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Board Game: Heroes of Normandie
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Subject: Collated list of issues & errors rss

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Tim
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Another thing we noticed last night was that the Zündapp token has a concealed backside but no flipping ability on its front.
Am I missing something here or is that correct?

When my Zündapp got destroyed and I flipped it I was expecting an obstacle on the back and was quite surprised when I saw the concealed ability thus wondering whether we played it wrong.
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Angelus Seniores
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not really an issue but the punchboards of the base game look brighter than most other punchboards.
i like the brighter look, it makes the units stand out more on the counters

rulebook error; the english scenariobook uses french to indicate the deployment zones for the generated scenarios.

a possible counter error is the size difference between the sdkfz 251/1 and the stummel (ss panzergruppe), they should be the same size (it doesnt affect gameplay though as they both should occupy 2 spaces).
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SadisticInnTent wrote:
Another thing we noticed last night was that the Zündapp token has a concealed backside but no flipping ability on its front.
Am I missing something here or is that correct?

When my Zündapp got destroyed and I flipped it I was expecting an obstacle on the back and was quite surprised when I saw the concealed ability thus wondering whether we played it wrong.
Wow, you´re right. Hm, regarding the unofficial FAQ it loosk liek the Zündapp is treatet like an usual Infantry Unit

"Q: How does the units that take up slightly more than one space but less than two spaces work? Do all units that overlap one space automatically take up two?
A: There are only three types of “markers” that take up one space, the officer size, the infantry size and the “car” size which is just slightly larger than one space. Anything bigger takes up 2 spaces, except some unit that might take up 4 spaces, but they do so clearly. [Hopefully there’s an easier way to describe this...]
S: http://www.devil-pig-games.com/en/forum/?action=viewtopic&t=..."

So it´s plausible that when it get´s destroyed it´s just removed from the map instead of having a burning wreck left.

However, IF it has the ambush ability, you´re right and the symbol on the frontside is missing. Hard to imagine how a Zündapp can move through bocage or moving silent as a recon though.
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Niclas Willberg
Finland
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SadisticInnTent wrote:
Another thing we noticed last night was that the Zündapp token has a concealed backside but no flipping ability on its front.
Am I missing something here or is that correct?

When my Zündapp got destroyed and I flipped it I was expecting an obstacle on the back and was quite surprised when I saw the concealed ability thus wondering whether we played it wrong.
Sadly I ain't got the game yet so I cannot check. But does the Zündapp have the "flip when damaged" icon or the "remove when damaged" icon? Since vehicles with a wreck on the other side has the "flip when damaged" icon (right?) then if the Zündapp has the "remove when damaged" then its just removed.

And yes, if there's a concealed backside without any "flip for conceal" icon then it seems something might be wrong with it. Unless its meant that they can be deployed concealed, but never go concealed again after revealed.
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xSuperioRx wrote:
[q="SadisticInnTent"]Unless its meant that they can be deployed concealed, but never go concealed again after revealed.
Interessting idea, maybe you can push the Zündapp silently with engine off (that would explain the 3 movement, too) and when you turn the engine on, it´s revealed and you have 7 movement
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Niclas Willberg
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TylerDax wrote:
Interessting idea, maybe you can push the Zündapp silently with engine off (that would explain the 3 movement, too) and when you turn the engine on, it´s revealed and you have 7 movement
Yeah, sounds nice! I hope it was meant to be like that
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Tim
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I had the same idea but I couldn't find anything to confirm it.
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Wojtek Kamusella
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MILLER'S RANGERS punchboard

We have 2xGEARS recritment option, but not all counters matched this number - should be 2x:
3x Ammo
1x Ammo belt
3x Granade


New RANGERS also have this "problem" - one more granade than needed.

