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Subject: 2014 Solitaire Print and Play Contest rss

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Chris Hansen
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2014 Solitaire Print and Play Contest

***

The results are in!

Best Game
First Place - Supermarché by Ryan Mayes
Second Place - Elevenses for One by David Harding
Third Place - Forest: Sprite by Marc Di Stefano

Best Artwork
First Place - The Seeker in the Forest of Wyr by Todd Sanders
Second Place - Forest: Sprite by Marc Di Stefano

Best Thematic Game
First Place - Everything Except Air by Caroline Berg
Second Place - Forest: Sprite by Marc Di Stefano

Best Wargame
First Place - Reconquista by David Kershaw
Second Place - Raider 33 – Pinguin by Bruce Mansfield

Best Traditional Card Game
First Place - don´t let them get you by Jan Schröder
Second Place - Angel, Eagle, Dragon, Fae -- Allies Against the Wraith by Andy Kay

Best Small Game
First Place - Elevenses for One by David Harding
Second Place - Land 6 by Santiago Eximeno

Best Medium Game
First Place - Supermarché by Ryan Mayes
Second Place - The Seeker in the Forest of Wyr by Todd Sanders

Best Large Game
First Place - Everything Except Air by Caroline Berg
Second Place - Forest: Sprite by Marc Di Stefano

Best New Designer
First Place - Ryan Mayes for Supermarché
Second Place - Luke Phillips for Galactic Hegemony

Best Written Rules
First Place - Facility by Jake Staines
Second Place (Tied) - Supermarché by Ryan Mayes
Second Place (Tied) - The Seeker in the Forest of Wyr by Todd Sanders

Best Greyscale Printed Game
First Place - Everything Except Air by Caroline Berg
Second Place - Grunts by 8Rad

Most Innovative Mechanic
First Place - Case #27 - A Solitaire Social Deduction Game by Nate Kurth
Second Place (Tied) - Forest: Sprite by Marc Di Stefano
Second Place (Tied) - The Seeker in the Forest of Wyr by Todd Sanders

Congratulations to all the winners!!!

***

Welcome to the fourth annual Solitaire Print and Play Contest! Last year was a huge success and I'm very excited to see the fresh batch of designs for this year. All contest information and entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here. However, I'd encourage you to participate in the forum and get to know the other designers. This is a friendly contest and you'll likely find that people willing to help playtest your game right here.

Table of Contents for this Post
Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
* Example Entry Thread
Recommendations
* Vassal Mods
* Adding Your Game to BoardGameGeek
Voting
Prizes
* Microbadge Award
* General Prizes
* Category Prizes
* Special Prizes
Categories
Links
License for Contest Rules

Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: January 1st, 2014
Entry Deadline: August 2nd, 2014 11:59 PM BGG Time (CST)
Corrections Deadline: August 9th, 2014 11:59 PM BGG Time (CST)
Voting Deadline: September 13th, 2014 11:59 PM BGG Time (CST)

Explanation of Contest Dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to January 1st, 2014. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs.

Entry Deadline
Games for the contest must be complete (Contest Ready) by August 2nd, 2014. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

Corrections Deadline
Games entered in the contest have a one week buffer period to make corrections in case of typos or component errors. After August 9th, 2014, the games must remain unaltered for the remainder of the voting period.

Voting Deadline
All votes are due by the Voting Deadline of September 13th, 2014. No votes will accepted after this date.

Game Entry Requirements
This contest should be purpose-designed solitaire play games. Multi-player options are allowed but the primary focus of the game should be for solo play. A good example is B-17, which has a two player option, but was primarily designed to be enjoyed by one.

The games should have a decision tree or a way for players to react to the randomness. Games should not be decided (won or lost) regardless of player action (ala Klondike). Also, games should not be two-player games in which the player must play both sides (ala A Victory Lost).

The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to one primary entry in the contest. A designer may release one additional game in either the Small Games Category or the Traditional Card, Tarot, or Decktet Game Category.

A few examples:
One large game and one small game
Two Decktet games
A large wargame and a postcard wargame (entered in the Small Games Category).

