Vol. X No. 8 of Dragon Magazine.
Cover Art: People are still writing to say how much they liked Robin Wood's first cover painting, back on issue #97. This piece depicts an entirely different scene, but we expect the painting to be just as popular as its predecessor. Through the aid of a ring of flying, this magic-user is able to do battle with these giant bats on her own terms. That big bat in the foreground is about to find out the hard way what a lightning bolt spell is like - and it's not even grounded. (from the contents page)
This issue featured
Betrayed! - A new adventure for AD&D game players, and the regular ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide," which was an index of all the advertising in the issue and "TSR Previews," a list of upcoming products from TSR.
Here we go again, A special archer?, Back to the dogs, and A jump too far.
The World Gamers Guide
A listing of, by, and for overseas gamers.
Opinions and observations from our readers.
Leomund's Tiny Hut: Tone down the demi-humans
How to balance the new demi-human races from the Unearthed Arcana in your Advanced Dungeons & Dragons
Travel Works Both Ways: PCs on the road will meet many fellow wayfarers.
Tables for more realistic encounters while travelling in Advanced Dungeons & Dragons.
Seeing is Believing: Examining the three varieties of invisibility
Exploring invisibility powers in depth, covering physical, mind-affecting and illusionary methods in Advanced
The Rest of the Papers: Cleaning up a few odds and ends about centaurs
An addendum to \"The Centaur Papers\" from
Dragon #103, a composite article created from two individual
The Role of Books: Fantasy and SF literature of interest to gamers
Book reviews of: \'\'Deep Wizardry\'\' by Diane Duane, \'\'Liavek\'\' by Will Shetterly and Emma Bull (eds),
The Well-Equipped Victim: A "treasure type" system for 0-level encounters
Random tables to determine what the average person would be wearing and carrying in Advanced Dungeons &
A World of Difference: The "parallel" concept expands gaming horizons
Using parallel worlds to liven up your Advanced Dungeons & Dragons campaign.
Advanced Dungeons & Dragons adventure for 4-8 PCs of 3rd-5th level. The PCs are tasked with recovering the
TSR Profiles: Kim Mohan
A quick look at DRAGON Magazines Editor-in-chief,
TSR Profiles: Pat Price
A quick look at an editor of DRAGON, Assistant Editor of STRATEGY & TACTICS, and Managing Editor of AMAZING
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Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
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