This supplement takes the characters outside of the Zone's protection and into the relentless ravages that is the Wasteland. If surviving the confines of the Zone seemed perilous, try to test fate in the unforgiving Wastelands, where Daemons roam wild and kultists are freed from the ever-vigilant eyes of the Law. Each town struggles to survive political rifts, famine, scavenging raids, and of course the Daemonic armies of the nearby Terraformations. The Wasteland is an everchanging landscape catered specifically for the toughest of inhabitants. So whether they are from the Zone on a corporate expedition or they are exiles trying to survive, life is fast and definitely dangerous in the Wasteland. Wasteland has a new Ethos, Socials, Convokations, and Rituals. In addition, it boosts a whole new Kult (The mysterious Kult of Pestilence), and rules on creating and playing Wasteland towns. It also delves into each of the Terraformations, and the Daemons that typically reside within.