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Game Design
Other than solitaire play, there are no specific design qualifications for this contest. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, playtesters, etc.

Game Components
There is no minimum or maximum limit on the number of components or rule length. Designers should be aware that larger games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds. (There is a special category for large games though.)

All games must be printable on regular A4/American Letter Paper. Large format maps and boards are okay as well so long as they can also be printed on A4/Letter paper. (For example, if a designer made a board that was designed to be printed on A3/11x17 paper, they should also provide an alternative where it can be printed on two sheets of A4/Letter paper.) Here is a useful document for determining the margin size of sheets designed to be printed on either A4 or Letter paper.

Designers are free to design whatever components work for their game. If designers want to make games that are Artscow ready or designed to be printed on perforated business cards, etc they are welcome to do so, provided that the game is also available in PDF form.

Circle, hexagonal, and other shaped pieces are allowed. If you are going to create games with difficult to cut pieces, please be aware that not everyone has a good tool to craft these and consider using squares if possible.

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread should contain the following:
* A link to the 2014 Solitaire Print and Play Contest (this thread)
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Links to the current game files. Rules and components should be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, Google Drive, Drop Box, or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Ready (Public Playtesting. Printed Components are available.)
3. Contest Ready (Game is complete and ready to be entered.)

To enter a game in the contest, please post to this thread or email me directly with a link to your WIP/Entry thread. The first post of the Contest Thread will contain a link to all games entered in the contest. To finalize your entry, you must make your game "Contest Ready" by geekmailing me directly or posting to this thread.

Example WIP/Entry Thread
Quote:
Entry Thread for Zombie Flower - Components Ready
Designed for the 2014 Solitaire Print and Play Contest.

Zombie Flower is a board game in which you must get zombies to stop their reign of terror and smell flowers. The flowers can attract zombies by dancing and you win by making them dance about. The game was the brainchild of my five year old daughter who loves Zombie Dice and flowers.



Zombie Flower contains 15 Flower Cards, a Garden Playmat, and 25 Zombie Cards. Players must provide 5 six sided dice and 20 cubes. The game plays in about 15 minutes.

Download links:
Rules
Game Components
Low Ink Version

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

Games should be as easy to assemble as possible. Designers should be aware that larger and hard-to-build games may be built and played by less people and therefore may not receive as many votes as games with smaller and quicker builds.

Vassal Mods
Vassal Mods are allowed in this contest and are the preferred method for creating electronic version of the games entered. Designers are free to create Vassal Mods for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

A few volunteers have offered to make Vassal modules of the games entered into the contest. They will ask for permission from the designer before creating one for a game but the designers can also preemptively explicitly grant or deny permission for others to create Vassal modules of their work.

Adding Your Game to BoardGameGeek
Games may be entered into the BGG Database when designers feel the games are complete. When entering games from the contest, please remember the BGG rule for self-published games, which is found in the BGG Guide to Game Submissions.
BGG Guide to Game Submissions wrote:
For self-published games and user-designer efforts, a game is ready to be added to the BGG database after the game has undergone play-testing and is available in its final form. If details about the game are still being resolved and the rules are still being changed over the course of the play-testing, the game is not sufficiently finalized for a BGG entry.

Games are not required to be entered into the database to be eligible for the contest, but I’d strongly recommend adding your game when you are ready so that it can be more easily accessible to a wider audience than just those who follow this contest. When the game is in the database, you can host files directly on the game’s page or link to them on a remote server from the Web Links section.

Games from this contest should only be added by the designer or by others with the designer’s permission.

If you have entered your game into the database and have not added yourself as a board game designer or artist, please consider doing that as well so you can receive proper credit.

To add a game, designer, or artist to the database, click on the submission forms under the misc tab from the site toolbar.



When adding a game from the contest, please add it to the Solitaire Print and Play Contest Family. The family id is 19564.



Voting
There will be a full six weeks available for participants to play the games. After the one week window in which corrections can be made, no changes to the rules or components are allowed during this time.

