""Wick credits the game system to two chief inspirations: octaNe by Jared Sorensen and the FATE System by Evil Hat Productions. Houses of the Blooded uses "aspects," a key element to the FATE System. Also, the use of "wagers"--a mechanic allowing players to take control of the game and the world of Shanri--are inspired by the mechanics of octaNe.
Players roll a pool of six-sided dice, adding the result so as to reach the target number of 10. Before making the roll Players have the option to discard excessive dice as "wagers". If the roll is successful the Player determines if the action succeeded or failed. If they miss the target number the Narrator decides this fact. When successful each wager allows the player to add an additional fact surrounding the result. This allows you to choose to fail in your main attempt, but in an ultimately beneficial way, or conversely succeed in your main intent, but with disastrous consequences."
Source: Wikipedia, ""
[size=10]Source: Wikipedia, "Houses_of_the_Blooded", available under the CC-BY-SA License.