Adventures In Monster Hunting features six scenarios for the MHI RPG. Each of them is relatively simple and straightforward, perfect for new GMs and players to cut their teeth on but still plenty of fun for experienced GMs and players. They are:
The New Kids In Town, in which the PCs go into the field for the first time and find themselves taking on a nest of wererats
Gimme That Old One Religion, which pits the PCs against a cult that worships the Old Ones and is secretly controlled by a powerful necromancer named Vincent Scarlatti;
Bewitched, Bothered, And Bewildered, in which Scarlatti lures the PCs into a trap to try to get rid of them, while simultaneously attacking a local MCB facility to “recruit” monsters held captive there;
The Devil And The Deep Blue Sea, which puts the PCs in the middle of an occult war between Scarlatti and Lucinda Hood;
Soul Man, in which a grieving daughter asks the PCs to rescue her father’s soul from an oni, but who in truth has far more sinister motivations; and
Journey Of The Sorcerer, in which Vincent Scarlatti uses a powerful new body to try to complete a major summoning ritual before the PCs can stop him.