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For when Archaic Armor isn't quite enough of a turkey shoot :
Sherman Tank [Though they're all really pretty much the same in this game engine]:
M2 as light tracked, R0 D0 A1 [AP only]
Spillover attacks do full damage.
Can only do spillover attacks to modern and archaic units, including militia and infantry.
Out of pity, I'll let it have double defense in Forest.
If this thing is worth even 0.25 AU, I'd honestly be very surprised.
Later: The Cobb Calculator [http://www.hcobb.com/gev/formcalc.html ]says 0.56 VPs, so roughly 0.1 AUs, plus a little for double defense in forest, minus a bunch for only inflicting spillover.
I've been reading game design books recently, and this is causing me to feel deeply unfulfilled that I'm publishing the stats without playtesting it.
I actually sort of suspect that a dozen of these things, employed properly, might be able to papercut an isolated modern infantry unit to death, and still retain up to half their numbers. Hmmm.
[Originally posted in this thread on the sjgames forums: http://forums.sjgames.com/showthread.php?t=136045 ]
[Yes, this unit is "archaic armor" for the purposes of the point defense laser trucks I posted earlier this year.]
- Last edited Mon Jul 13, 2015 5:47 am (Total Number of Edits: 2)
- Posted Mon Jul 13, 2015 5:42 am