The voting page will be posted about a week before the end of the contest.

The voting deadline is (11:59 PM Mountain Standard Time) on September 13th, 2014. When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote. The only requirement for voting is that the player have a BoardGameGeek account.

Prizes
Microbadge Award
Everyone who designs a game or votes in the contest will receive a 2014 Solitaire Print and Play Contest participant microbadge.
Below are the previous microbadges for reference:
mb - 2011 Contest
mb - 2012 Contest
mb - 2013 Contest

General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: 300 GG
Tips to this thread: 572
Tips to Games for Geekgold Fundraising Items:
* N/A - No items this year
Total in the General Prize Pool: 872
To contribute to the General Prize Pool, please tip this post.

The general prize pot will be divided up among the 1st, 2nd, and 3rd place winners using a 4:2:1 ratio.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st and 2nd place winners using a 3:1 ratio. A game can potentially win more than one category. For example, the winner of the Best Large Game may also be the winner of Best Wargame.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best game that can be played multiplayer. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

Categories
Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc)
Best Wargame
Best Written Rules
Best Artwork
Best New Designer
Best Small/Medium/Large Game
Best Traditional Card, Tarot, or Decktet Game. (The game should primarily consist of cards. A player board is allowed, as are a reasonable amount of cubes or other tokens that the average game will likely have on hand. No other components are allowed in this category.)

Links
A list of the games from the contest that have been entered into the BGG Database.
2014 Solitaire Print and Play Contest Geeklist

External media about the contest:

My interview on the 1 Player Podcast about the 2012 contest.
Direct link to show.
Episode link on the 1 Player podcast episode list geeklist.

My interview on the 1 Player Podcast about the 2013 contest.
Direct link to show.
Episode link on the 1 Player podcast episode list geeklist

Google Hangout Link for the 1 Player Podcast Interview about the 2014 contest.
Direct Link to the Event

Morten Monrad Pedersen will once again be writing about the contest and interviewing the designers in his excellent blog, Thematic Solitaires for the Spare Time Challenged. See his post below for full details.
Thematic Solitaires for the Spare Time Challenged Contest Post

See the games entered from previous contests.
2011 Solitaire Print and Play Contest
2012 Solitaire Print and Play Contest
2013 Solitaire Print and Play Contest
Solitaire Print and Play Contest Family - This family contains all of the games entered in the contest that now have BGG entries.

License for Contest Rules
The contest rules are under an Attribution - Noncommercial Creative Commons 3.0 license. You are free to use and modify the rules for your own noncommercial contests or other projects. I would appreciate if you would attribute me as the source in these cases. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.

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Entries List

Grunts by 8Rad
Entry Thread
Every war, every country, every time, it always comes down to boots on the ground. The foot soldiers, the infantry, the cannon fodder. Grunts is a game about them, they are the currency of victory. Your job as captain is to buy victories, so spend well.

X-Hour: XenoStrike by Zombie Homer
Entry Thread
X-Hour: XenoStrike is an action point-based dice allocation game in which you command an elite combat team in Advanced Personnel Exo-Suits, affectionately known as APEs. Your mission is to exterminate Xenomorphs that have infested a facility before it gets overwhelmed by their incessant spawning.

Galactic Hegemony by Luke Phillips
Entry Thread
Galactic Hegemony is a space exploration themed light "4X" game. The goal is to control all the planets in the galaxy before time runs out.

Land 6 by Santiago Eximeno
Entry Thread
In Land 6 your goal is to create an empire. You must raise cities, feed your citizens, train soldiers and conquer other empires. And you must do it with only six dice!

Reconquista by David Kershaw
Entry Thread
The game is an area-movement wargame simulating the Reconquest of the Iberian peninsular by the Christian kingdoms from the 8th to 15th centuries.

