Demonomicon of Iggwilv: Yeenoghu By Robert J. Schwalb: Unleash the bloodthirsty Demon Prince of Gnolls—and his many loyal followers—on your unsuspecting PCs.
Vor Kragal: Lost City of Bael Turath By Nicolas Logue: This long-dead relic of the ancient tiefling empire is rife with adventure for those willing to brave its dark streets.
Playing Warforged By Chris Sims: Fully realized as a 4th Edition PC race, the warforged are here. New racial feats, rules for warforged
components, and more.
Ashen Covenant By Ari Marmell: Devoted to the demon prince Orcus, the Ashen Covenant believes that victory for their dark lord will come only when he ascends . . . as the new god of death.
The Wolves of Maldeen By Nicolas Logue: Long ago, the legendary Maldeen stood up to champion those who could not fight for themselves. Now his order continues this noble cause.
Creature Incarnations: Kobolds By Mike Mearls: Sure, the Monster Manual is full of the little buggers, but who couldn’t use some more kobolds? Introducing the wild mage, vermin handler, and many more varieties.
Roll vs. Role: Goblins By Bruce Cordell and Chris Sims: Meet the Bile Spider tribe, an alchemically inclined group of goblins willing to do anything for a necessary reagent.
Editorial by Chris Youngs: Same as it Ever Was?
Campaign Classics: The Hazards of Dark Sun By Gary Astleford: The deadly hazards of Athas are countless . . . but these three will get you started.
Class Acts: Wizard By Rodney Thompson: Look no further for illusionist-style wizard powers.
Expeditionary Dispatches: Forest of Flesh By Keith Baker: Enter the world of Mordain the Fleshweaver.
Design & Development: The Dungeon Master’s Guide By James Wyatt: The author of the DMG takes us on tour of the book.
Confessions of a Full-Time Wizard By Shelly Mazzanoble: Shelly sits down with James Wyatt to get some inside tips on running a game.
RPGA Report By Chris Tulach: This month, Chris covers the days of Living Greyhawk.
Ampersand By Bill Slavicsek: Bill talks about D&D Game Day and the launch.