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Niclas Willberg
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@Ben, you'll also find some errors in the following thread : http://www.devil-pig-games.com/en/forum/?action=viewtopic&t=...
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benji_online wrote:
Shouldn't it be Lt. Parks not Lt. Paris? At least that's what is says in my punch boards.
Yes of course! No idea where I got Paris from. Thanks.


xSuperioRx wrote:
@Ben, you'll also find some errors in the following thread : http://www.devil-pig-games.com/en/forum/?action=viewtopic&t=...
Yes thanks. If you notice I've been posting in that thread quite a lot. This thread on BBG should have everything that has been posted and reported there.
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Wallensteinwojtek wrote:
MILLER'S RANGERS punchboard

We have 2xGEARS recritment option, but not all counters matched this number - should be 2x:
3x Ammo
1x Ammo belt
3x Granade

New RANGERS also have this "problem" - one more granade than needed.
Yes the tokens on the sheet don't match up, there's not enough Sticky Bombs and too many Ammo and Grenade tokens. Thanks I'll add it to the list
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Niclas Willberg
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JoyrexJ9 wrote:
xSuperioRx wrote:
@Ben, you'll also find some errors in the following thread : http://www.devil-pig-games.com/en/forum/?action=viewtopic&t=...
Yes thanks. If you notice I've been posting that thread quite a lot. This thread on BBG should have everything that has been posted and reported there.
Ooops, my bad, didn't see Normally just look at avatars and not usernames
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Angelus Seniores
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i think the idea of the gears counter is that you can choose a nr of gear of those depicted, but it doesnt need to match up exactly.
ie if in a scenario you prefer ammo over sticky bombs, you can take more of those and no bombs.
just choose which gear you want at the start of the scenario.

not sure if it was mentioned already but the recruitmentoption of the willys jeep shows "25" as its cost on its front, while "20" on its back.
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TylerDax wrote:
xSuperioRx wrote:
[q="SadisticInnTent"]Unless its meant that they can be deployed concealed, but never go concealed again after revealed.
Interessting idea, maybe you can push the Zündapp silently with engine off (that would explain the 3 movement, too) and when you turn the engine on, it´s revealed and you have 7 movement
I'm still thinking this is an error and missprint, stealth motorcycles is a bit of a stretch for me! And even if it can conceal, it's missing the symbol, so it's still an error
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Nick Hawkins
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Willingham
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JoyrexJ9 wrote:
I'm still thinking this is an error and missprint, stealth motorcycles is a bit of a stretch for me! And even if it can conceal, it's missing the symbol, so it's still an error
Yes, but we're used to hearing noisy motorcycles in a peacetime environment, compared to most military vehicles they are small and quiet.
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Angelus Seniores
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if you look at the figure on the zundapps concealment side, you will see infantry troopers, but not the motorcycle.
definitely a mistake, and as its a light vehicle it cant enter woods terrain.
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Niclas Willberg
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Angelsenior wrote:
if you look at the figure on the zundapps concealment side, you will see infantry troopers, but not the motorcycle.
definitely a mistake, and as its a light vehicle it cant enter woods terrain.
Well all concealment tokens have the same guys on the backside so you cannot know which unit it actually is. However your point with the light vehicle not entering certain terrains makes sense, probably a misprint
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Karl Schurg
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your missing a few more,

millers, both heroes have their reverse side mixed up,

general use US vehicles,

Willy's .Cal 50 recruitment tile has different point cost on both sides, same for one of the M8 Greyhound and the M5 Stuart.

Also, I'm not sure the Gears thing is an error, the way I read it, you are allowed X(numbr on the token) times something in the gear option from that unit. In case of millers there are 2 tokens for 5X gear and 11 gear tokens, if it was a misprint or error I would expect there still only being 10 gear tokens.

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Thanks tycoon1 and Mezike, I've added those to to the list

BTW, that Bill Millin token, is he part of the Yorkshire Regiment paid add-on?
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Angelus Seniores
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bill millin is on the board of Lord Lovat's unit
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Angelsenior wrote:
bill millin is on the board of Lord Lovat's unit
Got him. Cheers
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Pete Westmore
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P38 Lightning card has typo - "enemey". Thanks for pulling this all together.
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clem seurat
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Hi, thank you for listing mistakes. We will fix them for the next print run and find a solution for you. Don't worry.

Angelus is right about the gear option.
"you can choose a nr of gear of those depicted, but it doesnt need to match up exactly."
Zundapp : can be deployed ambushed, cannot hide during the game.
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Niclas Willberg
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picoloclem wrote:
Zundapp : can be deployed ambushed, cannot hide during the game.
Ahh so it was like we suspected earlier. I think it makes sense thematically. However, can the Zundapp go into areas normally restricted from light vehicles if it is concealed? Since the other player don't know what it really is.
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Niclas Willberg
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Clem mentioned here that :

* In scenario 2 the US player needs 8VP not 10 (as written) to get the Total Victory

* In scenario 3 neither player can win during the first turn.
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