Wasa was the 17th-Century swashbuckling philosophizing cross-dressing queen of Sweden., by Jason Walters
LEFTOVER HERO: Some of the shapeshifters from The Ultimate Metamorph shifted right between the pages of the book, and ended up here., by Steve Metze
MYTHIC HERO: The battle between Beowulf and Grendel has been told a thousand times, and is presented here twice., by John R. Ivicek Jr.
THE REPAIRMAN: Crimefighting is a do-it-yourself project, and there's one vigilante who can fix it himself, with Crime's own guns., by Dean Shomshak
MIND OVER MATTER: There are many ways for GMs to handle mental powers in the game, with each perhaps requiring its own treatment., by Charles Braden
CROSSING OVER: Dimensional travel can be problematic for the GM who is unprepared, or a wealth of opportunity with a little planning., by Joseph J. Parton
DECONSTRUCTING DEX: Is DEX too much of a bargain? Splitting it into its component parts might make for a more finely-tuned gaming experience., by Gary Mei