Cover art: Illustrator Hannibal King defines political harmony in Cormyr.
The theme of this issue was politics, including the credits page, which listed 'Commander-in-chief', 'Secretary of State', 'Speaker of the House', 'Special Interest Lobbyists', 'Cabinet Members', and 'White House Interns' instead of the normal titles (publisher, editor, etc.).
Raam - Hotbed of Political Adventure
Living Verge Creating
Living City Characters Internet 101 - Missile Silos Make Keen Hideouts
Using Politics in Your Games
It also included a
RPGA Network Living City Character Log Sheet on the inside front mailing cover, an order form for RPGA merchandise on the inside back mailing cover, and a list of Adventurer's Guild Retailers on the outside back mailing cover.
The emphasis of the LIVING CITY by the RPGA - a positive viewpoint.
Notes From HQ: Robert Gets Jiggy With It
Charting our course into 1999.
RPGA Top 50
The top Campaign Players, Classic Players, and Judges for 5/1/98 to 12/31/98.
Saul Resnikoff? He\'s this year\'s winner of the \"Best of the Best\" competition. But don\'t
Using the web to learn about proper design and construction of a secure base for your superheroes (and
RPGA Network Clubs: How To Get the Most Out of Your Membership
Registering your gaming club as an official Network Club gives you benefits not available to most members.
Elminster's Everwinking Eye: A Wayfarers Guide to the FORGOTTEN REALMS
Our tour of the Border Kingdoms examines Middle Mukshar, a land infamous in ballads as \'the Land of Slaughtered
Politics in Roleplaying
The challenges and rewards for both game masters and players when politics arise in your campaign.
Intrigue in Raam: An AD&D 2nd ed. DARK SUN Adventure for Levels 7-9
The sorcerer-queen of Raam has been slain and Raam is in turmoil. Can you aid the Veiled Alliance in taking
Marybelle: Tales From the Verge
A new world, Marybelle, has been terraformed and is ripe for colonization in this LIVING VERGE story.
Vote Right! 3: Voting Standards For Rating the Scenario
Guidelines on rating tournament scenarios on Fun to Play, Difficulty/Challenge, and Overall.
Making a Living: LIVING CITY Character Creation
The revised (Jan 1999) rules for creating a LIVING CITY AD&D 2nd edition character, including kits allowed and
A list of conventions held from Mar. to May. \'99.
Ads from readers looking for players, DMs, gaming clubs, games, etc.
Farewell Jeff...(Bring Out the Monkeys)
A fond farewell from the Editor of Polyhedron Newszine.
Want in Trade
Action Table (table determines action outcomes)
Attribute/Stat Based (STR, CON, PER, etc)
Cards (cards drive the action)
Class Based (Pilot, Wizard, Scientist, etc)
Competitive (players compete against each other to win)
Description Based (Narrative more so than Dice)
Dice (Primarily d10)
Dice (Primarily d12)
Dice (Primarily d2/coin)
Dice (Primarily d20)
Dice (Primarily d4)
Dice (Primarily d6)
Dice (Primarily d8)
Dice (Primarily Fudge/dF)
Dice Pool (Roll multiple dice vs target)
Dice Step (variable dice vs. static target)
'Diceless' (does not use dice or other randomizer)
Exploding Dice (Die may 'explode' into a second roll)
Free-form (minimal or no rules - think improv theatre)
GM-less (No gamemaster needed to play)
Grid-based (uses square terrain for move/combat)
Hex-based (uses hex terrain for move/combat)
Level Based (Earn XP and level up)
Lifepath Character Generation (Character starts at birth)
Point Based (allocate points to get skills, powers, etc)
Progression Tree (Skills, professions, magic abilities, etc.)
Race Based (Player Race/Species affects gameplay)
Random Attribute Generation (during Character Creation)
Reading (for Periodicals, Adventure Books, etc)
Roll and keep (4k2 means roll 4 and keep 2)
Skill Based (buy or gain skills)
Trait / Aspect Based (personality affects gameplay)
Unusual Randomizer (not using dice or cards)
Wagering / Betting (wagering during play)
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American Sign Language (ASL)
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