Peter Bakija
United States
Q: Are we not men?

Yaa! Ogre!
So I played Ogre as a kid in the early 80's (between sessions of Car Wars…), but haven't played a game for probably close to 2 decades (three decades?). I picked up the pocket edition and have been messing around with it, and currently have the following questions that probably have easy to find answers (and I probably knew at some point 20+ years ago), but here they are anyway:
1) You can combine attacks from different units (or different Ogre guns) as you see fit, correct? Like, I can say "these two MkIII secondary guns with 3 attack strength each are firing at that Heavy Tank, for a 63 (i.e. 21) attack." This is a correct understanding, yes? And I could theoretically have a pair of Heavy Tanks (or whatever) both shoot at an Ogre's main gun for a single, good odds attack?
2) An X on the CRT will completely wipe out whatever (non Ogre unit) it hits, even a 3 point infantry, yes? (i.e. a D will turn a 3 point infantry into a 2 point infantry, but an X will just remove a 3 point infantry all together?)
3) A 3 point infantry *must* attack as a single 3 point unit or *may* attack as a single 3 point unit (or it can attack a 3x 1 point units)?
4) If an Ogre drives over an infantry unit (and it has any AP guns left), that infantry unit automatically loses a level (i.e. 3 goes to 2). What happens if the Ogre ends its move on top of the infantry? Do they both get to stay in that hex until someone moves again?
Thanks!

Marcus
Canada Toronto Ontario

Q1. Yes, you can freely combine attacks using different units as you see fit. You can also resolve an attack on the CRT before moving on to the next attack (i.e. don't need to predesignate attacks).
One basic tactic is to use mainly 1:1 odds attack, resolving them one at a time. Two 1:1 attacks are generally better than a single 2:1 attack in Ogre.
Q2. Yes. An "X" attack will destroy any targeted infantry or armor unit.
Note that you only destroy or damage an Infantry unit that you specifically target. The defender can split up his squads as he sees fit and you can't for instance target individual squads of a single 3/1 unit or 2/1 unit infantry counter. A "D" result will of course reduce any targeted infantry unit by 1 squad.
Q3. A 3/1 or 2/1 infantry unit can split up it's attacks (including different targets or even the same target multiple times) as it sees fit and resolve each attack separately before moving on to the next attack. Similar to Q1.
The Ogre battlefield probably supports some really awesome fire control/targeting software and a very robust battlefield wide data network backed up with an excellent sensor net...
Q4. Would have to pull out my rules book for this one...

Karl Gallagher
United States Saginaw TX

1. Yes, except for attacks on Ogre treads.
2. Yes.
3. May.
4. Yes, they share the hex until one moves out.

Peter Bakija
United States
Q: Are we not men?

monstrooper wrote: One basic tactic is to use mainly 1:1 odds attack, resolving them one at a time. Two 1:1 attacks are generally better than a single 2:1 attack in Ogre.
Thanks! Yeah, I think on this one, the main incentive (I can see) to combine weapons for attacks is to avoid odds rounding errori.e. a 3 point gun vs a 2D unit (secondary battery vs GEV) is, IIRC, going to round down to a 11 (32 becomes 11, yes?), but two 3 point guns vs a 2D unit becomes a 31. I'm not a basic odds genius, but I think a single 31 is better than two 11's?

Peter Bakija
United States
Q: Are we not men?

bakija wrote: I'm not a basic odds genius, but I think a single 31 is better than two 11's?
Ok, so I just went and read the SJ "Odds in Ogre" article (links are around). Clearly, splitting attacks into multiple 11s when possible is clearly the way to go (i.e. 2x 11 is always better than 1x 21; etc.), but there wasn't info on the above.
Can someone who is better at calculating probability than me see which is better:
2x 11 attacks
or
1x 31 attack
(which is the result of having a pair of 3 strength secondary batteries to fire against a single 2D unit).
Thanks! I suspect that the single 31 is better than the pair of 11s, but it is certainly possible I'm wrong.

Russ Williams
Poland Wrocław Dolny Śląsk

bakija wrote: Can someone who is better at calculating probability than me see which is better:
2x 11 attacks
or
1x 31 attack
(which is the result of having a pair of 3 strength secondary batteries to fire against a single 2D unit).
Thanks! I suspect that the single 31 is better than the pair of 11s, but it is certainly possible I'm wrong.
My quick analysis (corrections welcome) :
If you attack 11 twice, then there are 9 possible results, each equally likely: (XX, XD, X, DX, DD, D, X, D, ). Your probability of killing it is:
P(XX) + P(XD) + P(X) + P(DX) + P(DD) + P(X) = 6/9 = 2/3
Your probability of D is: P(D) + P(D) = 2/9
Your probability of  is: P() = 1/9
If you make a single attack at 31, your probability of killing it is 2/3 and your probability of D is 1/3.
So... your probability of killing it is the same either way (2/3). But if you attack 31, then you have a slightly better chance of at least getting a D. You're sure you won't get a No Effect () with a 31 attack. So if this attack is your only possible target, then certainly a combined 31 is better.
On the other hand, if you attack 11 twice, you have a 1/3 probability of killing it with the first attack, leaving your other secondary battery free to attack something else. So if this unit is not your only target in range, perhaps you'd prefer to attack with a single secondary at 11, to have the chance to direct the other secondary at another target.

