Cover art: This scene illuminates this issue's Living City feature, The Glow Shop. Art by Larry Elmore.
This issue featured part 1 of
Cataclysm - An AD&D adventure for 4-6 PCs of levels 3-5.
Winter Fantasy 1990 convention registration form and Mooney & Sons Circus Contest were on inside front and back of mailing cover.
A list of conventions held from Jun. to Oct. \'89.
Notes From HQ: New Features and Old Problems
If you want to add to Ravens Bluff, The Living City, pay attention to these suggestions.
Two more letters commenting on Peter Hague\'s \"On Your Feet\" column on RPGA Network judging and voting
On Your Feet: A DM's Look at an Accidental Purchase
Our veteran DM looks back at how he accidentally Joined the Network,
Cataclysm - Part 1: Felicide Decreed
An AD&D adventure for 4-6 PCs of levels 3-5. There are cats all over Claxton. No one knows what is drawing
By The Book: Guidelines for Players and Dungeon Masters
Game masters and players can get more enjoyment out of Network sanctioned tournaments by following these words of
The Mutant's Armory - Part 2: Grenades and Explosives
Grenades and explosives for the
GAMMA WORLD game are served up for players and game masters.
Spelljammer: AD&D Game Adventures in Space
The Advanced Dungeons & Dragons game is taking off for the stars; A preview of the
Wand of Wondrousness: An Inscrutable Variant of the AD&D Game's Unpredictable Magic Item
It truly is a wonder what this variation of an old magic item will do.
The Critical Hit: Grading the Revision
The Advanced Dungeons & Dragons Game Second Edition Player\'s Handbook comes under the scrutiny of our
The Critical Hit: The Dungeon Master's Guide, Again
The Advanced Dungeons & Dragons Game Second Edition Dungeon Master\'s Guide comes under the scrutiny of our
The Living City: The Glow Shop
The Glow Shop in Raven\'s Bluff carries candles, lamps, and a variety of other light sources to keep your player
Bloodmoose and Company
The first comic in the series: Ghoul\'s Food, where we are introduced to the anthropomorphic animals that star in
Mooney & Sons Circus: Hurry, Hurry, Step Right Up
The RPGA Network\'s Living City Circus Contest, where members are asked to design personalities, acts, sideshow
Back of mailing cover: Cataclysm Warehouse Area and Grand Public Meeting Hall for the Cataclysm adventure on page
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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