Vol. IX No. 7 of Dragon Magazine.
Cover Art: "Bridge of Sorrows," by Denis Beauvais, captures a classic battle at the height of its fury: Will the wizard's spell stop the dragon, or will its flaming breath claim even more victims? (from the contents page)
This issue featured
The Sword of Justice, - An adventure for D&D game characters, and the ARES Section - 16-page spotlight on SF Gaming.
It also listed the "Gamers' Guide", which was an index of all the advertising in the issue, and "Coming Attractions," a list of new products from TSR.
Telling the future without a crystal ball
The editor\'s plans for the next few issues of Dragon.
Equation damage, Out of sight, and Plane answers.
Opinions and observations from our readers.
From the Sorceror's Scroll: Clerics live by other rules
Thoughts on how clerics and druids can be treated specially in a well-run campaign from the author of the Advanced
First, spread the faith: Clerics need to keep their mission in mind
Advice from a British author on how to put more into - and get more out of - the role-playing of cleric characters
The more, the merrier: How clerics can "find" new followers
A system for clerics who want to convert non-believers and get credit for doing so in Advanced Dungeons &
A Better Open - it figures! The list of winners, and a look at why they won.
Writer Kim Eastland and photographer Dan Sample team up to help us showcase the best painters of the 1984 GEN CON
Gods of the Suel Pantheon
Part VI of the gods of the Suloise people in Greyhawk for Advanced Dungeons & Dragons: Last of the series -
Let the horse buyer beware: Separating the stallions from the swaybacks
Rules for determining the quality of a horse, providing for variable price, speed, and hit points in Advanced
The Ecology of the Ettin
All about the giant who proves that while two heads may be better than one, they aren\'t necessarily
Pages from the Mages III: Four more magic books, courtesy of Elminster
More lore from Elminster about mysterious magical books (with new spells) of the realms for Advanced Dungeons
Book reviews: From a monastery through a quest to a castle: Literature with a flavor that gamers will like
\'\'The Name of the Rose\'\' by Umberto Eco, \'\'The Riddle of the Wren\'\' by Charles de Lint, and
The Sword of Justice
A D&D adventure for 4-6 characters of 1st-2nd level. Adventurers seek an elusive elf who holds the Sword of
New heights(?) in silliness: For TOON players, failure is half the fun
TOON from Steve Jackson Games, the game that rewards ridiculousness.
Going up and getting wet
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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