Peter Bakija
United States
Q: Are we not men?

russ wrote: So... your probability of killing it is the same either way (2/3). But if you attack 31, then you have a slightly better chance of at least getting a D. You're sure you won't get a No Effect () with a 31 attack. So if this attack is your only possible target, then certainly a combined 31 is better.
Thanks for the math! That is a lot cleaner than the math I was doing (which involved figuring out all possible results, one at a time…). So with a 31, you have the same chance of killing the target as you do with 2x 11 attacks (2/3), but with the 31, you have no chance at all of outright missing (you will always at least get a D), while with 2x 11, you have a 1/9 chance of an outright miss.
As you note, the advantage of the 2x 11 over the single 31, however, is you always might kill the target on the first shot, allowing you to take another shot at something else (assuming it is available, but when isn't there infantry to shoot :)



russ wrote: So... your probability of killing it is the same either way (2/3). But if you attack 31, then you have a slightly better chance of at least getting a D. It's not just a slightly better chance; you are guaranteed to get at least a D with a 31 (this is obvious just from looking at the CRT; no math needed).
bakija wrote: Thanks for the math! That is a lot cleaner than the math I was doing (which involved figuring out all possible results, one at a time…). So with a 31, you have the same chance of killing the target as you do with 2x 11 attacks (2/3), but with the 31, you have no chance at all of outright missing (you will always at least get a D), while with 2x 11, you have a 1/9 chance of an outright miss.
As you note, the advantage of the 2x 11 over the single 31, however, is you always might kill the target on the first shot, allowing you to take another shot at something else (assuming it is available, but when isn't there infantry to shoot :)
Another aspect of this to consider: using an attack 3 against a Defense 2 is a "waste" of one attack strength. The general case is that 11 attacks are your best bang for the buck (part of what this discussion is about), but you want to avoid wasting attack strength whenever possible. In other words, if you have A3, try to direct it toward a D3. This is especially important when attacking Ogre components. For example, using a HVY (A4) against a Secondary battery (D3) would waste one. You would be better off using it against a Main Battery (D4) or treads (always 11, and a hit would take out 4 treads).
Never forget the main goal is not to kill the Ogre, it's to stop it. Stripping batteries is important, but tread removal is required to win. It's almost always a better shot to shoot at treads than take overloaded shots that waste attack strength. This is even more true against Ogre components because a D is the same as NE. Once the Ogre is immobilized, then you can take as much time as you want to strip everything else off of it, especially if you have units that can stay out of range.

Russ Williams
Poland Wrocław Dolny Śląsk

granitepenguin wrote: russ wrote: So... your probability of killing it is the same either way (2/3). But if you attack 31, then you have a slightly better chance of at least getting a D. It's not just a slightly better chance; you are guaranteed to get at least a D with a 31 (this is obvious just from looking at the CRT; no math needed). Right, I mentioned that D or X is guaranteed with 31. With two 11 attacks, there's only a 1/9 probability that you'll get no effect, i.e. an uncommon situation to begin with, so a single 31 attack is merely removing that (rather small) 1/9 probability of no effect.
If we look at the ratio of P(at least D for 31) / P(at least D for 11 twice) = 1 / (8/9) = 9/8.
If we look at the difference of P(at least D for 31)  P(at least D for 11 twice) = 1  (8/9) = 1/9.
So "slightly better" still seems a reasonable description to me.
But anyway, there are the numbers, and people can decide for themselves how significant they judge the difference to be.
Quote: Never forget the main goal is not to kill the Ogre, it's to stop it. Stripping batteries is important, but tread removal is required to win. It's almost always a better shot to shoot at treads than take overloaded shots that waste attack strength. This is even more true against Ogre components because a D is the same as NE. Once the Ogre is immobilized, then you can take as much time as you want to strip everything else off of it, especially if you have units that can stay out of range. Good point!



russ wrote: So "slightly better" still seems a reasonable description to me. But anyway, there are the numbers, and people can decide for themselves how significant they judge the difference to be.
Yeah, I'm just being a pest. ;) Math is math; the results are open to interpretation. :)
It's amazing how much you can learn about statistics from playing boardgames.