Modern Times: Wheels of Industrialization by Aleksandar Saranac
Entry Thread
This is a Eurogame styled boardgame, bordering with a puzzle. You are warned, it uses resource management combined with the board rotation mechanic. Player’s goal is to build from one to three factories using resources available or produced in ever changing environment. But be warned, each production comes with the price. And there are also taxes to be paid to the government…

Dystopian: the investigation deck game by Michele Esmanech
Entry Thread
In Dystopian: the investigation deck game, you (and other 3 players, as the game can be played solo, and up to 4 players, fully cooperative), play the role of an investigator of the Dystopian Police Dpeartment (DPD) and you're searching town, traveling to the different locations, interacting with the various encounters you meet.

Elevenses for One by David Harding
Entry Thread
You are Grosvenor, the maid to Lady Agatha Smythe, one of the wealthiest landowners in the district. She is holding a gala High Tea at 11 o’clock – but, oh dear! You only have 15 minutes to get ready and where is that sugar? You mustn’t be late! The madam’s reputation is at stake!

Rail Baron Rivals by Jack Neal
Entry Thread
Rail Baron Rivals is a game where you and a rival baron are competing to have the most cash after 12 years of development in the golden age of railroading in the U.S. Northeast. Each year is represented by a turn in which you will roll 5 special dice that are used by one or more railroads to build track, expand cities and improve infrastructure. You may invest in any of these companies by acquiring shares - the more shares you have of the successful railroads the richer you will be. If you can get the right combination of shares and each railroad has increased in value then you have won the game.

Stranded No More by Daniel Isom
Entry Thread
A solitaire game where you play as Captain Oscar Locke, a stranded pirate, whose luck just turned around. Another crew of pirates has landed on the island where you were stranded by your mutinous ex-crew. This new crew of pirates are here to bury their treasure; leaving their boat unmanned just off the coast. You could try to man the ship yourself but with no gold to spend, what's the point? Capture the treasure before it's buried and make it to the ship to sail the high seas with your newly claimed booty.

don´t let them get you by Jan Schröder
Entry Thread
As a big fan of generic game components I wanted to try to design a solitaire that resembles a typical escape the dungeon board game. All you need for it are 2 solitaire decks with 52 cards each, 1 die and 4 card stands. The game will play in about 15 minutes.

Anti-Hero by Jason Keeping
Entry Thread
Anti-hero is a solitaire Print & Play game which has RPG style character development elements. The player takes on the role of a fledging superhero/villain created by a freak accident at a local nuclear facility. Your character is just getting to grips with his new skills and powers which he has acquired through the mutation of his genes.

R.M.M. - Robo Maintenance Mayhem - by Lines J. Hutter
Entry Thread
R.M.M. - Robo Maintenance Mayhem is a tile laying and moving game where you have to fight your way through a factory. The problem is three malfunctioning, agressive Bots that´ll try everything to stop you and create chaos wherever they can. Each of these machines behave differently. Once you arrive at the surveillance room you´ll find the switches you´ll have to activate to turn off the Bots.
The main part of the game is a flexible and constantly changing action grid. By assigning your dice to a row or column you may activate its actions. You may swap action tiles to re-arange your grid to your favour. But unfortunately the Bots will move your tiles, too...

The Seeker in the Forest of Wyr by Todd Sanders
Entry Thread
In this game, the player is a mystic Seeker who must navigate through a path in the forest to gain their chosen goal. With a small deck of cards, the player will encounter two choices along a path and must either overcome obstacles or pass them by with a possible loss of abilities. Obstacles that are overcome will be added to the player's deck and give them further abilities.

Las Vegas Whaler by Andrew Hagen
Entry Thread
To pay homage to the inspiration, I'll call it Las Vegas Whaler. Your job is to bring high rollers (whales) to casinos. If you bring enough, you add to your reputation, if you fall short it works against you. At the end of the game (4-8 rounds) if your positive score is higher than your negative, you win.

Forest: Sprite by Marc Di Stefano
Entry Thread
Use your Sprite and team of woodland creatures to protect your forest. Each Turn, new trouble arises in the forest and the player must use his or her few actions and resources wisely to keep the forest safe. (features character creation, campaign mode, level advancement, spell/skill advancement, etc.)

