From publisher blurb:
Compared to other regions of western Lythia, the island of Hârn is not very urbanized. The proportion of Hârnians who dwell in towns varies by region, but nowhere exceeds 15 percent. Towns are, in fact, outside the mainstream of Hârnic culture and represent a somewhat alien sub-culture with its own values and societal patterns.
Unlike the countryside, towns are dominated by the activities of the powerful guilds and it is the activities of these guilds that justify a town’s very existence. Towns are essentially defensible markets. The relationship between town and country is fairly clear. The countryside trades its surplus agricultural produce for the “civilized” artifacts of the city. The relationship is symbiotic; each has its own monopoly, but the countryside could exist without towns while the converse is untrue.
This article gives an overview of how urban life works and includes brief descriptions of each of the seven cities (walled towns) of Hârn. Topics covered include:
- How cities are run: Government, charters, and officials
- How cities are structured: Geography, land use, markets, neighborhoods
- Who lives in cities: Social classes, guilded and unguilded workers
- How is it paid for: Taxes, tolls, and fees