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Sails of Glory» Forums » Sessions

Subject: First game at BGG Con 2013 complete! rss

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Steve Duke
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I just finished being part of the first demo game at BGG Con 2013 and I have to say 'wow'.

The ships are gorgeous but we knew that.

The engine is based on the hugely popular Wings of Glory system (of which I will be flying the new WW2 fighters tonight at the con), so I thought I would 'like' SoG since I'm such a fan of WoG.

But what surprised me is how clean the system is and how the 'chrome' is so easy to integrate into the basic game. Maybe it's just me, but I find some of the chrome detail options in SoG much easier to implement than the chrome in WoG. The additional rules really dont add much clutter at all.

The whole game plays so smoothly and thanks to a great fellow named Dean Sestak, we had a tremendous game. Dean demo'd the game at Gencon for Ares and was really helpful.

I have some pics to add but I will say this is a game that you should not get too comfortable with your ships in. They tend to go down quickly!

We had six ships on the board, 2 frigates and on one man of war for both sides. While the Brits had the only loss ( a frigate), most of the other ships didn't have any fight left in them. The French MoW was the biggest bully in town today so we generally ran away with our bloody noses, hoping to escape before he gunned us all down.
Still, this game is a lot of fun. We had a lot of foot traffic with folks who missed out on kickstarter and asked about when it would be available to regular folks. There was a lot of interest here as you might expect and thanks to Ares for getting this advanced copy here in time to showcase it at BGG Con.

Bottom line, I was really not that much of a fan of the Napoleonic age of sail period. One game into Sails of Glory and I am no longer on the fence. We have another winner from Ares here!

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Cole Wehrle
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That is great to hear. I had planned to back, then backed off, fearing the drawbag system would hurt the game's elegance and prove clumsy. I love age of sail games though so I may have to reconsider.
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Mayor Jim
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I was an early backer...based solely on a familiarity with the Wings of War/Wings of Glory WWI game and am really looking forward to this new game...thanks for the report...
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Read the rulebook, plan for all contingencies, and…read the rulebook again.
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Thanks for the report, Steve! Glad to hear everyone is having a great time with the game. Get your photos posted soon!
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Barry Kendall
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Thanks for the scouting report. I'm invested pretty heavily in the KS and extras and it's good to hear that it will be worth the buy-in.

Was also glad to read a while back that War of 1812 vessels will be coming, down the way . . . so my Constitution will have something to shoot at (and be chased by). Excellent.
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Steve Duke
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I will add some more substance to the report as soon as I catch up on sleep.

What struck me as so profound is how differently the game plays than Wings of Glory. It is not simply a retread of that great series, it really captures a nice feeling for sailing ships. Yes, you plan your maneuvers using cards and move your ship on the arrow of your card. But it has a nice period feel without bogging down.

We played with the 'plan two cards at one' method and you could see the light coming on as folks started figuring out how to maneuver their ships--which is why we are so close in some of the pics!

Ares has another wonderful and beautiful addition to their game line up with Sails of Glory and you kickstarter backers will not be disappointed!
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Oh you seekers of the new who run terrified from history into the clutches of an eternal life where no electric shaver can be built to last.
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Cole Wehrle wrote:
fearing the drawbag system would hurt the game's elegance and prove clumsy.


    Speak English!

 
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Andrew Bloom
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Thanks Steve for getting the game and setting up for the Con. Loved the game! Once more bitten by miniatures!

My only critique is the the playing mat. Although it's beautifully designed with the "navigational" lines, I thought it was too small to allow maneuvering before running off the mat.
 
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Mayor Jim
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freebird52 wrote:
Thanks Steve for getting the game and setting up for the Con. Loved the game! Once more bitten by miniatures!

My only critique is the the playing mat. Although it's beautifully designed with the "navigational" lines, I thought it was too small to allow maneuvering before running off the mat.

Yes, I too thought that the game mat seemed on the small side for the number of ships involved (at least by looking at the pics). If you added coasts, islands, reefs, etc. It would be a real nightmare...but you can always add an extra map or two...or play on the floor
 
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Andrew Bloom
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As a retired aviator, I remember using Tactical Pilot Charts (TPCs) to fly low level. So I was thinking why not use a TPC that is over the water but close to the land/coastline!

Those TPCs have navigational lines to help when using that attitude indicator to assess the windage.

It would be interseting to see if they would work...
 
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Jimmy Hensel
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Another option for a playing surface is GripMats. Although they might prove troublesome with the maneuver cards. They are in a Kickstarter campaign until January 8, 2014. They are advertising a wave pattern background and the option of a square grid (among others).
 
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