Vol. XIV, No. 9
"The Art of Making War: How you win can be more important than winning itself."
Cover art by Bob Eggleton.
Rules clarifications for 1st Edition AD&D. Magic-user and illusionist spells.
Readers\' comments and opinions on role-playing games.
Those at the top of the political mountain should watch their footing (and their allies). Borrow from history to
Paladins are made, not born, and the best are made over a lifetime.
Heraldry adds a lot more to your campaign than fancy shields.
You\'re in the army now, and it\'s a whole new game campaign!
Knowing when not to fight is just as important as knowing when you should. Lead your miniatures armies to fame and
What do Victorian Martians, cyberpunk elves, and mind-flayer space raiders have in common?
The knight\'s pride was not all he had left, but it alone would kill him - and many others as well.
One of Titan\'s cities has disappeared, and a stranded astronaut is the only one who can find it.
Meet three new books and their authors in our most \"novel\" column!
Mary Herbert/Dark Horse
The flying ship finds an abandoned civilization - and the reasons for its destruction.