Cover art: Pete Venters, Goblin King, gave us this rendition of goblinly goodness a banquet. Mmm - Beefy! (from page 4)
The theme for this issue was cooking, including the credits page, which listed 'Floor Manager,' 'Grand Chef,' 'Maitre D,' 'Wait Staff,' and 'Dishwasher' instead of the normal titles (publisher, editor, etc.).
We Want You! Adventure Corps Demo Team
Application form to join the Adventure Corps Demonstration Team, a group of DMs sent out to teach new
Notes From HQ
The Adventure Corps Demo Teams, National Role-playing Championship, and Regional Director Re-org.
Legal restrictions on using TSR materials to teach roleplaying, and themes for upcoming issues of
Table Talk: Editorial
Past & Present...Future? a view of the RPGA from an old-timer.
History of The Company of Framed Adventurers, the Mid-American Gaming Convention Consortium, and Top 50 Campaign
Elminster's Everwinking Eye: The Border Kingdoms
A visit to the old town of Manywaters, which lies east of the River Rith and just southwest of the Grand Duchy of
City Stories: The Furrier's Guild
Meet Vivia \"Poacher\'s Foe\" Stuyvesant, the Furrier\'s Guildmaster of Raven\'s Bluff.
Stench Cow Recipes!
Lower plane favorites from our family to yours. A look at Stench Kine, and how to cook them in Advanced Dungeons
Tassinger's: A Restaurant for the 22nd Century
An online discussion of an unusual restaurant for SHADOWRUN.
To Serve Man: Recipes in Anthropophagy for Call of Cthulhu
Few concepts in western culture evoke more revulsion and utter horror than anthropophagy (better known as
Poison! Desirable Uses for Undesirable Substances
The sources of poison typically encountered in the Advanced Dungeons & Dragons game, plus guidelines for
The Gentle Art of Foodomancy
A new non-weapon proficiency for Advanced Dungeons & Dragons 2nd ed., and some sample recipes of magical
The '99 Decathlon
The list of Tournament, Creative, and Service events for the annual Network Club Decathlon.
LIVING DEATH Rules of Etiquette
Part 2 of the rules of etiquette in the 1890s for the Living Death shared campaign setting.
Boa Vinda Internet 101
This month\'s article is on internet foreign language resources.
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Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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