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Flash Point: Fire Rescue» Forums » Sessions

Subject: House collapsed, but we rescued the dog! rss

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Edward B.
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I'm not a fan of cooperative games. I enjoy competitive board games. I like trying to beat other players, and I like deal-making, alliances, and back-stabbing. None of which are to be found in cooperative games. I also don't enjoy games where there are clear optimal moves to be made every turn, especially when another player points them out. Both things that I've found are present in my cooperative games.

Flash Point had an uphill battle with me, but the owner of the game's description of firefighters trying to rescue people while a house burns down and explosions run rampant sounded too cool for me not to at least give it a try.

We had four players, with three of us being brand new to the game. We set up on the “easy” board, but with the experienced rules and the most difficult setup in terms of the number of fires we started with in the house.

I took the firefighter who had only three action points but also received three free action points to be used towards putting out fires. We also had the fire truck operator, HAZMAT guy, and generalist firefighter.

We started off good with our HAZMAT guy cleaning up a few of the dangerous areas and the truck operator spraying down the most dangerous section of the home. Myself and the generalist moved in on the south entrance, clearing a path towards one of the potential victims.

The situation quickly escalated with the fire spreading, hot spots spreading, and some explosions doing structural damage. I had the chance to save our first victim we came across, but fires were raging and, as a group, we decided it would be better for me to try to put out the flames first before trying to move little Susie outside. Next turn, whoosh! Fire spreads, burning poor Susie up in flames. I was crushed.

Another victim died before we finally started moving people out of the inferno. We... okay, mostly me, had some terrible fire spreading rolls and things got out of hand pretty quick with the structural damage racking up. The whole lower right hand portion of the house had pretty much no walls at all and was engulfed completely in flames. Several firefighters got knocked out and had to return to the ambulance.

Me and the generalist kept the same characters for the entire the game, but the other players switched out a few times. We ended up having a fire chief through much of the game, which was a huge help. The other player switched back and forth between the truck operator and the rescue specialist.

We had four victims rescued with the three remaining victims all located fairly close together on the west side of the house, which was fairly free from fire. The southeast portion was a wall of fire, though, and we had only one point of structural damage left before the entire house collapsed. We had one victim right at the west exit door and the other two within two spaces. An unlucky fire roll caused an explosion in the south portion of the house, creating structural damage, and collapsing the whole home into a pile of flaming rubble, killing the last three victims and three of the firefighters (one was working the truck outside).

I was really surprised by how much I enjoyed this game. Although there was some telling other players what to do, it wasn't horrible. Part of this is because many times there were at least two viable options a player could take. Namely, do you try to extinguish these flames or do you try to rescue this person? The other part was because it felt more natural to work together in this game. I felt like a team of firefighters would be a situation where it would be natural to try and coordinate your actions with others somewhat. I realize this is purely a mindset, but it made a difference to me.

The fire mechanics work really well in this game. I like the random element and the way smoke becomes fire and fires become explosions (if rolled). Walls being damaged and then destroyed, allowing firefighters to walk though them, that all works really well. You can have the fire under control, but then it can spring back up with hot spots and explosions.

The only thing I maybe would have liked to have seen different was that the firefighters die instead of being knocked out and taken to the ambulance. A player could select a different firefighter at that point, but the one that died would be out of the game. You'd have another loss condition, then - all firefighters die. Then again, I'm a glutton for punishment, but I think you could easily implement that rule.

I hope to get a chance to play Flash Point. I'd definitely like to try out the other side of the board and try out a few of the other firefighters. And maybe see what it feels like to win.

But even though the house collapsed, we rescued the dog, so I still feel like a winner after my first game!
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Matt Smith
United States
Troy
Michigan
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It's a love/hate relationship.
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Check out my board game instructional videos on my YouTube channel: "The Game Explainer".
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Rescuing the dog is paramount. My wife and I focus on this goal when playing Flashpoint. We only rescue the cat if we have nothing better to do. devil

Great writeup, BTW.
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Peter Hendee
United States
Frisco
Texas
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I do not think it means what you think it means.
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Whenever you become anxious or stressed, outer purpose has taken over, and you have lost sight of your inner purpose. Your state of consciousness is primary. All else is secondary.
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mvettemagred wrote:
We only rescue the cat if we have nothing better to do. devil

Hey! I like cats.
But I can't eat a whole one myself. gulp
 
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Edward B.
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I didn't realize there was a cat until the game was over - it never showed up - although it was on the board when the house collapsed, so it's dead now.

There should be a zoo expansion where you have to rescue koalas and prairie dogs.
 
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Mike Qunell
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Puyallup
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There will be at least one new animal with the new expansion, Extreme Danger. You should also look into trying to get the expansion that are already out, Urban Structures and the two story building. They are cool new buildings and add some new elements as well as a new specialty with Urban Structures, the Structural Engineer.
 
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Thoomilicious The Seski
United States
California
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The first 3 times me & my friends played this game, we lost. But we kept trying until we found a good strategy that wins without a run of bad flare up rolls.

We had to learn to coordinate and really work as a team, even planning hand offs of victims, & not taking any chances: better to save a movement token & not. Be next to a fire & maintain distance from and hot spots. Also, given the volatile nature of the fire, even a game that is nearly won can be quickly lost. So being flexible & changing your next move is essential.

I think the co-op of this game works well in the type of communication: “meet me here” or “clear my path” or “try to quell that section.”
 
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