Vol. III No. 4 of Dragon Magazine, then called "The Dragon."
Cover Art by Dean Morrissey.
Will McLean drew a few comics scattered throughout the issue.
A (long) look at Origins \'78.
How to create a successful character through Patience, Imagination and Seeing the Long View.
A review of Traveller Boxed Set from GDW (Game Designers Workshop).
A review of The Emerald Tablet from Creative Wargames Workshop, Inc.
A review of Imperium from GDW (Game Designers Workshop).
A review of Pellic Quest, advertised as a computer moderated play-by-mail game, from Conflict Interaction
A review of Cosmic Encounter from Eon Products.
A way to determine if your Dungeons & Dragons character goes crazy, and how to play it.
\"Cure for an Ailing Campaign or Killer of a Healthy One?\" A list of 24 new (unofficial) spells, levels
A look at historically-based \"laws\" of magic.
or, How To Design A Town In BOOT HILL.
A review of the Alpha Omega game from Battleline.
Fantastic figures for FRPGs.
An interesting trap/psychology experiment (depending on your \"DM alignment\") for your PCs in Dungeons
\'\'GAMMA WORLD:\'\' First Report; Setting Up The Campaign.