One Crowded Hour (2006)

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RPG Item: Special Supplement 4: One Crowded Hour
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Year: 2006
Electronic (PDF, DOC, eBook, HTML, etc.)
44 pages
Size: Letter
English
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Special Supplement 4: One Crowded Hour is a generic Traveller adventure designed to be dropped into any campaign in any era, or used as a one-off, perhaps as a convention or tournament adventure.

The adventure details the liner Duchess Selene, her crew and passengers. A varied group, not all of them get along with one another. But as they sit down to dinner together on the last night of a routine voyage, the atmosphere is one of genteel civility. Only the captain and some of his officers have any reason to suspect that anything may have gone awry.

Disaster strikes suddenly, and without warning the travellers are plunged into the midst of chaos and terror. At first deprived of any information, they must deal with panicking passengers and stewards who seem to think that if everyone just stays calm and follows emergency drill everything will be fine.

It soon emerges that the travellers are in mortal danger. Duchess Selene has suffered a mortal blow and is racing toward destruction. The adventurers have one hour to save the ship, themselves, and as many of the passengers as they can. One crowded hour of glorious life?

One Crowded Hour is a fast-paced adventure which cannot be solved by gunplay and violence. Instead the travellers must make tough decisions about which problems to tackle, perhaps saving some and leaving others to their fate. They will have to deal with uncooperative crew members, conflicting ideas about what to do and passengers who are on the brink of rebellion. The travellers will have to brave mortal danger to save the ship, if it can be saved at all, and along the way perhaps try to learn why the disaster happened in the first place.

Avenger Quote: "One Crowded Hour will fit in any Traveller milieu, or indeed in any SF game at all. It could be used as a lead-in to Wrecked on Kenev or as the beginning of a campaign, bringing the survivors of the disaster together as an adventuring group."

Author Quote: "One hour to save yourselves. Good luck with that!"

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