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Subject: The Great S&T Play-off! Session #2 rss

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For the second session, Dan and I plunged into Scenario 2--the first truly dark time of the Roman Empire. Could we survive internal rebellions, revolting legions, and invading barbarians and Persians? In short: almost.



Year 247:

The first year of this era passed relatively uneventfully. Just some Pictish and Scythian raiders. Meanwhile the Roman expeditionary force in Mesopotamia retreated in anticipation of the Persian assault on Armenia.



Year 248:

The Persians encountered stiff resistance in Armenia, allowing Rome's eastern forces to momentarily relax. Meanwhile, General Marcus took his time quelling a revolt in Asia. What was the hurry?

Meanwhile, Roman legions took Taurica to forestall barbarian invasions.



Year 249:

A quiet year. The Persians consolidated their hold on Armenia. Meanwhile, the Romans sent a sacrificial legion into Mesopotamia to speed-bump the Persian advance into Syria. The Asian rebellion continued. General Marcus was loathe to see his men hurt, after all.



Year 250:

The revolt in Asia is quelled, and the Mesopotamian legion acquitted itself well, whittling away the Persian force. Meanwhile, Romans invade Armenia to distract the Persians. The assault is successful!



Year 251:

Persians invade Armenia, whose militia is now working for the Roman cause.



Year 252:

A Pyhrric victory for the Persians in Armenia reduces the aggressors to a manageable size, significantly reducing the threat against Syria. Sadly, this was also the year a tremendous swath of rebellion swept the Empire. Taurica is abandoned. Legions sent in to defeat the Syrian insurrection instead turned traitor and formed an independent Palestine. Holy shades of last session, Batman!



Year 253:

Romans again delay Persians in Mesopotamia. Meanwhile, a skeleton force of loyal Romans remains in Syria to ensure that the Palestinian militia cannot grow to full size.



Year 254:

Rebellion breaks out in Africa, Asia, and Gallia and Germans boil en masse, ready to invade the Empire. General Marcus takes his time against the Asians again.



Year 255:

The German/Scythian invasion begins, but Roman legions are ready to face them with... giant bags of money! Thanks to the relatively peaceful first few years, the Roman treasury is overflowing, and the Empire can afford to buy the invaders off a bit at a time.



Year 256:

A three-cornered war in Syria wages between the Persians, the Palestinians, and the Romans. Palestinian regulars lose a critical battle leaving just the Persians and Romans to face off near Jerusalem. Revolts continue to rage throughout the Empire.



Year 257:

Tragedy! The large force dispatched to Syria has turned traitor--this time, they have nominated their General Danicus to be Emperor, and He intends to march on Rome! The current Emperor is rather sanguine about this. After all, it's just 33 talents, and Danicus will be a fine, loyal Emperor once he gets to Italia in two turns.



Year 258:

Persia had been liberated, the Illyrian invasion had been bought off (er... vanquished!) and it was expected that the Germans would quell the Gallic revolt. All looked rosy for the Pretender to take the throne of a peaceful Roman Empire.



Year 259:

Sadly, happy times were not meant to be. As the Pretender arrived in the Eternal City to claim the Imperial throne, internal rebellion wracked the Empire. Fresh revolts broke out in Britannia, Gallia (the populace already maximally mobilized), Dacia (conceded to the barbarians), Sicilia, Egypt, and Illyria, and the Persians plunged into Syria. One more, the Germans refused to budge from Germania to deal with the Gallic crisis, and the rebellion raged unchecked.

Though loyal forces quelled uprisings in Britannia and Silicia, Aegyptus and Illyria remained stubbornly disloyal. As a result, when control was determined, provinces loyal to the old Emperor totalled just 47 victory points--at long last, we has lost the game. If only we'd read the control rules better!

Review to come soon!

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Kim Meints
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Thanks for another great AAR Marcus. Yes that darn Control rule
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Thanks, Kim! I feel like we haven't done all of these games justice.. but some just suck. But we definitely evaluated this one.
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Kim Meints
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SPI should have made a 2nd edition of the game with better rules like they did with Armada as that also suffered from very poor rules and the 2nd ed came out so much better. FoR with the errata makes the game finally playable but trying to do so with just the errata sheet separate was a huge pain and gamers gave up. With the new corrected rules in your file section I hope it catches more interest as now just the one place to look while playing.

So what's the next S&T game up for you?
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S&T did release an updated version in its new incarnation. I don't know if it's any good.

Next game is Panzer Armee Afrika. If someone doesn't sell me a cheap copy, I'll have to make it.
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Michael Sommers
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Neopeius wrote:
If only we'd read the control rules better!

Is there anything you could have done to win had you read the rules better?
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Oh, probably. We could have blocked the advance of the rebellious legions, for one thing. Earlier, we even could have just let Syria go and concentrating on what we had. The chance for revolting legions is not insignificant (and with Dan rolling, 100%).

In the end, we lost by only 3 victory points. If the Germans had invaded Gallia for us, or we'd won in Egypt, we could have won.
 
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