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This issue's theme was Tables Are Turned with LARPs, including:

  • An introduction to interactive role-playing by Mind's Eye Theater developer, Richard Dansky
  • A live-action Star Wars mini-adventure!
  • New rules to use DRAGONLANCE: FIFTH AGE cards in interactive games
  • Updated LIVING Campaign news and LIVING CITY Character Generation Guidelines

It also had a pre-registration form for the WINTER FANTASY 98 Convention on the inside front mailing cover, and subscription cards for DUNGEON and DRAGON magazines on the inside and outside back mailing cover.

Throughout most of the issue photos were used instead of artwork due to the Live Action theme.

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Pg. 3
Notes From HQ: Why Haven't I Gotten a Poly in...?
Editorial

Why we\'ve been gone so long, and other questions, answered at last: the buyout of TSR by Wizards of the Coast,

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Pg. 6
Elminster's Everwinking Eye: The Border Kingdoms
Setting

Who\'s who in High Emmerock and the dreaded Water Witch in Faerun for Advanced Dungeons & Dragons.

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Pg. 8
Intro to Live Action and Interactives
Article

An easy in, by a guy who makes it look easy -- Richard Dansky. A look at LARP (Live Action Role Playing).

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Pg. 10
Perspectives: Tabletop vs. LARP
Article

New feature! Writers, designers, gamers, and more face off on RPG issues: Nicky and Jackie discuss the pros and

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Pg. 12
Prop Talk: 5 easy props you can play with and not get arrested
Article

Stuff to make that will pump the mood of your LARP!

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Pg. 15
LIVING CITY Interactive Guidelines
Article

Run one of these at your own convention -- it\'s easy! Hints to creating an interactive event, and guidelines for

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Pg. 16
Fifth Age Interactive
Article

A sneak peek at Steve Miller\'s ideas for DRAGONLANCE Fifth Age interactive rules for the SAGA system.

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Pg. 18
Vignette Star Wars: Characters & Scenes for Live Action Adventures
Article

Vignettes and minor characters make this system sing.

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Pg. 20
RPGA Network Adventure Design Contest '97
Article

Here\'s your chance to win fame and prizes as a tournament author! Deadline December 31, 1997.

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Pg. 21
Dispel Confusion
Article

Changes and expansions for the Network\'s LIVING Campaigns: LIVING CITY Campaign expansion: Procampur, LIVING

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Pg. 22
LIVING CITY Campaign Character Creation Guidelines
Article

Tournament character creation rules updated as of May 1997.

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Pg. 24
Forces to Reckon With: Wayward Wizards
Article

Using Tulrun of the Tent in your game; a continuation of the article from issue #125, November 1996.

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Pg. 26
A World of Your Own: Island Campaigns, Part 5 - Ecological Nightmares
Article

A continuation of the examination of SPELLJAMMER island campaigns for Advanced Dungeons & Dragons 2nd

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Pg. 28
Tournament Characters: How to Write 'Em So They Don't Stink
Article

Good advice on writing tournament characters for the Network.

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Pg. 30
Personalities of Note: A Collection of NPCs from Ravens Bluff
Article

A selection of personalities judges are encouraged to use as background characters in adventures: Captain Dominic

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Magazine
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Year: 1997
Saddle Stapled (modules/pamphlets)
32 pages
Size: Letter
English
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RPG: Advanced Dungeons & Dragons (2nd Edition)
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