Blood Rush by Javier Martin
Entry Thread
Blood Rush is a short and thematic micro-game designed for solo play about a vampire and his minions raiding a small town for victims. The game features minimal components, strategic decisions and interesting character abilities. Make smart use of your powers and race against the clock to capture villagers before the inquisition shows up!

Supermarché by Ryan Mayes
Entry Thread
In Supermarché, you own a grocery store, and your goal is to make money! Not only are you responsible for keeping the shelves stocked but also buying food at low-prices to make a profit. Your customers are demanding, so you better have what they want. Will you sell everything before it spoils? Will you be successful, or will your store go under and close down?

Everything Except Air by Caroline Berg
Entry Thread
You are investigating alien ruins on Mars. Just as you are getting ready to take all the artifacts back to your ship, disaster strikes! A meteor storm sweeps across the planet! Your equipment is damaged! Your oxygen is running low! And to top it off the dust kicked up by the meteors has obscured the location of your ship! What had been days worth of air is now only a few scant hours. You have to make it back to your spaceship - but what about all the artifacts you have already found? Decide what to take and what to leave, but remember, if you take too much, you run out of oxygen faster!

Raider 33 – Pinguin by Bruce Mansfield
Entry Thread
Raider 33 – Pinguin follows in the footsteps of 2011's Raider 16 – Atlantis. Designed from the ground up to be an entirely new game, Raider 33 – Pinguin introduces a new take on the lone-ship-against-the-Royal-Navy theme. Much more detail has been given to ship to ship engagements, various missions assigned by the German high command, a detailed ship manifest, fuel concerns, captured cargo and enemy prisoners, secret documents, many different actions, and a new ocean to prowl.

Facility by Jake Staines
Entry Thread
In Facility, a small group of invaders breaks into a well-guarded facility - skulking in the shadows, sneaking up behind guards and taking them down silently, dragging the bodies out of sight - with the goal of stealing valuable corporate secrets, or assassinating the enemy strategist, or sabotaging top-secret industrial production. What's the catch? You don't control the team breaking in, you control the guards. Although 'control' isn't quite the word, you pick the crew and set them off on their patrol routes, then - via a hand of cards - interject with that casual glance over the shoulder or decision to switch patrol route at a critical moment, to catch the invaders... off-guard.

Dinos, Dice and Dynamite by Andrew Hagen
Entry Thread
The theme is the bone wars. This was a period in the late 19th century, when two archeologists/paleontologists fiercely completed to find dinosaur bones in the American West. In the rush, many new techniques and ancient species were discovered, greatly advancing the science, but the two also sabotaged each other (with dynamite and highly critical newspaper articles), which hurt reputations and egos.

Case #27 - A Solitaire Social Deduction Game by Nate Kurth
Entry Thread
In Case #27, you are a private detective, hired to solve a murder that the police have given up on. You must question your friends, relatives, acquaintances, or even strangers about their whereabouts at the time of the murder, as well as dredge up some information about their lives, in order to determine who the murderer is. Have casual conversations with them and ask innocent questions, but don't let them know that they are murder suspects!

Angel, Eagle, Dragon, Fae -- Allies Against the Wraith by Andy Kay
Entry Thread
Your city is under attack by the AI-wraith -- creatures of pure information who have overwritten the spirits of beings and turned them against you. Angels, eagles, dragons and fae are your allies, but they are often outnumbered and every time the wraith get through the allied defences the wraith evolve. In this game, which uses just a standard deck of playing cards and a handful of cubes or counters, you will organise your forces, block wraith attacks, and transform wraiths back into ally beings if you can. How well will you hold out against the wraith?

EvE - Return of the Director by Chad Mestdagh and Kyle W.
Entry Thread
With malice in his eyes, your deturmined foe has returned. He is now more destructive than ever! With new tactics and new compatriots, his rampaging path of destruction will soon be complete. All that stands in his way is you. Are you up to the challenge?

