Worldbreaker (2016)

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RPG Item: Worldbreaker
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PDF version
Publisher: Pelgrane Press
Year: 2016
Electronic (PDF, DOC, eBook, HTML, etc.)
Product Code: PELG016
96 pages
Size: Letter
English
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RPG Item: Worldbreaker
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Softcover Version
Publisher: Pelgrane Press
Year: 2016
Soft Cover
Product Code: PELG016
98 pages
Size: Letter
English
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(publisher blurb)

For decades, the Ordo Veritatis has fought the Esoterrorists: occult operatives bent on ripping apart the membrane between our reality and the demonic vortex of the Outer Dark.

Today, that threat becomes reality, as a barbaric ritual in an underground club touches off a series of coordinated assaults designed to break our world forever.

Written by Robin D. Laws, creator of GUMSHOE and the Esoterror setting, Worldbreaker brings Esoterror’s cosmic endgame center stage in a world-spanning campaign of high-stakes investigations. After a gore-spattered prologue, players choose from four harrowing interlocked scenarios they can tackle in any order—staking life, limb and mental stability against those who would destroy everything we know.

From caverns deep below Belize to an arms dealer’s warehouse in Transnistria, from Silicon Valley offices to haunted, rebel-held forests of Nigeria, your agents unravel the schemes of monsters both metaphorical and literal. Battle deconstructed animals, opportunistic demons, body-stealing parasites, and otherworldly PR agents. Put together the clues that lead to the conspiracy’s mastermind, and the most powerful and destructive Outer Dark Entity to ever squeeze through a hole between realms.

Can you keep the world unbroken? And how many agents will you lose along the way?

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World breaker is a campaign built around the strange fascinations that can only plague a modern world. This overarching story is divided into six sections.

From the book's introduction:

Into the Basement: This prologue introduces the global plot and allows players to choose which of four episodes they investigate first. Each of the first four mysteries includes not only the clues needed to solve the immediate case, but also pipe clues affecting the outcome of the final mystery in Swallowed.

Coulrophobia: A global fad in which pranksters pose as sinister clowns takes on an Esoterror cast when unlucky drivers who see them start losing control and crashing. With incidents popping up all over, how does the team find and destroy the cell at the root of the scheme?

Geoslashers: The camera vehicles used to create street views for the Internet’s top mapping site happen upon a series of murder scenes. Though apparently unconnected at first, the incidents spark international unease as the string of supposed coincidences wears on. Can the team suss out the hidden unity behind the killings?

New Crystal Maiden: Worldwide exposure to Outer Dark phenomena threatens when a reality TV show decides to send spelunkers into a newly discovered deep complex near Belize’s famed Actun Tunichil Muknal caves. Agents infiltrate the cast and crew to squelch whatever lurks below.

Heart of Outer Darkness: The team follows the trail of a woman possessed by a parasitic ODE to the unrecognized Eastern European nation of Transnistria. Her deal to purchase arms from a local weapons magnate takes them to Liberia, and then to Nigeria, and finally into the maddening grip of a Mystery Man. Stakes don’t get higher than an Esoterror effort to equip the fanatic terrorist sect of Boko Haram with Ebola grenades.

Swallowed: The disappearance of a jumbo jet over the Pacific becomes international news, inspiring all sorts of nutjob conspiracy theories. The team must take what it’s learned from the previous scenarios to locate the uncharted island where an enormous Outer Dark Entity is aborning. When its spawning is complete, its birth will destroy the membrane forever. Can they destroy it before it consumes the last of the passengers, becoming unstoppable and ending life as we know it?

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