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Subject: Shooting the treads, how does it work? Also D results against ogres? rss

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Hogan Brimacombe
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The best laid plans of mice and men, often go awry...
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Hi all. So i will be equally happy to be pointed to the rulebook for the Deluxe edition as i will be to get an answer, but i am wondering how shooting the treads works in general.

1)They have no defense as far as i can tell so do i even roll or is it just if you are in range you hit?

2)When i attack with a unit how much tread damage does it do? Is it the attack points of the unit? We played it last night that the infantry did one tread damage per attacking squad and everyone else did one tread damage per attack, even heavy tanks. That seemed wrong.

3)I know it very clearly says D results have no effect on Ogres. I assume that includes their guns? So i cannot disable a battery or missiles for one turn yes? I had a thought it might be just for tracks...

Thanks!
 
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Stephen Rochelle
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Treads are attacked one unit/weapon at a time (no grouping) at 1-1, and a hit damages treads equal to the attack rating of the attacking unit/weapon.

D results never affect an Ogre in any fashion.
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Christopher Evans
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7.13.2 Attacks on Ogre treads. If the Ogre’s tread units are the target, each attack must be made by an individual unit, and always at 1-to-1 odds. In other words, after the attack is announced, the attacker rolls the die, and on a roll of 5 or 6 (X at 1-1 on the CRT), the Ogre loses a number of tread units equal to the attack strength of the attacking unit. Thus, a successful Heavy Tank attack on treads would cost an Ogre 4 tread units. Exception: up to three infantry squads in the same hex may combine fire against treads.
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David Rock

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hoganbball23 wrote:

1)They have no defense as far as i can tell so do i even roll or is it just if you are in range you hit?

They have a fixed defense ratio of 1-1 rather than a Defense number. You _always_ resolve attacks on treads by rolling a die and comparing to the 1-1 column.

hoganbball23 wrote:

the infantry did one tread damage per attacking squad and everyone else did one tread damage per attack, even heavy tanks. That seemed wrong.

That is wrong. The number of treads removed is equal to the attack strength of the attacking unit; your instincts are correct. That must have been a very rough game on the defense :-)

hoganbball23 wrote:

3)I know it very clearly says D results have no effect on Ogres. I assume that includes their guns? So i cannot disable a battery or missiles for one turn yes? I had a thought it might be just for tracks...

That applies to _every_ component on the Ogre; batteries, treads, whatever. Since you mentioned missiles, it's also worth noting that Ogre missiles are single-shot weapons. Firing one is the same thing as it being destroyed by an attack; check it off on your stat sheet.
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Mark Robinson
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Devon Greatwolf wrote:
Exception: up to three infantry squads in the same hex may combine fire against treads.


True. however, I'd prefer three 1:1 chances to remove up to 3 treads rather than one 1:1 chance to definitely remove 3 treads.

Think of a D result against an OGRE as Dented paint.
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