Escort Missions by John Paul Messerly
Entry Thread
Your mission is to protect the company’s shipping lanes from the traitor fleets, Xenos slavers, and pirates in this sector. In ESCORT MISSIONS you will start off doing Escort mission and later advance to Hunter missions. The gameplay focuses on assigning crew, managing damage control, and exploring dangerous sectors of the Expanse. You must learn when to push your ship to its limits, when to use cunning ploys, and when to draw the enemies fire away from the ships you are sworn to protect. The ARC fleet is counting on you...

Ultima 1: The Board Game by Joseph Propati
Entry Thread
A remake of the original Ulimta 1 computer game by Richard Garriott. You can play as one of four character types: THIEF, MAGE, FIGHTER, CLERIC who adventures across the lands of Sosaria, ie gameboards, to accomplish goals, gather gold, gather gems, weapons, armor, spells and scrolls, traveling aids, and equipment. Adventure into Dark Dungeons, Castles, and Towns for Supplies, Equipment and information. Speak with Kings to gather information about the location of all four gems, Fight wandering monsters and evil individuals, open chest to find riches, plus level up and increase your characters abilities and win the game by discovering secret information, finding lost treasures, and defeating the evil overlord "Big Boss" Mondain.

Frederick Fleet by Weston Stapleton
Entry Thread
The RMS Titanic, an olympic class ocean liner publicized as the safest bet for maritime travel, attracted passengers by the thousands into what would become an unforgettable tragedy. Employed as the "on watch" lookout when the iceberg was spotted, Frederick Fleet hailed those unforgettable words "Iceberg, right ahead!" In Frederick Fleet the player will take on the role of RMS Titanic's lookout. Will you be able to spot the mass of ice that claimed so many that historic night? Will you adapt to the conditions with enough time to alter the Titanic's course and make history by saving thousands of innocent lives?

***

Total Entries
Total Games: 28
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If given the option, I would prefer to play with the green pieces, please.
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Please tip this post to contribute to the Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc) Category.

I will contribute 50 Geekgold to this category.
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If given the option, I would prefer to play with the green pieces, please.
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Please tip this post to contribute to the Best Wargame Category.

I will contribute 100 Geekgold to this category.
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If given the option, I would prefer to play with the green pieces, please.
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Please tip this post to contribute to the Best Artwork Category.

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Please tip this post to contribute to the Best New Designer Category.

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Chris Hansen
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Please tip this post to contribute to the Best Small/Easy Build Game Category.

Games in this category will generally have some or all of the following characteristics:
1. Few printed components (typically two or less pages)
2. Simple to assemble (low number of cuts or no assembly required)
3. Can be fully assembled by the average PNP crafter in under 15 minutes.

I will contribute 50 Geekgold to this category.

The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The small/medium/large categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.
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Please tip this post to contribute to the Best Medium Sized Game Category.

Games in this category will generally have some or all of the following characteristics:
1. Several printed components (typically 10 or fewer pages)
2. Reasonable easy to assemble (cards, multi-sheet boards, single-sided wargame counters, and/or a reasonable number of game components)
3. Can be fully assembled by the average PNP crafter in under an hour.

I will contribute 50 Geekgold to this category.

The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The small/medium/large categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.
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Please tip this post to contribute to the Best Large/Complex Build Game Category.

Games in this category will generally have some or all of the following characteristics:
1. Many printed components (typically more than 10 pages)
2. Difficult easy to assemble (oddly shaped pieces, double-sided wargame counters, and/or a large number of game components)
3. Will take the average PNP crafter over an hour to fully assemble.

I will contribute 50 Geekgold to this category.

The guidelines for determining game size are somewhat loose and open to interpretation by design. While I expect our opinions on game size to mostly align, the fact remains that a game that is an easy and fast build for one person may be a more difficult and time consuming build for another. Game size classification will be determined by contest voters and designer input.

