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Master of Orion: The Board Game» Forums » General

Subject: New Era, not TI3 or Eclipse rss

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Aleksandr Savenkov
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As someone who's a bit familiar with the game and it's author, I want to save everyone from making false assumptions.

This game won't be anything like Twilight Imperium 3, Eclipse, or anything like that. Neither it will be a streamlined version of those games. Many of those who played it say it feels more like New Era or Race for the Galaxy. That's why it says it's playtime is 40-60 minutes, not per player.
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Valerij Kozlov
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That's a shame. Yet another card game.
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Christopher Halbower
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I think I'll be passing on this game too. Race for the Galaxy, Eminent Domain and Star Realms already exist. Why saturate that market?
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Mark Iradian
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halbower wrote:
I think I'll be passing on this game too. Race for the Galaxy, Eminent Domain and Star Realms already exist. Why saturate that market?


I didn't like any of those three, hopefully Master of Orion will make my wallet lighter. Race For the Galaxy is way too newb unfriendly, Eminent Domain was bland, and Star Realms was just Ascension 2.0

And the current board games in space like TI and Eclipse take far too many hours and I would rather spend those hours on Spartacus or Cyclades Titans.

So yes, there is a market, assuming, MOO Has original mechanics and not a copy of what is out there.
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Christopher Halbower
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Tretiak wrote:

...Eminent Domain feels pretty bland as well (at least the base game).

Race for the Galaxy would be the only card game that can tingle our space antennae the proper way...


To each his own, I guess. I found Race for the Galaxy (just the base game) to be bland. It's the expansions that make it a bit more interesting.
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james napoli
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vpupkin wrote:
As someone who's a bit familiar with the game and it's author, I want to save everyone from making false assumptions.

This game won't be anything like Twilight Imperium 3, Eclipse, or anything like that. Neither it will be a streamlined version of those games. Many of those who played it say it feels a more like New Era or Race for the Galaxy. That's why it it says it's playtime is 40-60 minutes, not per player.



Thank you for helping with the clarification. hopefully they'll at least have darlok's in the game...i'll remain optimistic on this game knowing it's not meant to be a 4x game, but instead largely borrowing the theme of the IP and not the mechanics...

-
James
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Ray Smith
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peachpie wrote:
Tretiak wrote:
halbower wrote:
I think I'll be passing on this game too. Race for the Galaxy, Eminent Domain and Star Realms already exist. Why saturate that market?


I wouldn't call that saturation. Star Realms is just a basic deck builder while Eminent Domain feels pretty bland as well (at least the base game).

Race for the Galaxy would be the only card game that can tingle our space antennae the proper way. Maybe also Tiny Epic Galaxies. I haven't played Core Worlds though. Still this is not what I would call variety compared to other themes.

You absolutely must play Core Worlds.

To sate your cards in space fix, I also highly recommend Hull Breach.
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Trey Chambers
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Upon seeing that there is a Master of Orion game coming out: laughlaughlaughlaughlaugh

Upon finding out that it will only be a card game: sobluesobluesobluesobluesoblue
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Lord Alatar
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Instant buy
 
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Eric Pietrocupo
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Quote:
Actually, I find this refreshing. I own too many big box long games of the sorts.


I tried many of those big box games only to be disappointed. So if something smaller can be more fun, I cannot really argue against it.

As for the competition I hate race for the galaxy, I like Star Realm, but it's really not the same game play. Never played eminent domain, but it does seems more abstract. At least microcosm was abstract.

If it's only a card game, that makes it much more expandable this way, another important element for that kind of game.

I hope it can give me some mechanic ideas to make a Master of Magic Board Game, but that's another story.
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Sebastian Grawan
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For the big 4X itch I play Eclipse.

For the medium 4X itch I play Exodus.

For the quick 4X itch I play Roll for the Galaxy.

I'm really interested where this one will fit in...
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Roger McKay
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This is the very first that I have heard of this game. I literally went from great excitement to huge disappointment.

IMO, any good MoO board game would have to start with Eclipse and go on from there. Expanding the planetary individuality and management. Now, I hear that this game will actually be much less involved and true to the source material.

Very disappointing.
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Roger McKay
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lordalatar wrote:
Instant buy


Why? It doesn't sound like it will much like the PC games.
 
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Tom Cannon
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RogMcK wrote:
This is the very first that I have heard of this game. I literally went from great excitement to huge disappointment.

IMO, any good MoO board game would have to start with Eclipse and go on from there. Expanding the planetary individuality and management. Now, I hear that this game will actually be much less involved and true to the source material.

Very disappointing.


+1

Won't be buying this one either.
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Rafał Kruczek
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rashktah wrote:
For the big 4X itch I play Eclipse.

For the medium 4X itch I play Exodus.

For the quick 4X itch I play Roll for the Galaxy.

I'm really interested where this one will fit in...

And for card game 4X I play Impulse.(I also play all 3 above )
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J Kenntoft
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I for one always considered Eclipse being the boardgame version of MOO...

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Alan Emrich
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Huh... as someone very associated with the original MASTER OF ORION computer games, having written the strategy guide and really knowing what makes them tick, I always thought it deserved a good boardgame version.

I hope it's getting one.

Alan Emrich
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Trey Chambers
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Alan Emrich wrote:
Huh... as someone very associated with the original MASTER OF ORION computer games, having written the strategy guide and really knowing what makes them tick, I always thought it deserved a good boardgame version.

I hope it's getting one.

Alan Emrich


It feels impossible to embody in a card game.

Nothing against card games, but I don't feel like it was the right format for this IP.
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Alan Emrich
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Quote:
It feels impossible to embody in a card game.

Nothing against card games, but I don't feel like it was the right format for this IP.


I was always a fan of STELLAR CONQUEST (from the computer game REACH FOR THE STARS by SSG). GODSFIRE, too, I always felt had a lot of potential for an updated version.



Alan Emrich
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Russ Williams
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Alan Emrich wrote:
I was always a fan of STELLAR CONQUEST (from the computer game REACH FOR THE STARS by SSG).

I think you've inverted the chronology there. The boardgame Stellar Conquest is from 1975, while Reach for the Stars: The Conquest of the Galaxy (which I think took clear inspiration from SC) appeared about a decade later, in the mid-1980s.
 
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Mark Iradian
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vpupkin wrote:
As someone who's a bit familiar with the game and it's author, I want to save everyone from making false assumptions.

This game won't be anything like Twilight Imperium 3, Eclipse, or anything like that. Neither it will be a streamlined version of those games. Many of those who played it say it feels more like New Era or Race for the Galaxy. That's why it says it's playtime is 40-60 minutes, not per player.


If it's like Race to the Galaxy without the insane learning curve or 500000000 symbols, I'm already interested.
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Roger McKay
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Shampoo4you wrote:

It feels impossible to embody in a card game.

Nothing against card games, but I don't feel like it was the right format for this IP.


It is certainly impossible to do it in a 60 minute card game.
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Eric Pietrocupo
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Quote:
I for one always considered Eclipse being the boardgame version of MOO...


I also thought the same thing before playing the actual game to realised it's just an euro resource management game that ends before the action starts.

I'll take a look at impulse. Could be interesting.
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Roger McKay
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larienna wrote:
Quote:
I for one always considered Eclipse being the boardgame version of MOO...


I also thought the same thing before playing the actual game to realised it's just an euro resource management game that ends before the action starts.

I'll take a look at impulse. Could be interesting.


I see your point, but the action could start on turn two, if the players want it to.

Remember, that MoO2 was very much about resource management.
 
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Paul Nowak
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Who is the designer?
 
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