Information
RPG
Genre
Series Code
 
Category
Mechanic Show More »
Designer
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Publisher
Honors
Year Published
2015
Primary Name
The Cypher System Rulebook
Alternate Names
Cypher System Regolamento
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ObjectID: 181160
Versions
Pg. 1
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Cypher System Regolamento PDF version
Publisher: Wyrd Edizioni
Year: 2018
Electronic (PDF, DOC, eBook, HTML, etc.)
386 pages
Size: A4
Italian
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Cypher System Regolamento
Publisher: Wyrd Edizioni
Year: 2016
Hard Cover
Product Code: WRD0600
ISBN-13: 978-8869810787
384 pages
Size: A4
1.10 pounds
Italian
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Hardcover Version
Publisher: Monte Cook Games
Year: 2015
Hard Cover
Product Code: MCG072
ISBN-13: 978-1939979384
416 pages
Size: Letter
English
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PDF Version
Publisher: Monte Cook Games
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: MCG072P
416 pages
Size: Letter
English
View
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Preorder PDF Version
Publisher: Monte Cook Games
Year: 2015
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: MCG072PPRE
418 pages
Size: Letter
English
View
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Description Edit | History

From the Monte Cook Games website:

"The Cypher System Rulebook will be a hefty hardcover rulebook with all the rules you need to run Cypher System games in a wide range of genres, along with advice on using the system to build and run those campaigns. It will draw in part from content already published in Numenera and The Strange, but tailor that content for play in different genres, and add hundreds of new genre-specific and genre-spanning types, descriptors, foci, creatures, cyphers, and rules elements. It will feature the incredible artwork and production values for which Monte Cook Games is becoming legendary."

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0 Horror genre Willpower Wheel option
Hey All! I wanted to introduce my Willpower Wheel for Cypher Horror games as an alternative to the "Horror Mode" option. Each player has one for their PC. You print it and then cut it out in a circle and place a large paper clip on the edge to mark where the player's PC is currently. When they are faced with horrors they make a Willpower check (Intelligence check). If they FAIL they must move counterclockwise on the Wheel, moving further into Uncertainty. If they SUCCEED then they have the option (not required) to move clockwise on the Wheel, potentially moving further into Confidence. Going too far in EITHER direction can lead to unwanted consequences (Berzerk/Catatonic). Players choose the Effect as they move around the Wheel, giving them some control over how their PC...
English
2018-03-28
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