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Playing House in a World of Night: Discursive Trajectories of Masculinity in a Tabletop Role-Playing Game
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18
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3
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This study uses excerpts from the transcript of a tabletop role-playing game (RPG) session to examine how male players enact ideas about masculinity. The game is a nontraditional, small-press \"indie\" game called \'\'Ganakagok\'\' designed by the author; in the game, the characters are men and women from a quasi- Inuit culture living on an island of ice in a world lit only by starlight.