The small/medium/large categories are designed to recognize the design efforts of games that might be overlooked for the main prize, either for being too simple or too complex for the average player. Please do not make your games smaller or larger than they need to be simply to qualify for one of these categories. The overall winner of the contest is not eligible to win in these three categories. If the contest grand prize winner gets the most votes in one of these categories, the prize will be awarded to the game with the next highest amount of votes.
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Chris Hansen
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If given the option, I would prefer to play with the green pieces, please.
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Please tip this post to contribute to the Best Traditional Card, Tarot, or Decktet Game Category.

Games in this category should primarily consist of cards from the chosen deck. A player board is allowed, as are a reasonable amount of cubes or other tokens that the average game will likely have on hand. No other components are allowed. Other decks may be used as well such as Damage Deck, Rainbow Deck, or Dual Deck, so long as the deck is freely available as PNP.

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Chris Hansen
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Please tip this post to contribute to the Best Greyscale Printed Game Category

I will contribute 25 Geekgold to this category.

For more info on this category, see Deathwork's original post.
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Please tip this post to contribute to the Most Innovative Mechanic Category.

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Reserved
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Chris Hansen
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Here is the list of games that were entered into the contest but withdrawn for various reasons. I'm listing them here for general interest since many of the designers have said they plan to keep working on the games.

Withdrawn Entries

Shadows Upon Lassadar - Ruin and Renewal by Todd Sanders
Entry Thread
Shadows Upon Lassadar: Ruin and Renewal will be the final trilogy. It will combine three quests to the cities of Salilth, Gvise and Marim to discover the secrets of Mormorion, an ancient Warden of Lassadar and the one responsible for creating the Barrier Gates. The game will involve a CYOA style book as the backbone of the narrative. A deck building mechanic will gain the player cards to be used during battles and to assist in the quests and lastly a point to point movement style mechanics in each of the three cities will allow the players to battle the forces of the Barrier Planes as they search for the key to Mormorion's secret.

Escape from Nooseneck High by Chris Hansen
Entry Thread
During the Second New England Vampire Panic, a group of survivors is discovered in a high school in a quarantined area of Rhode Island. Unfortunately, the vampires in the area have also discovered the survivors. A rescue effort is planned but resources are thin and the National Guard can only spare one helicopter so the evacuation will be very slow. You are a leader in the high school and must defend the survivors from the vampires, protect the dwindling resources, and manage the panicking survivors as they are slowly evacuated, and escape safely yourself.

Shake Well Before Use by Matthew P
Entry Thread
A real-time potion making game.

Alone at the Crossroads: Trees by Fin Coe
Entry Thread
AatX: Trees is a game of exploration and combat, as the player navigates the hero through a series of events, obstacles, and enemies, growing in power as she overcomes them. The Trees are represented by a deck of cards; on the front of each card is the challenge to be faced, and on the back are the rewards that can be attained by meeting that challenge. Fail, and cards will be discarded from the deck; and if the deck runs out before you can assemble your crown, then your hero’s story will be cut tragically short.

Devil Dogs by Pelle Nilsson
Entry Thread
Devil Dogs is a low-complexity solitaire board wargame about the offensive of the American 2d Division in June 1918 against Belleau Woods and surrounding areas. The player, controls the attacking American (AEF) forces (primarily units of the 4th Marine Brigade, that did most of the fighting in this area), while the German defenders are handled by the game system.

Escape With Honour - The Solo Adventure by Esteban Fernandez
Entry Thread
You’ve been in the this Nazi camp long enough, it’s time to recruit some other prisoners willing to risk their lives for the hope of freedom, dig a tunnel to the woods, and Escape! Dig a tunnel is the major pillar of this plan, but you need to set the escapees for the travel back to an allied country, some food, papers, civilian clothes, money or having a map will help also help on that task.

Craft Hunter by Logan Godfrey
Entry Thread
This game is about survival, crafting, and then hunting. I wanted to create a game with a deep and varied crafting system that allows individuals to create whatever they want. I also drew from a video game monster hunter where as you take out these different monsters you get more and more material to modify your armor and weapons.

Mortal Portal by John White
Entry Thread
D.A.V.E. the ship's computer has become self aware and has turned off the equal Librium generator and he has altered the teleportation system. As Dur, (The Astronaut accused of being parasitic) You must find a way the "rocking boat" before its too late!

