“Blue Moon White Moon” is a story for low to moderately experienced Adventurers. It should take only one evening to finish, although your players could extend it out further. It also introduces a style of adventure planning that is rather unconventional, but I’ve found incredibly useful. The adventure consists of two “scenes,” both of which should occupy your players with more than just physical challenges, but moral challenges as well.
Adventurers encounter a Blue Moon Assassin from the Lunar Empire. What is she doing out here in Dragon Pass? And what is she running from? Will prejudices and superstitions overcome empathy and curiosity? It's up to your players to decide.