What this Zero Edition Contains
A fuller version of the game is coming later this year, but this Zero Edition gets you up and gaming in the Floating Realms, with the following chapters.
This chapter details how to create and improve the adventurers. It is intended as a one-stop-shop for everything the players need to know about their alter-egos in the Floating Realms.
2. How to do Things
This chapter deals with the percentile-based skill system that the game uses. Small and compact, it allows both the players and the Referee quickly resolve whether the
characters succeed at what they are attempting when the outcome of their actions is unclear.
3. How to Fight
A closer look at what happens when the characters end up fighting their opponents. Skyraiders combat is quick and furious and models the swashbuckling antics of its combatants.
4. How to do Magic
In the Floating Realms, everyone can do a bit of magic. This chapter explains how and gives a shortlist of magic spells. It also explains how magic items work.
Despite the fractured nature of the Floating Realms, there are many organisations which the characters can join to learn magic and power.
This chapter explains how to create monsters for your adventures and has a couple of examples.
7. Adventure: The Edge of the World
While other games go dungeon delving or telling some great contrived story of the main characters, Skyraiders comes from a simpler time of journeys across fantastic
lands, were the adventurers encounter events in locations and then move on to the next encounter location, rather than get stuck down the dungeon.
The Edge of the World is such an adventure, where the adventurers must deal with the fact that their current home sky island is disappearing.
publisher blurb - via DriveThruRPG