Colonizing Mars by John Coveyou
Entry Thread
Colonizing Mars is solitaire game where you attempt to manage a team of scientists and engineers to successfully build a habit suitable for life on Mars. A player will compete against my cleverly designer paper AI to build three basic structures that are critical to sustain life on Mars: A living quarters, a bio-dome and a research station. The colonization team must build these structures before they starve to death or lose enough morale to go insane!

Switch and Signal by David Thompson
Entry Thread
The goal of Switch & Signal is to move trains to production cities, load cargo onto trains, and move loaded trains to the port city. Switches and signals are used to guide trains along routes and avoid crashes. For every train that reaches the port, you gain a Victory Point - you win the game by gaining 10 Victory Points. You lose the game if you run out of cards.
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todd sanders
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just wait to see what i am hoping i can pull off this time designwise
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Chris Hansen
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I'd like to enter the first game into the Contest this year:

Escape from Nooseneck High.

Entry Thread with all the details. The game is in Idea Phase right now but I'm very excited to complete it for the contest. It will be my first original design!

After three years of hosting the contest, I'm finally ready to submit a design.
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Morten Monrad Pedersen
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Hi everyone

As some of you know I’m running a blog about thematic solitaires and last year I covered the 2013 Solitaire Print and Play Contest. I plan on also covering the 2014 contest, but to do that I need your help.

First of all I’m hosting a contest where you can win a game or PnP components if you help out a game designer by giving feedback on his/her game. Details about this can be found here: help2win 3 – help indie game designers and win a prize.

Second if you’re designing a game for the contest, I’d love for you to answer my interview questions or do a guest post if your game does something new and interesting either thematically or mechanically. I’ll add a link to the contest here as soon as the contest post is ready: The 2014 Solitaire Print and Play Contest – promo opportunity/help from participants wanted

Finally if you’ve played some of the games in the contest and have spotted an interesting trend, want to write a history of the series of contests, or something else interesting related to the contest, then let me hear about it and maybe it could turn into a guest post.

Cheers
- Morten
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Fantastic! I'm looking forward to see what you all come up with this year. Unfortunately it seems unlikely that I'll have the time to make a game for the contest myself this year.
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Thanks Morten! I'm glad that you'll be covering the contest again this year. I have added your blog post to the links section in the first post.
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chansen2794 wrote:
Thanks Morten! I'm glad that you'll be covering the contest again this year. I have added your blog post to the links section in the first post.


Cool, thanks .

It was a great experience to be part of the contest last year.
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Aleksandar Saranac
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Hi all,
Here is my entry:

http://www.boardgamegeek.com/article/15906575#15906575

It is components ready, so if you are not afraid of euro games bordering puzzles,buahhhahhhha,try it

Modern Times: Wheels of Industrialization is a Eurogame styled boardgame, bordering with a puzzle. You are warned.
It uses resource management combined with the board rotation mechanic.

Player’s goal is to build from one to three factories using resources available or produced in ever changing environment. But be warned, each production comes with the price. And there are also taxes to be paid to the government…
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Michele Esmanech
Italy
Milano
Milano
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Dystopian:the manhunt: a worker placement game of investigation, murder and mystery, set in the futuristic megapolis of DYSTOPIA
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Oh my… Oh my… the contest I have been waiting for.

I have two games I am working on… one is a medium sized game (54 card deck); the other is a small game (1 page board and 1 page of components).

nothing is written on stone, though, so things might change (and I predict they will).

cheers and good luck to everyone and a special thanks to Chris
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Daniel J Isom
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Smyrna
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Very excited that this is starting and i will have my entry in later today BUT i think all WIP threads should be in the WIP forum so the main design forum doesn't get over run like it did during the 2 Player contest. I'd suggest threads already created to be moved as soon as possible so there isn't any confusion.

Edit: Rather than posting again, here is my entry:

[WIP] Stranded No More [2014 Solitaire PnP][Contest Ready]

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