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\'\'\'Author\'s Preface\'\'\' Since \'\'Middle-earth Role Playing\'\' is set in the Third Age, the venues may become a bit too familiar to your players after a few years. One option to consider for keeping the gaming world fresh, in addition to acquiring the new modules as they come out, is to look to the past and to the mysterious lost civilization of the Edainic peopled of Rhovanion and neighboring lands. Whether you set an adventure in the Second Age, or dredge up dome terror from the past, exploring the seldom seen world of the Edain of the Second Age may be a refreshing break for your players.

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