Adapted from the Table of Contents...
Note: Cover is mislabeled 2006.
WHEN LAST WE LEFT OUR HEROES…: Keep up with the news from Hero Games. This issue -- pit your wits against The Ultimate Mentalist., by Steven S. Long
HEROGLYPHS: See how Steve Long himself answers rules questions. This issue -- hold your breath for drowning/suffocating attacks., by Steven S. Long
YOU GOTTA HAVE CHARACTER: As the United States' only proclaimed emperor, Emperor Norton adds color to Victorian, Western, and Pulp Hero games., by Jason Walters
A FISTFUL OF TALENTS: Fantasy Hero characters can use these Talents to spice up combat and spellcasting, and generally round out their backgrounds., by Curtis Gibson
STARGUARD 2640: The StarGuard in the non-powered future will still protect the galaxy, but rely on more technology., by Bob Greenwade
I SMELL A RATTE!: The aborted Nazi supertank would have been essentially a battleship on treads, with gigantic guns and impregnable plating., by John R. Ivicek Jr.
HOW TO LEAD A SUPERHERO TEAM: Superhero teams rise and fall based on the strength of their goals and actions. Choose your leader wisely., by Ross Watson
BUT, I THOUGHT THEY WERE THE GOOD GUYS... ?: Introducing the new superhero team, only to have them be supervillains in disguise, is a time-honored plot device., by John R. Ivicek Jr.
CINEMATIC MARTIAL ARTISTS: Superheroes, cyborgs, and demihumans can all have fighting styles appropriate to their characters., by Michael Surbrook